Cruel Serenade bugfix (0.1.1) is up!
3 years ago
You can grab it here, or as the main download link on the gallery page. Minor updates like this will go up as edits on that page, rather than spamming the gallery with a bunch of posts.
A quick changelog:
-Removed the ability to unequip weapon/fight unarmed
-escape and item use is now disabled when hypnod
-Being hypnod while blocking now results in a proper hypno sprite
-Enemies will now attack as they should after winning a fight via sex.
Previously some switches weren't being reset, causing them to stop attacking.
-Boss now breaks guard as intended, making him an actual challenge again.
-Player sprite no longer temporarily goes blank when entering downed state.
Not yet changed:
-Ease of escaping battle. This is more complicated than it should be, and requires
more thought.
-A strange bug (I think pointed out by Sheeplike), where Mezz cumming will result in an
hp decrease (correct) and then an hp INCREASE (incorrect). Having trouble replicating, but
I've seen it at least once myself now, so I'll have to go hunting for it.
-general difficulty tweaks. These will take some time to tune before they're ready.
-additional content. Could turn out many ways, but I'll probably add at least one more
scene, some extra stuff for the fights, and a bit more polish on various things. Yet to
come.
Thanks to everyone who's taken the time to comment, bug report and give feedback. It helps a lot! I'll probably share a more detailed plan for the future in a bit, but I wanted to get the simple bugs patched quickly. In the meantime, spread the word. If you know someone who likes weird kinky hypno furry games, send 'em over. I'll be going a bit more public with this before too long, but I don't and never will use Twitter, so I'm a little limited. Any word of mouth is appreciated.
Oh, and some info for non-windows users:
RPGMaker MV, the engine this is based on, is essentially a webpage, drenched in javascript, run in a ui-less browser. As such, it can theoretically run on anything with a modern web browser. Convincing it to do so is a bit of a hassle, and it will not run smoothly or quickly. No official support beyond this post will be given for this use case. But if you absolutely can't or won't run it as a desktop Windows program, try the following:
1. Follow this guide to force your web browser to allow local files to operate correctly (I was only able to get this to work on Firefox, but YMMV).
2. Go to the www folder of the game release and find index.html
3. Drag it into the prepped browser window.
4. If successful, you should see the game start.
A quick changelog:
-Removed the ability to unequip weapon/fight unarmed
-escape and item use is now disabled when hypnod
-Being hypnod while blocking now results in a proper hypno sprite
-Enemies will now attack as they should after winning a fight via sex.
Previously some switches weren't being reset, causing them to stop attacking.
-Boss now breaks guard as intended, making him an actual challenge again.
-Player sprite no longer temporarily goes blank when entering downed state.
Not yet changed:
-Ease of escaping battle. This is more complicated than it should be, and requires
more thought.
-A strange bug (I think pointed out by Sheeplike), where Mezz cumming will result in an
hp decrease (correct) and then an hp INCREASE (incorrect). Having trouble replicating, but
I've seen it at least once myself now, so I'll have to go hunting for it.
-general difficulty tweaks. These will take some time to tune before they're ready.
-additional content. Could turn out many ways, but I'll probably add at least one more
scene, some extra stuff for the fights, and a bit more polish on various things. Yet to
come.
Thanks to everyone who's taken the time to comment, bug report and give feedback. It helps a lot! I'll probably share a more detailed plan for the future in a bit, but I wanted to get the simple bugs patched quickly. In the meantime, spread the word. If you know someone who likes weird kinky hypno furry games, send 'em over. I'll be going a bit more public with this before too long, but I don't and never will use Twitter, so I'm a little limited. Any word of mouth is appreciated.
Oh, and some info for non-windows users:
RPGMaker MV, the engine this is based on, is essentially a webpage, drenched in javascript, run in a ui-less browser. As such, it can theoretically run on anything with a modern web browser. Convincing it to do so is a bit of a hassle, and it will not run smoothly or quickly. No official support beyond this post will be given for this use case. But if you absolutely can't or won't run it as a desktop Windows program, try the following:
1. Follow this guide to force your web browser to allow local files to operate correctly (I was only able to get this to work on Firefox, but YMMV).
2. Go to the www folder of the game release and find index.html
3. Drag it into the prepped browser window.
4. If successful, you should see the game start.
FA+
