Plans On Reopening Commissions
3 years ago
So, I have plans on reopening commissions. As in take in new ones and not my current backlog that I'm still working on.
However, I do need some opinions moving forward. You can privately send me a note if you wish.
1. How much should I price my work these days?
I have some thoughts, but I wanna hear yours.
2. Should I offer comic commissions? At high prices? Offer only lesser shading/textures?
I always have trouble making comics. It has been a bane for me for a while now and often is the root of art blocks.
3. Should I offer animated commissions?
I see a lot of people are enjoying them and I do love making them in their current state, but just know that I'm still an amateur in the matter and I only do basic quick shadows and textures.
I would love to hear your thoughts, but please don't feel obligated to do so :)
However, I do need some opinions moving forward. You can privately send me a note if you wish.
1. How much should I price my work these days?
I have some thoughts, but I wanna hear yours.
2. Should I offer comic commissions? At high prices? Offer only lesser shading/textures?
I always have trouble making comics. It has been a bane for me for a while now and often is the root of art blocks.
3. Should I offer animated commissions?
I see a lot of people are enjoying them and I do love making them in their current state, but just know that I'm still an amateur in the matter and I only do basic quick shadows and textures.
I would love to hear your thoughts, but please don't feel obligated to do so :)
FA+

2. If you hate doing them, don't offer them. Plain and simple. Don't make yourself suffer.
3. Go for it. Just set the expectation on the quality and set a hard limit on how long it can be. But only offer it if you enjoy doing it.
[Comics]
A friend of mine told me that I lack confidence in making them. I agree, so I hope someday I'll get that confidence.
[Animating]
I will, thanks! And I do enjoy making them. They're more streamlined and sustainable than comics, for me.