Game Dev - Aug-Sept 2022
3 years ago
I did write a game dev monthly for August, but forgot to post it outside of Discord. Oops. But with two months to write about, it means more content.
I'm giving up on small projects. The reason being is I never finish them and they eat a lot of dev time and energy for little or no result. eg. I wanted to make a small RPG, but I quickly started cutting features to reduce scope until it was no longer worth bothering with. All before I write a single line of code. I still like the ideas of game jams and such, but my work ethic is too shoddy to make it stick.
I've been working on making assets. So far the going has been mediocre.
My plan is to make assets for an office environment. The Leanna game will be in a haunted house, but the office will be a prototype and maybe a bonus level. I also want to use an office environment for a VR game I'd like to make.
Since I'm going for a PS1 style, I was making textures with 32x32 pixel tiles, each tile being around 2 foot squares, which is how Silent Hill was made. I was using edited photos for textures, with the plan to try hand painted textures later. Unfortunately the results are less than great so far with (to me) obvious texture seams. However, this might be a case of "perfect being the enemy of the good", it's hard for me to say, and feedback has been limited.
Recently, I saw some 3D low poly art of an office. While more "pixel art" than I'd like, the 16x16 tiles look good, so it's something I might try.
This post is a bit early because I'm switching to my new computer.
I'm giving up on small projects. The reason being is I never finish them and they eat a lot of dev time and energy for little or no result. eg. I wanted to make a small RPG, but I quickly started cutting features to reduce scope until it was no longer worth bothering with. All before I write a single line of code. I still like the ideas of game jams and such, but my work ethic is too shoddy to make it stick.
I've been working on making assets. So far the going has been mediocre.
My plan is to make assets for an office environment. The Leanna game will be in a haunted house, but the office will be a prototype and maybe a bonus level. I also want to use an office environment for a VR game I'd like to make.
Since I'm going for a PS1 style, I was making textures with 32x32 pixel tiles, each tile being around 2 foot squares, which is how Silent Hill was made. I was using edited photos for textures, with the plan to try hand painted textures later. Unfortunately the results are less than great so far with (to me) obvious texture seams. However, this might be a case of "perfect being the enemy of the good", it's hard for me to say, and feedback has been limited.
Recently, I saw some 3D low poly art of an office. While more "pixel art" than I'd like, the 16x16 tiles look good, so it's something I might try.
This post is a bit early because I'm switching to my new computer.
FA+
