Where to put my efforts on my Renamon model?
3 years ago
So, I possible have the most advanced Renamon model for animation, which can do all sort of expressions and even talk... But I'm stuck about WHAT to do with her.
I'm a 3d generalist, however I have most of the fun in texturizing and rigging. I like to build things, but I'm not used to actually use what I built beyound tests to make sure it works fine.
But still... I worked on this model for almost two years... And "Sunk cost fallacy" really drives the whole proyect forwards...
I think that "Ausf D" model (animation for eevee) it's pretty much finished. Can't think in anything else to add, so Mark VIII will be final
Probably I could try porting this to "Ausf C" model Mark III (PC vr chat model). Problem is that I already tried VRchat and... I'm not sure what to do there. I'm an extremly "komi-san" like person. I mean, I CAN write... But talking is another whole subject.
Also I'm thinking in moving to "Ausf E" model which involves adding full hair to her whole body. Last time I tried that I ended with a model which took 30 mins to make a render. However Blender 3.3 really improved ALOT in the hair system. The main problem about the new hair is that IT DOESN'T SUPPORTS OVERLAPPING UV MAPS. Which this model has (mirrored uvs). I do have some ideas about how to "unmirror" them or overcome that limitation.
Perhaps also derive it into "Ausf F" Mark II (NSFW model, with big round breasts), I already have "Mark I" since a long time ago but since this one it's way more advanced.
However I have no idea where to put my time and effort. I really want to do something that it's enjoyable.
I'm a 3d generalist, however I have most of the fun in texturizing and rigging. I like to build things, but I'm not used to actually use what I built beyound tests to make sure it works fine.
But still... I worked on this model for almost two years... And "Sunk cost fallacy" really drives the whole proyect forwards...
I think that "Ausf D" model (animation for eevee) it's pretty much finished. Can't think in anything else to add, so Mark VIII will be final
Probably I could try porting this to "Ausf C" model Mark III (PC vr chat model). Problem is that I already tried VRchat and... I'm not sure what to do there. I'm an extremly "komi-san" like person. I mean, I CAN write... But talking is another whole subject.
Also I'm thinking in moving to "Ausf E" model which involves adding full hair to her whole body. Last time I tried that I ended with a model which took 30 mins to make a render. However Blender 3.3 really improved ALOT in the hair system. The main problem about the new hair is that IT DOESN'T SUPPORTS OVERLAPPING UV MAPS. Which this model has (mirrored uvs). I do have some ideas about how to "unmirror" them or overcome that limitation.
Perhaps also derive it into "Ausf F" Mark II (NSFW model, with big round breasts), I already have "Mark I" since a long time ago but since this one it's way more advanced.
However I have no idea where to put my time and effort. I really want to do something that it's enjoyable.
FA+
