Shading tonight -- questions on coloring and shading
3 years ago
General
Shading and finishing page #47 at https://picarto.tv/rimme at 6:30 PM. There will be no streaming on Friday or Saturday.
It was a bit insightful to do a different technique with coloring last night. After coloring the backgrounds and masking the background lineart, it's a 2-step process for coloring the characters. About 1.5 hours goes into setting up the layers for each region, coloring them with garish temporary colors in order to focus solely on what areas go in which part of the line art. The remaining .5 hours goes into color picking the character palette and filling them in. It goes quickly, thanks to the freeze transparency setting.
I guess the big question for shading that I have is: what's the best way to add shadows? A color burn, multiply, or overlay layer? Or modifying the original layer? The former choices are easier for layers with multiple base colors touching each other, which can happen when you have a textured base to shade. The other alternative is to do the coloring and shading at the same time, adding rough blocks of shading . But this works best when there is no concern about coloring outside the lines, or where there are no hard edges to begin with.
Well, everyone has their own technique for coloring and shading, and there isn't really a right or wrong way. In fact, shading goes a long way to determining what someone's "style" is. Muted colors? Limited color palette? Bright glowing colors? Hard-edged shadows or soft spongy shadows? It's all a matter of taste.
I wonder if I put a bit too much thought into these journals. I'm always running out of time to talk to people, and a lot of it comes down to trying to figure out my main point. These journals lack any sort of filter like that. But that's fine. I already put the important stream announcement at the top. None of you are missing anything if you skip over the text.
Hope to see some new faces in stream tonight!
It was a bit insightful to do a different technique with coloring last night. After coloring the backgrounds and masking the background lineart, it's a 2-step process for coloring the characters. About 1.5 hours goes into setting up the layers for each region, coloring them with garish temporary colors in order to focus solely on what areas go in which part of the line art. The remaining .5 hours goes into color picking the character palette and filling them in. It goes quickly, thanks to the freeze transparency setting.
I guess the big question for shading that I have is: what's the best way to add shadows? A color burn, multiply, or overlay layer? Or modifying the original layer? The former choices are easier for layers with multiple base colors touching each other, which can happen when you have a textured base to shade. The other alternative is to do the coloring and shading at the same time, adding rough blocks of shading . But this works best when there is no concern about coloring outside the lines, or where there are no hard edges to begin with.
Well, everyone has their own technique for coloring and shading, and there isn't really a right or wrong way. In fact, shading goes a long way to determining what someone's "style" is. Muted colors? Limited color palette? Bright glowing colors? Hard-edged shadows or soft spongy shadows? It's all a matter of taste.
I wonder if I put a bit too much thought into these journals. I'm always running out of time to talk to people, and a lot of it comes down to trying to figure out my main point. These journals lack any sort of filter like that. But that's fine. I already put the important stream announcement at the top. None of you are missing anything if you skip over the text.
Hope to see some new faces in stream tonight!
FA+
