For Those Interested [About Lore]
3 years ago
What are you guys interested in knowing?
Is it the characters I've designed? Their species? Culture?
Is it the worlds they inhabit that interest you? Is it the factions they are a part of?
Or is it something else?
I'd like to divulge about all of them, but I figure it best to see where the curiosity is first.
Is it the characters I've designed? Their species? Culture?
Is it the worlds they inhabit that interest you? Is it the factions they are a part of?
Or is it something else?
I'd like to divulge about all of them, but I figure it best to see where the curiosity is first.
FA+

Is the a basic logic when using any of these different methods within your canon, or are they mainly narrative tools not requiring such depth?
As for the other three, each one is a field of study, kinda. Only a select few are able to see and interact with spirits, those that are able to touch and interact with the elements and mana are able to study magic, and those that wish to understand the world as a whole are allowed a broad range of scientific fields to study. Some fields of magic were also trained for military purposes, if the need arose, while a large swath was used industriously.
When I implemented them I didn't need that much to explain, until when I sat down to go over the cultures. But luckily it was easy to fit the explanations to the canon.
I hope this helps explain a few things.
Have asked a fair number of questions about the Kriggleverse chracters/species/cultures in the past... so how about some questions about the rest!
Like curious about Fen, Fem-Fen, Gene, Rebecca, DG, Tiana, and Maria and how they all relate to each other and just more about them in general ^^
As for the rest:
Rebecca is Fen's GF
Fen is Gene's roommate
DG becomes Gene's GF
Maria is eventually rescued by Gene, and works for him
Maria and Rebecca are friends
I hope these make sense and help.
And good to hear Tiana found a good spot ^^
As for reproduction, I figure about the same as most mammal-type reproductions; though their genetic code isn't that compatible with most other species, so almost no cross-breeding so far.
Michelle is a night owl who enjoys working night shifts, however if she is exposed to too much moonlight, she starts to grow, so she covers up as much as she can.
Similar in kind to Tera with sunlight, however she enjoys gardening and being outside.
Amber is a severe tease, as well as an exotic dancer; she can be a bit vain, but she knows her limits.
The Beta Faction (Kriggle Empire) appears more primal in technology, using renewable non-explosive fuel to power their larger than life fleets. However in certain pockets of their Quadrant they can heal grievous wounds, and even repair damaged cells. They have strong shields and elite warriors, even mixing magic into some of their technologies and tactics.
The Delta Faction (The Coalition) have a wild range of technology, but can't seem to cooperate unless in dire circumstances. Lost tech reclaimed by refugees, they are either opportunistic or reactionary; scavenging what they can to rebuild what they likely lost. However, their magic is a lot more diverse then the others.
The Gamma Faction (Star Armada) is more twisted; powerful warp drives, cloaking, and void-infused weaponry, their need of cold efficiency. Their objectives unknown, they seem a desire to test their Progress amongst the other factions, against their say.
Gamma might be considered the most advanced, followed by Alpha, then Beta and Delta.