First Come First Served Vs. Artist's Choice
3 years ago
--> My T.O.S. <--
Simply, I was wondering about your thoughts on this topic when it comes to commissions.
Way back in the day, I used to run first come, first served type of comms, like around the time where even finding 5 people
interested in my pictures was a huge deal and I sold pics for $20 max. So there was often not really a "choice" to be made.
Over the years that has led to many problems though, where people would ask me to draw scenarios I didn't like, characters
I wasn't comfortable with or even just stuff way above my skillcap. Also saying "no" to people's faces about ideas they may
be very pationate about always felt rude and I didn't like that feeling at all.
So at some point, with more people being interested, I started going for the ideas I was most comfortable with instead. That
also dealt with the argument "I was sleeping when you opened slots so I couldn't get one", which just felt bad as well x3
What's your experience commissioning people or getting commissioned yourself?
Way back in the day, I used to run first come, first served type of comms, like around the time where even finding 5 people
interested in my pictures was a huge deal and I sold pics for $20 max. So there was often not really a "choice" to be made.
Over the years that has led to many problems though, where people would ask me to draw scenarios I didn't like, characters
I wasn't comfortable with or even just stuff way above my skillcap. Also saying "no" to people's faces about ideas they may
be very pationate about always felt rude and I didn't like that feeling at all.
So at some point, with more people being interested, I started going for the ideas I was most comfortable with instead. That
also dealt with the argument "I was sleeping when you opened slots so I couldn't get one", which just felt bad as well x3
What's your experience commissioning people or getting commissioned yourself?
FA+


100% true. If you don't like what you're making you're gonna put less efforts into it and just get it done, no matter if it's conscious or not.
In my own personal experience as a very small creator, I’ve opened up for requests several times in the past and only just now am starting to attempt paid commissions, and every time I open up it takes days for someone other than people I already know to place an order for me, so it makes much more sense for me to do first-come first-serve since, well, there’s usually not even an array of orders to choose from.
Starting out, most artists have to take the commissions they can get. Most the time they have little choice in the matter. So, unless an idea crossed a hard line, the artist would have to try their best to work with them.
Though, as the artist grows more popular and commissions pour in with little effort, you can afford to be pickier about the commission ideas that you choose to go with.
True, the artist hand picking slots might mean it can be harder to get selected, but if the artist is happy and comfortable with the subject, you will get a better-quality pic in the end.
From my own experience, I try to play towards an artist's strengths & find out the topics they like to draw.
That way the artist has fun working on it and thus the quality of the commission shows that. You pay for the qualities that shine the most in that artist's style. The artist enjoys the commission, and the customer gets an awesome pic. A win-win for everyone.
Yes, there will ALWAYS be some people that will complain about how commissions are selected regardless.
I think the system you have going works for you, so I say keep at it. ^,..,^
If it was a first come situation, most people wouldn't even have a chance due to being asleep or away at the time of the post, meaning they'd miss out and slots would be full instantly.
Artists choice, given 24-48 hours to post is very reasonable. Gives everyone a chance to post their idea and really, when you get a comm, it should be based on what the artist draws.
You wouldn't get a comm from a macro/micro furry artist and then ask them to draw two normal sized humans.
I personally come up with many ideas that I write away to remember but then give to an artist I believe would be best for it. The times I've given ideas to artists who I thought could just do it has left me regretful.
Also you don't want to be stuck doing art that you won't enjoy. The quality would drop and it would show. People should be taking into account you're preference of content and giving ideas they'd also like that's similar to that.
Personally it always feels worse not having a shot at all with first come first serve than it does with taking a shot filling out a google form and not getting picked.
I do think with both options there is a valid concern about people bothering you about not being picked or harassing you to try and get an advantage to know when commissions go live.
My own experiences were with people who are on an "ask me anytime" basis, so I'm kind of biased. I also haven't done any commission work yet, but I plan to open up for a single story this month.
Since, being interested in the commissioner's idea will make actually drawing a better time for you compared to having to do an idea you aren't interested in. x3
I mean, there are nuances. There are people I've given up on commissioning because they've been literally impossible to catch in time. Similarly with the idea-picking, it's very useful for people to at least have some idea what you're more or less interested in drawing at any point - because otherwise the commissioner has no idea if they *just* failed to make the cut or if they're at the bottom of the pile.
But in the end, as long as you're getting the business you want/need, go with whatever works.
Sure it is disappointing to not be chosen, and it would sometimes be nice to get a bit of feedback (i.E. "Sorry, just not enough slots, but fun idea" or "Not really my thing, sorry"), but I also realize it's hard to give that kind of feedback and not like... Fear a backlash or negative reaction.
On the other hand, it's kinda fun to try and come up with an idea that you think fits the artist and has a higher chance to be chosen. :P I was very tempted to send in an idea for you last time, but at that point, money was a bit tight. ^^;
Artist's choice does allow is more helpful as no one has to put their idea down quickly. Bur there is an issue with that as well. Having artist's choice is random. Whether the artist likes the idea or not is unknown. With first come first serve you don't have to worry about that. Also this may sound bad but some people sometimes think an artist chooses a person's idea because the person is their friend and wants to be a good friend choosing them. A lot of people have had that thought, and while that's a bad thing to say, it needs to be said for this example.
I guess at this point it'a hard to choose which is more preferable. For me it's first come first serve as I feel my ideas getting picked is very low and first come first serve does provide a better chance for me.
The issue I have with pure artist’s choice is it feels like a waste to write up and get excited about an idea that would work with the artist’s style just for it to not be one of them. At least having the slot secured would alleviate that (as someone who gets incredibly passionate when making a commission).
The other, the commissioner just needs to say “I’ll take a slot”, and have a large amount of time to think through their idea, and if the artist denies it, it isn’t because they prefer others over it, but instead really doesn’t want to draw the idea. The artist and commissioner can work together on an idea that they both agree too or the slot can go to someone else.
FCFS is all about luck, but luck over preference/favoritism makes it more of a fair option. That is what I meant.
Yeah, that's a valid argument. It is lame when an artist ends up choosing the same bunch of people over and over. Though its also lame that if an artist you want to commission is in a vastly different timezone than you, to the point that you're sleeping when they're opening slots.
Both styles have pros and cons unfortunately >w<
Just due to the faults of the other, I end up preferring having luck hit early so I don’t get my hopes up for disappointing later.
Also, from the artist's perspective, as you said, it gives you much less control on what ideas come to you. Since even if the first guy on the line has ideas you are not comfortable with, well... you did kinda promise him the slot via the rules and telling them no at this point would be kinda disappointing.
So I am all in for opening slots as certain time, and then giving people a time window in which to send their ideas (like 24h, which I do). Whether you then do it via RNG or Artist's Choice, it still feels much more fair in my opinion, since then everyone were at least given an equal chance to participate, and you have more control over what comes your way.
I'm sure at this point I'll probably just be repeating what other people have said.
Neither system is perfect.
Artist's choice might make some people feel left out or might lead people to intentionally tailor commissions to your taste in hopes of being picked.
First come, first serve can also leave people feeling left out if they repeatedly miss commission openings. This one is also dependent on how often coms are open, how many slots there are, and how popular the artist is.
Like some others said, you might want to consider varying between the two.
The best way to avoid this would be by giving as much disclosure in advance; to state as many of your dos and don'ts -- species, kinks, fandoms, etc. -- as possible. And if anything doesn't really pique your interest but is not auto-eliminated by any of your stated preferences, consider it a "maybe" -- something you may return to and ask if they still want to commission once you get through your artists' first choices.
if you feel uncomfortable with an idea of someone, might talk it over to change it a bit that it works for both for you, or choose someone who´s idea you feel better with.
i never liked people who draw everything as long they get paid for it
Depending on the size of your commission batches, you could do it as a three tiered approach. Maybe something like this...
* First come first served for 20% of your slots
* Raffle for another 20% of your slots
* Artist's choice for the remaining 60%
That way, everyone at least has a chance, but a majority of your slots are still taken up by work you know you're going to enjoy doing. And that 20% raffled off might mean you get a chance to try something new that you'll enjoy!
So, yeah, artist's choice all the way.
That said, I think having "things I like to do" and "things I won't do" posted somewhere for people to see before they even submit a commission idea is possibly the most useful thing to do; it helps people to direct ideas to you that fit your desires/skills.
Fuck first come, first served.
Choose what you want and maybe have people submit the idea to a page like the Google thing I keep seeing so you don't have to feel obligated to respond, and you can more comfortably keep the commissioning window open for a longer period of time. For days.
That eliminates your issue with people being asleep, having to reply to idea's you don't like and overall helps keeps comm submissions at a higher quality than just say a sentence because you can require certain things such as refs so you're not left with a short description.
My ideas are almost always never picked, even when I try to appeal to the artist's tastes, and I never know whether it is because too many people applied, whether my ideas are not good enough or whether the artist has a poor relationship with me for whatever reason. In every case, it feels terrible, even more than when an artist tells me "no" for something that they don't want to draw.
That being said, the artist is free to choose whatever model they want and if they don't want to draw things and fill up their gallery with things that don't really represent their tastes, then that is 100% fair and no one should have any say in it.
while FCFS is great as that gives everyone the chance to get a comission, even idés the artist may not like themselfs but is generly fine with it, atleast the comissioner will be happy that there idé was made into reality who mabye spent time to come up with this idé, however what becoems the problem is time zones, that everyone lives in diffrent time zones from the artist and gets left behind not being able to get a slot from there fave artist and for the artist as you mensioned that they get idés they do not like and would have to refuse them and chouse the next person who sent a submison so the only solusion for the comissiner is to stay all night for that one time frame so they can submit a idé
for AC its the perfect method for the artist who can chouse exacly what idé they want to make that was submited to them and giving comissiners a chance to submit the idé to the artist and gets chosen, but that lies the problem for the comissioner, its all luck baised for them if thye get chosen or not, the comissoner have submited a idé that follows the TOS and the artists likes and dislikes to a T and still dosent get chosen because someone had a idé the artist liked more, the solution is to be more creative with your idé and think harder on it and make a idé you know the artist would like but mabye not the comissioner themselfs because they had one idé they like and want it in a spesithic artist style but cant have it because the artist may not like it
its a hard line to walk on for both the comissiner and tha artist on this subject but it is up to the artist to chouse which ever you more happy with and more comfty with, just be sure about the strength and weaknesses of both methods
I've also seen cases where artists do a "pool" sort of entry, where everyone tosses their form in during the window, and the artist keeps picking projects they want to do out of the pool until they've done all the ideas they're interested in/feel like doing. At that point they re-open again.
First Come First Served allows for quick commission claims, which is both good (as it means less time waiting) and bad (as if you're not on when a FCFS post is made, you may miss it alltogether) - it also doesn't guarantee that the ideas are good for the artist. However, if an artist doesn't get a lot of commissions normally, FCFS may prove easier.
Artist's Choice allows for the artist to choose ideas which speak to them, but runs the risk of favouritism towards friends and the like. Unlike FCFS though, those who want to commission you have more time to do so, and they may be less rushed for deciding their ideas.
Raffles are similar to Artist's Choice in that the commissioners have more time to decide on their idea, but it comes down to luck to if your idea gets picked, and some people may feel they have bad luck that a raffle will never go their way. Plus there's always a chance for a raffle to be claimed to be rigged.
An alternative is a YCH - this allows the artist to set a general idea which commissioners can either order slots of if it's a simpler one, or to bid on slots for more complex works. This has the downside that some of the work should be done before, plus it may turn away people who aren't interested in the idea. Also, sometimes auctions can have problems like bid sniping or overbidding and then not paying up.
Each option has its pluses, and if they outweigh the minuses for you, then it's an option to consider. Also, sometimes blending them together can help - especially if you have a community that could benefit from one option over another.
Artists choice, while much easier on the artist, can wind up having scenarios where some commissioners might not even get a chance to get one, in favour of commissioners they've done in the past, versus someone that hadn't yet.
So it's a toss up really, both have their pros and cons.
(I should also say, as some might say something if I don't, I don't blame anyone for using either method, this is just my observations of the pros and cons.)
Artist's choice I can understand, especially for bigger artists who are going to get more ideas than they know what to do with. It admittedly makes me consider something a bit outside what the artist usually does to try and make my idea stand out a bit more, but it can also end up being something they don't want to draw for the same reason, so that is also a bit of a crapshoot on my end.
There's also the whole "betting your ideas against everyone else's and hoping you come out on top" thing which I REALLY dislike. Commissioning artists used to be such a simple thing... you were either on time to get a slot or you just didn't get the commission.
I still think the method an artist I commonly use works really well... They take commissions ofc saying no to the ones they don't like... put them on a list that could take 6-9 months then message the person when their slot is close by to see if they still want the commission! This way everyone manages to get a commission and everyone is happy xD
The way I see it, long as you know you are on that list you know you got a com, so I don't care if I have to wait.
This way, it's fairer for everyone and you still get to do the ideas you really like.