Game Dev - 7dfps jam Day 1
3 years ago
The first day of the 7 day first person shooter jam has been …eventful.
There’s an unwritten rule in indie game development that you don’t shit on other people’s projects. I understand why, but what I don’t like about that attitude is when it crosses over into lying. When someone makes a bland pixel art puzzle platformer with a dash mechanic that fails to sell, blaming “marketing” doesn’t help anyone. They made a mediocre game in an oversaturated market.
Before the 7dfps jam, I pitched the idea of a mech game with cyberpunk elements. Kind of like Appleseed or Future Cop LAPD. The gameplay would be bare bones similar to a 32x game called Metal Head to keep within scope of the jam.
People were hyped for this idea and formed a team to make it …without me on it…
They did however recruit a “game designer” to do …something. I’m not sure what. They don’t do sound, programming, or art.
They decided that the sexual elements of cyberpunk should be removed.
The mech was also ditched in favour of being on foot.
The scope of the game changed from a small, simple game to Titanfall 2 without the mech.
The inspiration of the game isn't 80s and 90s cyberpunk anime, but Ghost in the Shell. …the Scarlet Johnasson movie…
They have started buying and sticking together stock assets and plug ins.
I didn’t ask for this.
Individually, each of these isn’t too bad. But taken together the game has turned from cyberpunk mech game into generic army FPS made from stock assets with a long jump and a spider tank for a boss. Maybe it’ll be great. They do have a team of half a dozen pros working on it after all, but it doesn’t fill me with confidence.
Then, if that wasn’t enough. At the game awards, Armored Core 6 was announced. The trailer is good, but one take I saw on Twitter was that there was going to be a flood of mech games because “ripping off FromSoftware is all western devs can do these days”.
I have started to work on my own game. Not much to show so far. I’ve had errands to run. I’ve mostly been setting up the scenes in godot, and porting code from my other FPS. I did model a APC and a building, but neither is very good and might have to be redone.
There’s an unwritten rule in indie game development that you don’t shit on other people’s projects. I understand why, but what I don’t like about that attitude is when it crosses over into lying. When someone makes a bland pixel art puzzle platformer with a dash mechanic that fails to sell, blaming “marketing” doesn’t help anyone. They made a mediocre game in an oversaturated market.
Before the 7dfps jam, I pitched the idea of a mech game with cyberpunk elements. Kind of like Appleseed or Future Cop LAPD. The gameplay would be bare bones similar to a 32x game called Metal Head to keep within scope of the jam.
People were hyped for this idea and formed a team to make it …without me on it…
They did however recruit a “game designer” to do …something. I’m not sure what. They don’t do sound, programming, or art.
They decided that the sexual elements of cyberpunk should be removed.
The mech was also ditched in favour of being on foot.
The scope of the game changed from a small, simple game to Titanfall 2 without the mech.
The inspiration of the game isn't 80s and 90s cyberpunk anime, but Ghost in the Shell. …the Scarlet Johnasson movie…
They have started buying and sticking together stock assets and plug ins.
I didn’t ask for this.
Individually, each of these isn’t too bad. But taken together the game has turned from cyberpunk mech game into generic army FPS made from stock assets with a long jump and a spider tank for a boss. Maybe it’ll be great. They do have a team of half a dozen pros working on it after all, but it doesn’t fill me with confidence.
Then, if that wasn’t enough. At the game awards, Armored Core 6 was announced. The trailer is good, but one take I saw on Twitter was that there was going to be a flood of mech games because “ripping off FromSoftware is all western devs can do these days”.
I have started to work on my own game. Not much to show so far. I’ve had errands to run. I’ve mostly been setting up the scenes in godot, and porting code from my other FPS. I did model a APC and a building, but neither is very good and might have to be redone.
FA+
