About 3D models.
2 years ago
For a long while I was keeping my skills up by modelling historical aircraft for use as scripted flyers on Second Life. In the past I was a character animator, and occasional modeler on P.C and Console Games (see: from 1999 https://www.furaffinity.net/view/29373331/). However, unscrupulous other users collapsed the market for aircraft there, by uploading "free" 3D models, and putting nearly no hand work into them(LODs), and putting shitty scripts into them, souring the aviation experience for new, or uninformed users. It took the "fun" as well as the money out of SL for me. I had been using Maya 2010, but it was a decade old by the time my old machine had to be replaced.
I got the new machine last year around this time, and installed Blender and have been working to learn it ever since. In September, I set myself a challenge to create a model to use for the Christmas color image (see: https://www.furaffinity.net/view/50332960/) It took a bit of time, but it was completed in time for Christmas. But that got me to thinking.
Is there a market for models here? One of my SL friends has moved his interests over to VR Chat and think something like Giselle the Doe would make for a decent VR Chat avatar (provided she's better dressed for public areas). In general I tend to take a bit more realistic direction to models that a lot of those in other areas. Style would tend to follow closely to how I draw and paint, but can shift if I get enough consistent reference. Follow on Models should take a little less time. But is there a market for animation capable models? Blend files with custom rigs and materials? Game Engine ready avatars (Unity and/or Unreal)? Base geometry and maps for one to experiment with? model with a set of Game animation? In an age of $7 eggs and expected inflation I need all the extra income I can get with my formerly expensive skills. If you have any suggestions, hints or what you think that Doe (see: https://www.furaffinity.net/view/50714589/) should sell for, please drop a comment or question below.
Thank you
I got the new machine last year around this time, and installed Blender and have been working to learn it ever since. In September, I set myself a challenge to create a model to use for the Christmas color image (see: https://www.furaffinity.net/view/50332960/) It took a bit of time, but it was completed in time for Christmas. But that got me to thinking.
Is there a market for models here? One of my SL friends has moved his interests over to VR Chat and think something like Giselle the Doe would make for a decent VR Chat avatar (provided she's better dressed for public areas). In general I tend to take a bit more realistic direction to models that a lot of those in other areas. Style would tend to follow closely to how I draw and paint, but can shift if I get enough consistent reference. Follow on Models should take a little less time. But is there a market for animation capable models? Blend files with custom rigs and materials? Game Engine ready avatars (Unity and/or Unreal)? Base geometry and maps for one to experiment with? model with a set of Game animation? In an age of $7 eggs and expected inflation I need all the extra income I can get with my formerly expensive skills. If you have any suggestions, hints or what you think that Doe (see: https://www.furaffinity.net/view/50714589/) should sell for, please drop a comment or question below.
Thank you
In addition to this rendering-engine change, SL will retain the ability to use legacy systems such as the highly-deprecated sculptie and the still-in-major-use prim.
I have actually seen the PBR test viewer and how much of a visual improvement it provides even over legacy materials, and it is a significant boost with little to no hit in the frame rate department even for complex, complicated builds which previously had caused noticeable viewer lag.
Animation-ready models (rigged, textured, facial expressions, etc; only works in blender etc):
VRChat (SFW):
Kaideart on Twitter makes complete VRChat models with textures, rigging, etc for $600-$900: https://kaide.art/
L.U.X charges $500 for a simple rigged model and $700 for VRChat-ready models: https://trello.com/c/ualhWfGC/185-image
At the other end, you have VRChat models that are broadly available to the public. These ones are in the $40-60 range because enough people buy them to make the cost investment worth it. It's the same amount of work/quality! Just subsidized by volume. Julia Winterpaw is a good example here.
Definitely Gumroad is one of the big stores, but some people also sell on ko-fi. Maybe itch.io as well. Sketchfab also allows you to sell models but since they're owned by Epic/Tim Sweeney, who also owns Artstation and has absolutely ass-tastic takes on AI art and artists' rights to not be scraped into a dataset for other people to make money off of, I personally steer clear of them. I don't know which ones explicitly allow NSFW.
A Blender-specific option for SFW prop selling is blenderkit, which uses some kind of scoring system for pricing that takes into account repeated asset usage. Kinda neat. Haven't tried selling there but I do use blenderkit for background props. https://www.blenderkit.com/docs/fair-share/
IMHO, from the examples I gave you, price starts losing meaning once you get above a certain point. Some of the artists who charge less make subjectively better models IMHO. (Some artists also charge less because of foreign currencies and cost of living, mind you.) Some of what you're paying for is a specific expertise (e.g., ruaidri's animation skills or kaide's VRChat SDK knowledge).
Hopefully these numbers give you some idea of what people are doing!
Don't feel bad about using tools to get a higher quality product for your customer. ARP and rigify are great. You see them a lot in custom models even. And I've used some awful homebrew rigs.
That being said if you want to learn about rig making, because rigs can be fun, P2design has fantastic rig and anim tutorials from scratch. Recommended.
Part of p2design rig course focuses on game rig so it might be worth looking into. Fur is always a bitch no matter what lmao. Check out Hair Tool for cars based long hair tho. Blender market has lots of helpful plugins and assets and courses. Gumroad too.
If I could've gotten an AV with the quality of Rocket Raccoon rather than the horrible stuff they had as facerig and they do now under its current name I would've paid a great deal and actually used it.
Now folks use full on mo-cap and pretty intensive avatars, but the realism and quality just isn't there.