Blending Around
2 years ago
General
Hey guys, still alive. Just recovering from a bout of gastroenteritis, and don't worry, I live in Italy, so I don't have to worry about not having sick days or insurance coverage. I just feel pretty frustrated about another bump on the road to my next big update.
The reasons why I've been silent for so much time are roughly three.
1. I have a side project about another animation, which is on a fixed amount of hours per week, 7, which don't seem a lot, but they really add up, especially in rougher periods where the time for the comics decreases.
2. The next update of Celebrity Bangmatch is pretty big, 12 pages, 4 more than the original script, and I've also added some extra flourishes to the moves of the contenders, which require time to be drawn. If you're wondering, no, it's not the Incineroar Vs Kraven Match. That one has already been posted on Patreon. I'm just holding it back until I get the new update.
3. I'm switching entirely from Krita to Blender's Grease Pencil. Because the possibilities given by vector art and 3D modeling are too good to pass. But I'm still in the acclimatization phase and I'm not as quick as I could be sticking to Krita: the responsivity is different, I have to remap all the shortcuts and the Shader Tab is still incomprehensible mumbo jumbo to me.
My cautious estimate is that the update will be ready by the end of this month. Then I will start working on the much-feared SkyHorn update. Feared because it will involve a lot of worldbuilding, both written and practical. I want to make the map of the Island 3D, so I have reliability about places and distances, and the backgrounds won't look like "random things scattered here and there" but a real land with its biomes and structures. So I guess that "terrains with Blender" is the next series of tutorials I'm going to spend time with.
Unless Flowscape reveals itself as something more than a simple toy and I can at least do the base terrain with that. Does someone here have a tip about terraforming in 3D?
The reasons why I've been silent for so much time are roughly three.
1. I have a side project about another animation, which is on a fixed amount of hours per week, 7, which don't seem a lot, but they really add up, especially in rougher periods where the time for the comics decreases.
2. The next update of Celebrity Bangmatch is pretty big, 12 pages, 4 more than the original script, and I've also added some extra flourishes to the moves of the contenders, which require time to be drawn. If you're wondering, no, it's not the Incineroar Vs Kraven Match. That one has already been posted on Patreon. I'm just holding it back until I get the new update.
3. I'm switching entirely from Krita to Blender's Grease Pencil. Because the possibilities given by vector art and 3D modeling are too good to pass. But I'm still in the acclimatization phase and I'm not as quick as I could be sticking to Krita: the responsivity is different, I have to remap all the shortcuts and the Shader Tab is still incomprehensible mumbo jumbo to me.
My cautious estimate is that the update will be ready by the end of this month. Then I will start working on the much-feared SkyHorn update. Feared because it will involve a lot of worldbuilding, both written and practical. I want to make the map of the Island 3D, so I have reliability about places and distances, and the backgrounds won't look like "random things scattered here and there" but a real land with its biomes and structures. So I guess that "terrains with Blender" is the next series of tutorials I'm going to spend time with.
Unless Flowscape reveals itself as something more than a simple toy and I can at least do the base terrain with that. Does someone here have a tip about terraforming in 3D?
FA+

If I had to give my novice opinion, BagaPie and Blendit add-ons are really powerful tools for blending textures and adding foliage to scenes. They're both free basically through Gumroad.