A2 Zygon - Retrospective
2 years ago
General
Releasing my first solo indie game on Steam was a fun and challenging endeavor. Ever since I was a teen I dreamed of releasing my own game. While it may not be some big AAA title, it still was a big accomplishment for me. That being said, it was not without its hurdles, and I made a lot of mistakes my first run.
The game did not get as many sales as I had hoped, and the game was a flop, but I attribute a lot of this to some major mistakes:
-I released the demo far too early, before I added major improvements that would have given it a better first impression.
-Other improvements were added months after the game was already released, which should have been added sooner.
-I did not release the game soundtrack along with the game, which would have encouraged more players to play it.
-The first trailer also wasn't very well made. It was cheap and didn't give a good first impression either.
-I should have added a better discount on release.
All these issues combined held the game back. There are still other complaints like the lack of enemy/boss health bars. I wanted to keep the game simpler, but it seems like people wanted something more.
Granted, I did have a lot of fun making this game, and it taught me a lot. If I were to do it again, much would have been improved. I've been granted a whole wealth of knowledge and experience from all of this. I put a lot of heart into the game's music, and I am glad to finally be releasing the soundtrack next week.
I'm unsure if I will be making another indie game in the future, as I have a lot of responsibilities. I've been working out constantly, and trying to maintain a good sleep schedule. A2 Zygon only took me about a year and a half to finish, but it wasn't without its costs. Making a game takes a lot of effort and commitment, and I found myself having to work all-nighters to get my game released on time.
If I do decide to make a new game, it would have to either be smaller and more manageable, or larger and have the release date stretched to a much later date so I don't end up burnt out. Only time will tell.
As an added note, I deleted my Twitter recently. I didn't find the juice to be worth the squeeze.
Anyway, thank you for reading, and hope you all have a great year.
-Sol
The game did not get as many sales as I had hoped, and the game was a flop, but I attribute a lot of this to some major mistakes:
-I released the demo far too early, before I added major improvements that would have given it a better first impression.
-Other improvements were added months after the game was already released, which should have been added sooner.
-I did not release the game soundtrack along with the game, which would have encouraged more players to play it.
-The first trailer also wasn't very well made. It was cheap and didn't give a good first impression either.
-I should have added a better discount on release.
All these issues combined held the game back. There are still other complaints like the lack of enemy/boss health bars. I wanted to keep the game simpler, but it seems like people wanted something more.
Granted, I did have a lot of fun making this game, and it taught me a lot. If I were to do it again, much would have been improved. I've been granted a whole wealth of knowledge and experience from all of this. I put a lot of heart into the game's music, and I am glad to finally be releasing the soundtrack next week.
I'm unsure if I will be making another indie game in the future, as I have a lot of responsibilities. I've been working out constantly, and trying to maintain a good sleep schedule. A2 Zygon only took me about a year and a half to finish, but it wasn't without its costs. Making a game takes a lot of effort and commitment, and I found myself having to work all-nighters to get my game released on time.
If I do decide to make a new game, it would have to either be smaller and more manageable, or larger and have the release date stretched to a much later date so I don't end up burnt out. Only time will tell.
As an added note, I deleted my Twitter recently. I didn't find the juice to be worth the squeeze.
Anyway, thank you for reading, and hope you all have a great year.
-Sol
redhusky
~redhusky
Don't worry, my first project flopped too. I don't use twitter anymore either, I got banned for mentioning PewDiePie. X3
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