Shading's temperament is a mix
2 years ago
General
It's a mistake to assume every grouping of four can be matched to Galen's temperaments.
Sketching is sanguine, quick on its feet and focused on the flow of dialogue, the personality, the framing, the storytelling.
Inking is melancholic, hyperfocused on distilling the sketchy flurry of lines into precise efficient boundaries.
Coloring is... well, more of a mix of melancholic and phlegmatic. If the lighting and setting is the same as before, you can just take the colors off the previous map, making sure you're picking off the same layer (or are somehow carrying around an unshaded copy of the current palette, like a pro). It's more mechanical than analytical or social.
Shading is more of the same, maybe even with choleric added in. If you're going for realism, you've got a lot of light sources to keep track off. Technically, everything that isn't black is a light source, it's just that the bright sources have stronger boundaries, while the walls and floor all wash each other out, and more or less define the base color you see to begin with.
Shading is what I'm doing now, at https://picarto.tv/Rimme . Finishing up #64. What a day it's been.
Sketching is sanguine, quick on its feet and focused on the flow of dialogue, the personality, the framing, the storytelling.
Inking is melancholic, hyperfocused on distilling the sketchy flurry of lines into precise efficient boundaries.
Coloring is... well, more of a mix of melancholic and phlegmatic. If the lighting and setting is the same as before, you can just take the colors off the previous map, making sure you're picking off the same layer (or are somehow carrying around an unshaded copy of the current palette, like a pro). It's more mechanical than analytical or social.
Shading is more of the same, maybe even with choleric added in. If you're going for realism, you've got a lot of light sources to keep track off. Technically, everything that isn't black is a light source, it's just that the bright sources have stronger boundaries, while the walls and floor all wash each other out, and more or less define the base color you see to begin with.
Shading is what I'm doing now, at https://picarto.tv/Rimme . Finishing up #64. What a day it's been.
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