been learning a bit of video editing
2 years ago
so this allowed me to get some capture fotage down to under a gigabyte . so I'll share some warframe related stuff where I am testing my builds via corpus level cap on steel path using no armor strip, only saryn's raw damage
Boltor incarnon benchmark test (solo)
https://mega.nz/file/pcAVmKxI#cfQ3m.....P5wZ8-WpNIFmFs
torid incarnon benchmark (full squad)
https://mega.nz/file/YVoxHaTJ#xB_qe.....R99vUJiBZ2PQm8
this one's interesting because of the little known fact that demolisher health scales with squad size: +50% health with a squad of two, +125% with a squad size of three, and +200% health with a squad size of four according to the wiki, and these were fully scaled up. while the beam doesn't do shit to them (great trash clear though) sticking a bunch of fart grenades to a demolyst with saryn chips them out pretty fast even with the massive amounts of armor they have. when they have a void bubble on them that seems to DRASTICALLY accelerate this process, so perhaps I can prime them with the operator amp, then unload for speedy takedowns. this might work for ANY weapon that has a non-hitscan projectile, but I suspect the continually procc-ing gas clouds get trapped in the void bubble drastically increasing the damage (and/or possibly double dipping into faction damage multipliers again when they get caught in the bubble)
sorry if you were expecting something more pertinent, though I might be able to use my experience gained here for other projects down the line I guess lol.
Boltor incarnon benchmark test (solo)
https://mega.nz/file/pcAVmKxI#cfQ3m.....P5wZ8-WpNIFmFs
torid incarnon benchmark (full squad)
https://mega.nz/file/YVoxHaTJ#xB_qe.....R99vUJiBZ2PQm8
this one's interesting because of the little known fact that demolisher health scales with squad size: +50% health with a squad of two, +125% with a squad size of three, and +200% health with a squad size of four according to the wiki, and these were fully scaled up. while the beam doesn't do shit to them (great trash clear though) sticking a bunch of fart grenades to a demolyst with saryn chips them out pretty fast even with the massive amounts of armor they have. when they have a void bubble on them that seems to DRASTICALLY accelerate this process, so perhaps I can prime them with the operator amp, then unload for speedy takedowns. this might work for ANY weapon that has a non-hitscan projectile, but I suspect the continually procc-ing gas clouds get trapped in the void bubble drastically increasing the damage (and/or possibly double dipping into faction damage multipliers again when they get caught in the bubble)
sorry if you were expecting something more pertinent, though I might be able to use my experience gained here for other projects down the line I guess lol.
FA+

ANYWAYS I appreciate people like yourself giving me props on finally taking the initiative to make my recording better even if you don’t care about the actual content. Yeah I was surprised medium compression was that effective on the first vid, when I put it on low it was worse than “stealing-theater-movies-with-a-camcorder” quality 🤣