Return to Yellowstone
2 years ago
General
"You know you make the world a special place, just by being you."
Fred Rogers.
Fred Rogers.
Good news: my new rig can play WolfQuest: Anniversary Edition. What's that, you ask? It's a wildlife sim that lets you play a Yellowstone wolf.
Your mission, should you choose to accept it: find and court a fellow dispersal wolf, then raise a litter of pups.
The new version is a lot more lively than the original; there's dynamic, floating scent, shifting pack territories and real-time interactions with other wolves. (The original game has a turn-based "social arena".)
One of my favorite things about WolfQuest is its soundtrack, composed by Tim Buzza. I'm glad to say they spruced it up for the Anniversary Edition without changing its distinctive style. I mean, since when did educational games need orchestral scores? You can do a lot with just a guitar.
I named my first wolf O-Six, after the hero of American Wolf; it's quite a story, and a true one. (Okay, the game doesn't allow hyphens, so she's called O Six.)
Long story short: the real O-Six, born in 2006, formed a pack with two brothers, one of whom became her mate. She became a sort of celebrity but was unfortunately killed by a hunter.
I actually had a small part in getting WolfQuest to where it is now. The game was originally sold directly from its website; I posted on Steam saying I'd like to see it there, and I guess somebody took notice. The devs were going to make gradual updates, but there was a surge of interest, so it was decided a remake was in order.
You can still find the "classic" version, alongside the improved version, on Steam or Itch.
I'm so glad there's a game out there that treats wolves with respect, and glad I was able to help it gain traction. Please have a look and spread the word.
Thank you.
Your mission, should you choose to accept it: find and court a fellow dispersal wolf, then raise a litter of pups.
The new version is a lot more lively than the original; there's dynamic, floating scent, shifting pack territories and real-time interactions with other wolves. (The original game has a turn-based "social arena".)
One of my favorite things about WolfQuest is its soundtrack, composed by Tim Buzza. I'm glad to say they spruced it up for the Anniversary Edition without changing its distinctive style. I mean, since when did educational games need orchestral scores? You can do a lot with just a guitar.
I named my first wolf O-Six, after the hero of American Wolf; it's quite a story, and a true one. (Okay, the game doesn't allow hyphens, so she's called O Six.)
Long story short: the real O-Six, born in 2006, formed a pack with two brothers, one of whom became her mate. She became a sort of celebrity but was unfortunately killed by a hunter.
I actually had a small part in getting WolfQuest to where it is now. The game was originally sold directly from its website; I posted on Steam saying I'd like to see it there, and I guess somebody took notice. The devs were going to make gradual updates, but there was a surge of interest, so it was decided a remake was in order.
You can still find the "classic" version, alongside the improved version, on Steam or Itch.
I'm so glad there's a game out there that treats wolves with respect, and glad I was able to help it gain traction. Please have a look and spread the word.
Thank you.
FA+
