Starfield !!!
2 years ago
What can I say to start ? It's very hard to start saying something about this game because, since their buying by Microsoft, we can see things got highly improved compared to Fallout 4 (Fallout 76 was from the start a disjoncted promising game). Yet the graphics might not be ahead compared to what also come out nowdays, but still define good. Well, maybe we could start saying that the faction's writing is MUCH better than in Fallout 4: yesterday (from journal's date), I've complete the Freestar Collective Arc Questline (very good writing about the anthagonist) and got rewarded with 1 of the best ship of the game. The United COlonies story is also goodly written, especially with the museum and all dioramas and telling, very good too. The Crimson Fleet got also a very good writing because their start make senses and same for their goals (But I've always played on the "Order and Rights" path and so I'm staging their destruction). Constellation also got very good writing, well, in general, Starfield writing is a success for sure (No doubt however modders will bring personal touch and I shall try them out). While not highly in meantime concept in terms of animations, the weapons however got in overall aspects much better codes than in Fallout 4, because HandGuns remain Handgun and Shoulders remain Shoulders (I've always disliked the concept of turning the laser weapon in either pistol or rifle (especially the Institute: worst energy in aspects and power of the game)). Some of them might at first be out of place, but actually, no; very good design (especially no more monstruosity like the Fallout 4's """Assault Rifle""") and same for the suits and clothes, and also their weight has been much more balanced (No more like 20 lbs for a rifle), meaning that it will be slower to be overcumbered. The skill tree and challenge is also goodly done, because now, you need to proove that you are worthy to get the upper level in this skill, and the challenges are not abusive. Something that many game have to get however (even though it is just for aesthetical purpose): agonizing NPCs. Aren't you like: Why can't I just immobilize it or put it down without killing it every time ? Now after some specific shot, they can get harmless and also are agonizing, but I've wished to talk to them and hearing either their insults or beggings, like: What are you f.ck.ng waiting for ? Finish me already ! (choosing to either finish it or capture it for imprisonment for your actual/allied faction) (Some are scripted to be incapacited to be talked, but nothing for vanilla NPC); or: please... i've made a mistake, but I didn't seek harm, just, don't kill me. (either you don't give a sh.t, or you let her agonizing because you'll not actually finish it yourself, or you lay a health item to stabilize it and letting it go or maybe recruit it in your crew, or talking for other ways), maybe some modders will allow it, or even Bethesda got plans about that, but yet still better to have this than just having completly deplete an NPC health for a kill or nothing else (they could still run away if too wounded, but it already exist since Elder Scrolls games (don't really know if Morrowing or Oblivions or Skyrim did it 1st). But of course, Bethesda games couldn't really be a Bethesda game without, you guess it: bugs and glitches, after all, the second name of the studio by the players is "Bugthesda", and they did take it fine, especially some famous bugs and glitches of their games: Enemies running throught security doors, pathfinding troubles and sometime some quest that don't start (which with the actual version of the game, this 1 is much less frequent). But the game is really amazing for another detail: Ship. this 1 with Planet/Moon exploration is the best reason the game became a success so quick, because the ship construction is at 1st a bit hazardous, but you can get it really quick and enjoying building your ship from scratch or upgrading your existent 1 or others for your own pleasure, some complains that "I need to get there to get this component for my ship", but the setting explain it clearly why some can be found there and not everywhere, the existing acquirable ships list is massive, because you can get almost all ship of the game (some are maded to be too huge to be in your hand, but still, you can also steal the others if you wish to either keep them or resell them) and their interior are different following which manufacturers the ship's part belongs. I'm enjoying this game especially that in a matter of only 1 day (yesterday to be exact) I've restarted the game from scratch to fix my 1st playthrought mistakes, and reach a decent level. I would like to know if you did also played the game, and share me your experience.
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