Fall’s is Here and I Haven’t Gotten Anything Done
2 years ago
Like what I do? Consider buying me a coffee! Happy Fall everyone. Things have been rocky here in terms of any project work. Not long after settling into things I ended up getting sick, and I’m still battling the lingering cough here. I still wanted to post an update because some priorities have shifted around that I wanted to let y’all know about.
New Sound Libraries on Hold
While I was sick, I was doing some test recording in my recording closet here at the house, and unfortunately, it’s not any better than my old space, which wasn’t good enough to record quieter noise sources. Various recordings in my older libraries you may know have a relatively high noise floor throughout, and I don’t think there’s any reason to record further libraries until that issue is resolved, and I don’t want to diminish the quality of the recording through noise removal processing if I can avoid it. So, for now, while I troubleshoot and figure out a solution to this, I have put all library recording material on hold.
What’s in the Works?
Recently there was a whole debacle over Unity’s attempt to squeeze more money out of their developer base, but it got me to finally give Godot a try. From poking around again in game audio development I decided that I’d like to finally dive into developing various game audio tools that creators can easily integrate into their projects. I started working on a basic audio toolset for Godot that I’m hoping to release, for free, before the end of the year. I’ll provide more information on this once it’s further along, but I plan on going from this project into a similar toolset for Unreal Engine.
And the Rest
My website is 99.99999% finished. I even have a test deployment up and running to finalize some things, so I’m going to get that finished this month so I can finally be done with it. I’ve also been doing various commission work that you may have seen pop up across various platforms. I intend to continue doing commissions, but I may cut back to only 2 or 3 max per month so I can focus on my other projects. I’ve been very bad about focusing down the writing projects I have in the works, so I’m working on a scheduling method that I want to stick to and get things moving again.
Also, in regard to streaming, I ended up deciding not to focus on it for the time being. I’d like to eventually do a weekly audio stream, but with everything else I’m trying to get into a rhythm with, I’d rather focus on those first.
In the meantime, I’ll stay active on the various sites you can find me on (outside of twitter, which is really only going to be used for project updates from now on). I may also use Tumblr to post various thoughts on audio related topics. It may help me get into the habit of writing more regularly, but we’ll see. I’ll definitely share links around if I do!
In the meantime, I hope you all enjoy October. Go get spooky!
- Deckard
New Sound Libraries on Hold
While I was sick, I was doing some test recording in my recording closet here at the house, and unfortunately, it’s not any better than my old space, which wasn’t good enough to record quieter noise sources. Various recordings in my older libraries you may know have a relatively high noise floor throughout, and I don’t think there’s any reason to record further libraries until that issue is resolved, and I don’t want to diminish the quality of the recording through noise removal processing if I can avoid it. So, for now, while I troubleshoot and figure out a solution to this, I have put all library recording material on hold.
What’s in the Works?
Recently there was a whole debacle over Unity’s attempt to squeeze more money out of their developer base, but it got me to finally give Godot a try. From poking around again in game audio development I decided that I’d like to finally dive into developing various game audio tools that creators can easily integrate into their projects. I started working on a basic audio toolset for Godot that I’m hoping to release, for free, before the end of the year. I’ll provide more information on this once it’s further along, but I plan on going from this project into a similar toolset for Unreal Engine.
And the Rest
My website is 99.99999% finished. I even have a test deployment up and running to finalize some things, so I’m going to get that finished this month so I can finally be done with it. I’ve also been doing various commission work that you may have seen pop up across various platforms. I intend to continue doing commissions, but I may cut back to only 2 or 3 max per month so I can focus on my other projects. I’ve been very bad about focusing down the writing projects I have in the works, so I’m working on a scheduling method that I want to stick to and get things moving again.
Also, in regard to streaming, I ended up deciding not to focus on it for the time being. I’d like to eventually do a weekly audio stream, but with everything else I’m trying to get into a rhythm with, I’d rather focus on those first.
In the meantime, I’ll stay active on the various sites you can find me on (outside of twitter, which is really only going to be used for project updates from now on). I may also use Tumblr to post various thoughts on audio related topics. It may help me get into the habit of writing more regularly, but we’ll see. I’ll definitely share links around if I do!
In the meantime, I hope you all enjoy October. Go get spooky!
- Deckard
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