Aggemar's D&D Stats and Back Story
2 years ago
I'm posting this here for anybody wanting to know a little more about the character in my most recent story.
Aggemar Swordsinger
Class & Level - College of Glamour Bard 5
Background - Charlatan
Race - Half-Orc/Half-Elf
Alignment - Chaotic Good
Personality Traits -
I pocket anything I see that might have some value.
I am a born gambler who can't resist taking a risk for a potential payoff.
Ideals - Aspiration. I'm determined to make something of myself.
Bonds - I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaws - I can't resist swindling people far more powerful than me.
Attributes - Strength 10, Dexterity 20, Constitution 18, Intelligence 12, Wisdom 14, Charisma 20
Skills – 8 Acrobatics, 8 Deception, 5 Insight, 8 Intimidation, 5 Perception, 8 Performance, 8 Sleight-Of-Hand
Proficiencies -
Drum instrument
Pan Flute instrument
Horn instrument
Disguise Kit
Forgery Kit
Throat Singing
Light Armor
Hand Crossbow
Longsword
Rapier
Shortsword
Simple Weapons
Common language
Elvish language
Orcish language
Dwarvish language
Class & Racial Features -
Bardic Inspiration (Class: Bard)
Ritual Casting (Class: Bard)
Bardic Versatility (Class: Bard)
Jack of All Trades (Class: Bard)
Song of Rest (Class: Bard)
Font of Inspiration (Class: Bard)
Mental of Inspiration (Class: Bard)
Enthralling Performance (Class: Bard)
Darkvision (Racial: Half-Orc)
Savage Attacks (Racial: Half-Orc)
False Identity (Background: Charlatan)
Favorite Scheme (Background: Charlatan)
Equipment -
Rapier
Entertainer's Pack
Drum
Leather Armor
Dagger
2 Costumes
Backpack
5 Candles
Disguise Kit
Fine Clothes
Traveler's Clothes
Common Clothes
Costume Clothes
Fake Signet Ring
Hand Crossbow
Crossbow Bolt Case
100 Crossbow Bolts
Bag of Holding
Potion of Healing
A Fake Scroll of Pedigree
Ring of Fire
3 Empty Glass Bottles
Items in My Bag of Holding (these items are listed separately) –
Blanket
Bedroll
Jug
Hooded Lantern
5 Hempen Rope
Tinderbox
5 Waterskins
Iron Pot
5 Torches
10 Rations
10 Iron Spikes
Age – 24
Size – Medium
Height – 5 feet and 6 inches
Weight – 250 pounds
Eyes – Hazel
Hair – Black
Spellcasting Ability – Charisma
Spell Save DC – 16
Spell Attack Bonus: 8
Bard Spells -
Cantrips: Vicious Mockery, Minor Illusion, Message
Level 1 Spells: Cure Wounds, Thunderwave, Healing Word, Detect Magic
Level 2 Spells: Suggestion, Cloud of Daggers, Heat Metal
Level 3 Spells: Tiny Hut, Clairvoyance
Aggemar's flowing black hair hangs down to the bottom half of his back; stopping just above his buttocks. He's a rotund man whose complexion will grow darker when out in the sun too long. His eyes are identical to his mother's, being the same color and shape.
When asked about his past, Aggemar is a little slow to speak of it. The "How of Aggemar" began when his mother and father met at a bar. Simply put, they shared one night of fun culminating in his existence.
After realizing she was with child, Aggemar's mother (an elf ranger by the name of Jehenna) spent months searching for his father (an orc barbarian by the name of Zag). She frequented the bar where she met his father on the off chance she would find them. When she finally found the man, he asked to help raise the child. Aggemar's mother agreed.
Making about to provide for their child, Aggemar's parents retired from adventuring. Neither of Aggemar's parents married, opting to remain friends and to parent Aggemar equally. They struggled with money but still thrived.
Zag found bouncer work at the same bar where it all started. Jehenna made a living with her throat singing and drums. When she wasn't working, Jehenna taught Aggemar throat singing and how to play various instruments.
Outside of his house, Aggemar was an outcast because of his Elvish and Orcish roots. He would often tag along with his mother when she performed her music on the streets. But, he stuck to the shadows and kept his distance so as to not affect his mother's performances. As such, he learned to observe and listen carefully.
After turning fourteen, Aggemar began performing on the other side of their city. One day, a mysterious and well dressed gnome approached him. With a flourish and a bow, he introduced himself as Orxif Dazzlehelm, leader of the Selune's Eclipse Acting Troupe.
If he joined, they would train Aggemar to be a professional thespian. Upon hearing how much gold they received, Aggemar immediately signed on. He stood to make twice the amount of money he and his parents made otherwise.
Though, he soon learned the acting troupe weren't just actors and musicians, they were all con artists. Because of this, Aggemar received more training than he initially thought they'd offer. Over time, Aggemar ranked as their highest con man.
Conning the nobles was exhilarating, but he still longed to act on the stage. After two years of being passed over on lead roles, Aggemar grew fed up. The group also threatened his family if he didn't perform one last con. After all was said and done, Aggemar quit the acting troupe.
The last thing he heard as he walked away was Orxif Dazzlehelm yelling about how Aggemar would never work in their city again.
Unfortunately, they still threatened his family. The only way to keep them safe was for Aggemar to leave. Having his fair share of regrets, Aggemar bid his parents a teary farewell. He wouldn't have them suffer for his mistakes.
Before leaving the city, he learned one of his innocent marks had been committed to an asylum. Feeling a deep burning regret in his chest, Aggemar visited the mark and vowed he would never con an innocent again.
He wasn't going to stop playing the game altogether, but he would be more choosy with which marks to scam.
For eight years, the Bard traveled from town to town, honing his con man abilities and musical skills. Every place he stopped at, the Bard made more than enough money to keep his belly full. However, the higher his profits rose, the faster his coin fell. Aggemar enjoys the finer things in life, turning into a smidgen of hedonist and glutton.
Aggemar Swordsinger
Class & Level - College of Glamour Bard 5
Background - Charlatan
Race - Half-Orc/Half-Elf
Alignment - Chaotic Good
Personality Traits -
I pocket anything I see that might have some value.
I am a born gambler who can't resist taking a risk for a potential payoff.
Ideals - Aspiration. I'm determined to make something of myself.
Bonds - I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
Flaws - I can't resist swindling people far more powerful than me.
Attributes - Strength 10, Dexterity 20, Constitution 18, Intelligence 12, Wisdom 14, Charisma 20
Skills – 8 Acrobatics, 8 Deception, 5 Insight, 8 Intimidation, 5 Perception, 8 Performance, 8 Sleight-Of-Hand
Proficiencies -
Drum instrument
Pan Flute instrument
Horn instrument
Disguise Kit
Forgery Kit
Throat Singing
Light Armor
Hand Crossbow
Longsword
Rapier
Shortsword
Simple Weapons
Common language
Elvish language
Orcish language
Dwarvish language
Class & Racial Features -
Bardic Inspiration (Class: Bard)
Ritual Casting (Class: Bard)
Bardic Versatility (Class: Bard)
Jack of All Trades (Class: Bard)
Song of Rest (Class: Bard)
Font of Inspiration (Class: Bard)
Mental of Inspiration (Class: Bard)
Enthralling Performance (Class: Bard)
Darkvision (Racial: Half-Orc)
Savage Attacks (Racial: Half-Orc)
False Identity (Background: Charlatan)
Favorite Scheme (Background: Charlatan)
Equipment -
Rapier
Entertainer's Pack
Drum
Leather Armor
Dagger
2 Costumes
Backpack
5 Candles
Disguise Kit
Fine Clothes
Traveler's Clothes
Common Clothes
Costume Clothes
Fake Signet Ring
Hand Crossbow
Crossbow Bolt Case
100 Crossbow Bolts
Bag of Holding
Potion of Healing
A Fake Scroll of Pedigree
Ring of Fire
3 Empty Glass Bottles
Items in My Bag of Holding (these items are listed separately) –
Blanket
Bedroll
Jug
Hooded Lantern
5 Hempen Rope
Tinderbox
5 Waterskins
Iron Pot
5 Torches
10 Rations
10 Iron Spikes
Age – 24
Size – Medium
Height – 5 feet and 6 inches
Weight – 250 pounds
Eyes – Hazel
Hair – Black
Spellcasting Ability – Charisma
Spell Save DC – 16
Spell Attack Bonus: 8
Bard Spells -
Cantrips: Vicious Mockery, Minor Illusion, Message
Level 1 Spells: Cure Wounds, Thunderwave, Healing Word, Detect Magic
Level 2 Spells: Suggestion, Cloud of Daggers, Heat Metal
Level 3 Spells: Tiny Hut, Clairvoyance
Aggemar's flowing black hair hangs down to the bottom half of his back; stopping just above his buttocks. He's a rotund man whose complexion will grow darker when out in the sun too long. His eyes are identical to his mother's, being the same color and shape.
When asked about his past, Aggemar is a little slow to speak of it. The "How of Aggemar" began when his mother and father met at a bar. Simply put, they shared one night of fun culminating in his existence.
After realizing she was with child, Aggemar's mother (an elf ranger by the name of Jehenna) spent months searching for his father (an orc barbarian by the name of Zag). She frequented the bar where she met his father on the off chance she would find them. When she finally found the man, he asked to help raise the child. Aggemar's mother agreed.
Making about to provide for their child, Aggemar's parents retired from adventuring. Neither of Aggemar's parents married, opting to remain friends and to parent Aggemar equally. They struggled with money but still thrived.
Zag found bouncer work at the same bar where it all started. Jehenna made a living with her throat singing and drums. When she wasn't working, Jehenna taught Aggemar throat singing and how to play various instruments.
Outside of his house, Aggemar was an outcast because of his Elvish and Orcish roots. He would often tag along with his mother when she performed her music on the streets. But, he stuck to the shadows and kept his distance so as to not affect his mother's performances. As such, he learned to observe and listen carefully.
After turning fourteen, Aggemar began performing on the other side of their city. One day, a mysterious and well dressed gnome approached him. With a flourish and a bow, he introduced himself as Orxif Dazzlehelm, leader of the Selune's Eclipse Acting Troupe.
If he joined, they would train Aggemar to be a professional thespian. Upon hearing how much gold they received, Aggemar immediately signed on. He stood to make twice the amount of money he and his parents made otherwise.
Though, he soon learned the acting troupe weren't just actors and musicians, they were all con artists. Because of this, Aggemar received more training than he initially thought they'd offer. Over time, Aggemar ranked as their highest con man.
Conning the nobles was exhilarating, but he still longed to act on the stage. After two years of being passed over on lead roles, Aggemar grew fed up. The group also threatened his family if he didn't perform one last con. After all was said and done, Aggemar quit the acting troupe.
The last thing he heard as he walked away was Orxif Dazzlehelm yelling about how Aggemar would never work in their city again.
Unfortunately, they still threatened his family. The only way to keep them safe was for Aggemar to leave. Having his fair share of regrets, Aggemar bid his parents a teary farewell. He wouldn't have them suffer for his mistakes.
Before leaving the city, he learned one of his innocent marks had been committed to an asylum. Feeling a deep burning regret in his chest, Aggemar visited the mark and vowed he would never con an innocent again.
He wasn't going to stop playing the game altogether, but he would be more choosy with which marks to scam.
For eight years, the Bard traveled from town to town, honing his con man abilities and musical skills. Every place he stopped at, the Bard made more than enough money to keep his belly full. However, the higher his profits rose, the faster his coin fell. Aggemar enjoys the finer things in life, turning into a smidgen of hedonist and glutton.