Constructive advice for commissions?
2 years ago
My dilemma is that for the first time EVER I feel good doing commissions. My current hourly rate ($20-$25/hr depending on project)
motivates me to focus in on a specific project, and I meticolously clock myself for actually progressing the piece. Like $75 for a inked piece with details and/or rudimentary shading seems to be agreeable, but more than a few have simply commented like "huh...... that's kind of weird."
(side rant: even though I round down and shave hours off the total literally all the time because sometimes i mess up or something!!)
I've never been as consistent and happy with my commission work before but maybe I could use some help with like a "sheet-complicit" method of doing commissions. If I advertise an inked piece for $75 and spent 6 hours on it just by the nature of the client's wishes I'm just gonna hate the job, hate myself, get pissy with the client most likely and then shut down for 8 fuckin' years to "SOUL SEARCH" ;w;
plz clients and artists, help me avoid that! link me a youtube vid or something
motivates me to focus in on a specific project, and I meticolously clock myself for actually progressing the piece. Like $75 for a inked piece with details and/or rudimentary shading seems to be agreeable, but more than a few have simply commented like "huh...... that's kind of weird."
(side rant: even though I round down and shave hours off the total literally all the time because sometimes i mess up or something!!)
I've never been as consistent and happy with my commission work before but maybe I could use some help with like a "sheet-complicit" method of doing commissions. If I advertise an inked piece for $75 and spent 6 hours on it just by the nature of the client's wishes I'm just gonna hate the job, hate myself, get pissy with the client most likely and then shut down for 8 fuckin' years to "SOUL SEARCH" ;w;
plz clients and artists, help me avoid that! link me a youtube vid or something
Just start with your hourly rate and then make your sheet based on the average amount of time it will take you to finish a project. For example, if a full body sketch usually takes you less than an hour, you'd put that as $25 (always round up, that's expected). If a full piece with all the bells as whistles usually takes you between 3-4 hours, then set that as $100. If you round up, that means you can go over a little and you'd still get paid your fair share.
You need to put a caveat on the sheet that additional charges may apply depending on complexity, meaning that if a client gives you a piece that's way outside the parameters of the sheet then you'd fall back to negotiating at your hourly rate. If you negotiate something with a client and it takes you longer than you expected, usually take that as experience and adjust your prices. If it's because the client keeps asking you for changes, you need to start charging them extra.
I'd say make a list of project types you'd be interested in (eg sketch/ink/colour/shade), work out the average that will take you, round it up to the nearest hour and times that by your hourly rate. Then add some extras on there, like additional characters or stages.
No I'm just kidding, this blurb is immensely helpful, thank you!
I'm certainly not opposed to the hourly rate being the "fall back" if something "simple" is actually more work than it seems, etc.
thx again!
Thank you for your input!