Update, or lack there of, on BarnyardTFs
a year ago
So I'm not the best at putting my thoughts into words and there are a few things Im sure I've missed, so ill try my best.
Important Update on BarnyardTFs:
I'll be honest with you, I've bearly managed to make a dent in the content I had planned for the next update. Working on barnyardTFs has increasingly become more and more difficult from an enjoyment and motivational perspective
Even the previous dog update was a struggle to do and I essentially had to force myself to work on it. And it's led to me feeling like shit overall. It's a cycle of feeling guilty for not working, trying to work on it, getting very little or nothing done, and then putting it off for another time. And it often ends up with me accomplishing very little for the day.
Overall I don't enjoy working on the game and have grown to dislike the project. I'm unhappy with the art quality, there are plenty of mistakes and the tedious mess of a destructive workflow I've got makes it difficult to go back and correct any of the sprites or art without redoing lots of work.
I don't enjoy working with vectors for animation, it gives a smooth result, but I enjoy much more the freedom that frame-by-frame animation gives.
The first-person view of the game while cool, is gimmicky and has made adding certain elements more challenging due to issues with depth and perspective. With the player hand being a TF element it also makes it a great amount of work if I want to make a new hand position, say for toy insertion or cupping a breast, since I now have to make separate tf animations for each of those new hand angles. It makes adding new gameplay elements difficult.
A lot of the issues I had with the workflow and format of the game, were why I tried to move the game over to 3D, and I spent quite a bit of time doing that just for it to fall flat :(
And since I feel obligated to continue working on this project it made me feel like I'm trapped working on something I don't want to work on and I've avoided doing work on any other projects because I "have" to finish this one first. But ultimately since I've not been working on this game anyway, it means I've been now working on nothing and wasting time.
I don't want to continue the project, but at the same time, I feel like I need to since I know people are expecting it, especially since this was a paid project. Even though the initial cost represented what was currently available at the time, I still feel like there is an expectation that the future stuff I outlined was part of that cost. Maybe I'm making too much of a big deal over $2, but to me, it feels shitty.
I'm not sure what to do :/
Important Update on BarnyardTFs:
I'll be honest with you, I've bearly managed to make a dent in the content I had planned for the next update. Working on barnyardTFs has increasingly become more and more difficult from an enjoyment and motivational perspective
Even the previous dog update was a struggle to do and I essentially had to force myself to work on it. And it's led to me feeling like shit overall. It's a cycle of feeling guilty for not working, trying to work on it, getting very little or nothing done, and then putting it off for another time. And it often ends up with me accomplishing very little for the day.
Overall I don't enjoy working on the game and have grown to dislike the project. I'm unhappy with the art quality, there are plenty of mistakes and the tedious mess of a destructive workflow I've got makes it difficult to go back and correct any of the sprites or art without redoing lots of work.
I don't enjoy working with vectors for animation, it gives a smooth result, but I enjoy much more the freedom that frame-by-frame animation gives.
The first-person view of the game while cool, is gimmicky and has made adding certain elements more challenging due to issues with depth and perspective. With the player hand being a TF element it also makes it a great amount of work if I want to make a new hand position, say for toy insertion or cupping a breast, since I now have to make separate tf animations for each of those new hand angles. It makes adding new gameplay elements difficult.
A lot of the issues I had with the workflow and format of the game, were why I tried to move the game over to 3D, and I spent quite a bit of time doing that just for it to fall flat :(
And since I feel obligated to continue working on this project it made me feel like I'm trapped working on something I don't want to work on and I've avoided doing work on any other projects because I "have" to finish this one first. But ultimately since I've not been working on this game anyway, it means I've been now working on nothing and wasting time.
I don't want to continue the project, but at the same time, I feel like I need to since I know people are expecting it, especially since this was a paid project. Even though the initial cost represented what was currently available at the time, I still feel like there is an expectation that the future stuff I outlined was part of that cost. Maybe I'm making too much of a big deal over $2, but to me, it feels shitty.
I'm not sure what to do :/
It feels like you can put years into the furry fandom and while we're all here for the nsfw/sfw, it got to a point i kinda questioned if i was even enjoying the nsfw anymore or if it was a motion on the pedal.
For a couple years i tried to be a super people pleaser for about everything. Then a couple days ago, something major happened.
When i tried to see if anyone would come, it turned out nobody really seemed to care, it felt like a one way road. I know i was just one person in the road, and maybe i transferred damage or people avoided it. But it just felt like i was so scared to let down people who didn't even seem to care the moment the shoe was on the other foot, for me and my friend.
IDK, maybe people saw and avoid harsh issues, but it was just a eye opener to me. There's a phrase out there, "Don't set yourself on fire, just to keep a stranger's hand's ablaze". (Don't tear yourself apart, to momentarily appease a passerby who might forget you the very next day).
Maybe it's a bit depresso but at the same time, i found a lot of appreciation for real life relationships, neighbors, family. I know my characters a swiss army knife, and other people are going through a lot right now.
But yeah, for anyone, if the sfw or nsfw ever stops feeling fun or enjoyed and you ever feel you might be in a position you feel like you're "(Lighting yourself on fire, to keep a stranger's hand warm for a night)", i don't blame you for taking a break.
Sometimes our most important audience is ourselves, a friend, a bank account or our balance idk. I played the game but im with the other person. Game's just a game, i like tf but don't light yourself on fire to keep us distracted for a minute. It's okay for us all to say no when we need to.
Personally, I don't mind doing NSFW but I do often tend to do more NSFW cause it's what's popular. Although saying that in terms of transformation games "Changed" exists and while it's mature/suggestive it is technically SFW sorta.
Either way thanks for the response!
I saw it as a way to support you, not to purchase a product. It was a great experiment that didn't cost an arm and a leg and I definitely got my money's worth, loved the canine update (not biased :P)
You have no commitment for delivering the "final" product, it's an early access so people have to go in with those expectations that maybe the project just doesn't work out, it comes with the territory.
I would much rather you focus on doing something you love and motivates you, to keep seeing you grow, change and transform :3
I know it's not a huge deal for the majority of people since it was just $2. I think personally is more the concept that I failed to commit and deliver what said I would. But that's partly my own fault for over-promising and overestimating my abilities at the time.
Thanks for your support as always :)
I did set the price at $2 to represent just the 1st cow TF at the time. But I still feel like there is still an expectation that you'll be getting the full game. But again I don't actually know that people feel that way, it's just me thinking people feel that way.
It was a good concept, and I enjoyed it. Take some time for yourself. If you're burned out and stressed, you're not going to have a good time. Rest up, King.