Videogame Update
a year ago
So, I've been a lil (a lot) absent around here for a while, I was finishing my master's in videogame design, and I've been thinking about posting some of the stuff I've made so far for a game I plan to make during the following years:
I was wondering how to approach this posting, the game's a furry (duh) visual novel with puzzle elements and a somewhat specific (and I think fun) mechanic around it's dialogue choices. The artstyle will be 2.5D, pencil shaded 2D characters on 3D environments. (Think Hotel Dusk/Last Window + Prof. Layton)
I want to know what whoever still follows me here prefers x3
I could:
A) Showcase each character on their own every now and then.
B) Wait to have all of them and dump them as a whole group.
C) Showcase environments and bits of lore along with the characters that are in charge of each zone.
D) Other suggestions.
Aaanyways, hope you all have a good day and hope this peaked the interest of some of you! Let me know what you think!
I was wondering how to approach this posting, the game's a furry (duh) visual novel with puzzle elements and a somewhat specific (and I think fun) mechanic around it's dialogue choices. The artstyle will be 2.5D, pencil shaded 2D characters on 3D environments. (Think Hotel Dusk/Last Window + Prof. Layton)
I want to know what whoever still follows me here prefers x3
I could:
A) Showcase each character on their own every now and then.
B) Wait to have all of them and dump them as a whole group.
C) Showcase environments and bits of lore along with the characters that are in charge of each zone.
D) Other suggestions.
Aaanyways, hope you all have a good day and hope this peaked the interest of some of you! Let me know what you think!

Bismuthderg
~bismuthderg
I vote for C!