Looking for simple game engine suggestions.
a year ago
General
So as said I am wanting to make a video game.
It will be a top down Legend of Zelda styled game.
I will want an intro cutscene and possibly a sprite animated cutscene after beating the final boss. The latter being only a maybe, but the intro I do want to do the whole still images while having dialogue of the backstory.
The game itself I would VERY much like to have the 5-8 dungeons be able to be tackled in ANY order the player wants to. So 1 through 8 in order, 8 through 1 in reverse order, or a random order.
Ideally I would like it if it were possible to have dungeons become harder for every 2 dungeons you have beaten.
So let's say easy, normal, hard and very hard.
You beat 2 dungeons and the remaining 6 become normal difficulty.
You beat 4 dungeons and the remaining 4 become hard difficulty.
You beat 6 dungeons and the remaining 2 become very hard difficulty.
Now obviously if that is a programing nightmare, or at the very least a tedious one, one thing I would VERY much like is to at least have the bosses themselves have this feature programmed into them. So instead of the bosses just gaining more health or doing more damage, maybe they just become more aggressive and have different attacks.
I will say that no matter what I DO want to have the dungeons beatable in ANY order. I understand linear would be easier, but this is the kind of Zelda like game I want to make. I may not like Breath of the Wild, but I like the idea of a smaller world with dungeons being able to be beaten in any order. A good example of this is the game "Ittle Dew 2."
In fact several aspects of Ittle Dew 2 are what I would like for my game. I don't want 3D graphics as I wish to do sprite based, but the general feel of how the character controls and general flow of the game is similar to what I want.
Now I would prefer if it's a free and simple engine to work with, Game Maker Studio has been mentioned to me a few times, but other opinions would be nice. Also yes I do know that for some of these free game engines you do need to pay them should you publish your game and all that. But right now I am in the design procress.
So if anyone knows of some good engines please toss them at me. I really am serious about wanting to try making a game that I could possibly get on at least Steam, but if it can go all the way to consoles that will be an even great achievement.
It will be a top down Legend of Zelda styled game.
I will want an intro cutscene and possibly a sprite animated cutscene after beating the final boss. The latter being only a maybe, but the intro I do want to do the whole still images while having dialogue of the backstory.
The game itself I would VERY much like to have the 5-8 dungeons be able to be tackled in ANY order the player wants to. So 1 through 8 in order, 8 through 1 in reverse order, or a random order.
Ideally I would like it if it were possible to have dungeons become harder for every 2 dungeons you have beaten.
So let's say easy, normal, hard and very hard.
You beat 2 dungeons and the remaining 6 become normal difficulty.
You beat 4 dungeons and the remaining 4 become hard difficulty.
You beat 6 dungeons and the remaining 2 become very hard difficulty.
Now obviously if that is a programing nightmare, or at the very least a tedious one, one thing I would VERY much like is to at least have the bosses themselves have this feature programmed into them. So instead of the bosses just gaining more health or doing more damage, maybe they just become more aggressive and have different attacks.
I will say that no matter what I DO want to have the dungeons beatable in ANY order. I understand linear would be easier, but this is the kind of Zelda like game I want to make. I may not like Breath of the Wild, but I like the idea of a smaller world with dungeons being able to be beaten in any order. A good example of this is the game "Ittle Dew 2."
In fact several aspects of Ittle Dew 2 are what I would like for my game. I don't want 3D graphics as I wish to do sprite based, but the general feel of how the character controls and general flow of the game is similar to what I want.
Now I would prefer if it's a free and simple engine to work with, Game Maker Studio has been mentioned to me a few times, but other opinions would be nice. Also yes I do know that for some of these free game engines you do need to pay them should you publish your game and all that. But right now I am in the design procress.
So if anyone knows of some good engines please toss them at me. I really am serious about wanting to try making a game that I could possibly get on at least Steam, but if it can go all the way to consoles that will be an even great achievement.
FA+

Godot may be your best play here, but that's my opinion and i'm no game dev.
if you want something properly expandable but with a sharper learning curve, godot is FOSS and has plenty of tutorials avaialble online :D