LOKP - The New Adventure - Act-3 - The Wild Planet (v0.03...
a year ago
General
Hi,
Unfortunately, my friend who helps me with editing my dialogues in game has some problems in real life (and unfortunately, another person whom I trusted also let me down due to similar circumstances), and since I don’t know how long it will take him to edit it, I decided to post the finished version (0.03) of the game , without the corrected dialogues, but in the next version of the game I will try to fix all this.
But I don’t think that my original text from the content from the new version of 003 looks too bad (since I struggled with it for a long time on my own), but still, don’t judge strictly, otherwise I’ll block you (just kidding =^.^=)
(((I’ll also wish to add that I still managed to find a third person who checked my text, but such a small number of changes were made (Except for the last intercourse between Krystal and Zau) to its total mass that I decided not to re-release version 003, but to add those changes to version 004 (along with edits of several videos that I have already found related to version 003).)))
Anyway, you can find the links on game here - https://www.furaffinity.net/view/57486367/
A few words about the update :
The update includes 3 different sex scenes (Two of type FM, one FF), as well as several dance scenes, some of which Krystal herself takes part in.
Most of the content will be available while working in the Tavern, both the waitress' path and the dancer's path. The player also has the opportunity to skip most of the dialogue with both Kita and Mira (the dancer), but still, for the overall picture - I recommend not avoiding these characters and communicating with them when you have the opportunity. To create a certain non-linearity, after each working day in a particular area, Kita will update her dialogue lines, so if for some reason you did not listen to the dialogues of lower progress in a particular profession, you will not hear them anymore. Perhaps in the future I will find a more optimal option for how best to make interchangeable dialogues, but for now everything looks as I described above. In such a system, the non-linearity of the player’s passage of certain quests is immediately taken into account, which, if the game project continues to be created, will be sufficient.
Thank you for your attention and I hope you will enjoy the game =^.~=
P.S. If you find text in the game with a serious mistakes - please take a screenshot and send it to me - I will fix it in a future game update. Thank you!
Unfortunately, my friend who helps me with editing my dialogues in game has some problems in real life (and unfortunately, another person whom I trusted also let me down due to similar circumstances), and since I don’t know how long it will take him to edit it, I decided to post the finished version (0.03) of the game , without the corrected dialogues, but in the next version of the game I will try to fix all this.
But I don’t think that my original text from the content from the new version of 003 looks too bad (since I struggled with it for a long time on my own), but still, don’t judge strictly, otherwise I’ll block you (just kidding =^.^=)
(((I’ll also wish to add that I still managed to find a third person who checked my text, but such a small number of changes were made (Except for the last intercourse between Krystal and Zau) to its total mass that I decided not to re-release version 003, but to add those changes to version 004 (along with edits of several videos that I have already found related to version 003).)))
Anyway, you can find the links on game here - https://www.furaffinity.net/view/57486367/
A few words about the update :
The update includes 3 different sex scenes (Two of type FM, one FF), as well as several dance scenes, some of which Krystal herself takes part in.
Most of the content will be available while working in the Tavern, both the waitress' path and the dancer's path. The player also has the opportunity to skip most of the dialogue with both Kita and Mira (the dancer), but still, for the overall picture - I recommend not avoiding these characters and communicating with them when you have the opportunity. To create a certain non-linearity, after each working day in a particular area, Kita will update her dialogue lines, so if for some reason you did not listen to the dialogues of lower progress in a particular profession, you will not hear them anymore. Perhaps in the future I will find a more optimal option for how best to make interchangeable dialogues, but for now everything looks as I described above. In such a system, the non-linearity of the player’s passage of certain quests is immediately taken into account, which, if the game project continues to be created, will be sufficient.
Thank you for your attention and I hope you will enjoy the game =^.~=
P.S. If you find text in the game with a serious mistakes - please take a screenshot and send it to me - I will fix it in a future game update. Thank you!
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