About my Elemental Walkers
10 months ago
Hey, I can foresee this question coming up a lot. So just to get it out of the way. I don't care if any of you use any of my Elemental Walkers. Just tag them appropriately so I can look at your work. I'm just interested in what happens with my creations. If you want to create your own elemental walker, just look at my Magic System Guide for more details when I create it. I will edit this post with links to the guides when I create them. But until then here is a basic understanding.
The tags work like so, and also include this tag as well. 'Element_Walker' and for example the Earth Elemental 'Terris_Walker'
Each Elemental walker has unique features depending on their element. I haven't yet figured out all the Global Elements yet(There's a distinction between Global elements and Local elements. The distinction doesn't matter here), but here's the ones I have figured out.
- Ignis Walkers - > Basically Fire Elementals. They have human bodies, but with varying levels of reptilian/fiery features. Think fire emitions, or traditionally demonic features.
- Aquis Walkers - > Basically Water Elementals. They have human bodies, but with varying levels of amphibian/watery features. Think Watery skin, fish and shark-like features
- Terris Walkers - > Basically Earth Elementals. They have human bodies, but with varying levels of Fossorial(look it up. It's basically worms/moles) features. Think live plants or aspects of rock or horns/claws
- Aeris Walkers - > Basically Air Elementals. They have human bodies, but with varying levels of Avian features. Think traditional Angels or Bird furries, typically don't have holos.
-Light Walkers - > Basically Light Elementals. They have a basic human body, but can have any number of extra features. The only consistansy is that they tend to glow.
-Shadow Walkers - > Basically Shadow Elementals. They have a basic human body, but can have any number of extra features. They only consistency is they tend of have a void like color somewhere on there body. And consistent liquid shadow secreations.
-Chaos Walkers - > Basically Chaos Elementals. They have a basic human body, but can have any number of extra features. The only consistency is they have a nonlinear perception of time, along with unstable physical adaptations. Making them act strangely when compared to your average person.
The tags work like so, and also include this tag as well. 'Element_Walker' and for example the Earth Elemental 'Terris_Walker'
Each Elemental walker has unique features depending on their element. I haven't yet figured out all the Global Elements yet(There's a distinction between Global elements and Local elements. The distinction doesn't matter here), but here's the ones I have figured out.
- Ignis Walkers - > Basically Fire Elementals. They have human bodies, but with varying levels of reptilian/fiery features. Think fire emitions, or traditionally demonic features.
- Aquis Walkers - > Basically Water Elementals. They have human bodies, but with varying levels of amphibian/watery features. Think Watery skin, fish and shark-like features
- Terris Walkers - > Basically Earth Elementals. They have human bodies, but with varying levels of Fossorial(look it up. It's basically worms/moles) features. Think live plants or aspects of rock or horns/claws
- Aeris Walkers - > Basically Air Elementals. They have human bodies, but with varying levels of Avian features. Think traditional Angels or Bird furries, typically don't have holos.
-Light Walkers - > Basically Light Elementals. They have a basic human body, but can have any number of extra features. The only consistansy is that they tend to glow.
-Shadow Walkers - > Basically Shadow Elementals. They have a basic human body, but can have any number of extra features. They only consistency is they tend of have a void like color somewhere on there body. And consistent liquid shadow secreations.
-Chaos Walkers - > Basically Chaos Elementals. They have a basic human body, but can have any number of extra features. The only consistency is they have a nonlinear perception of time, along with unstable physical adaptations. Making them act strangely when compared to your average person.