Vacation! Game Dev! And thoughts on stuff!
11 months ago
[Vacation]
Toot, as of writing this, I'm off to vacay in Japan .w.)b
Be back in 5~6 days :D
Here's hoping I can sleep easy .w.)"
---
[Game Dev]
Slowly but surely it's taking shape, just doing a whole lotta documentation and prototyping.
Can't remember where I've said it before but I'll describe it again on what we're working on :o
Supposely a Grid-Based Movement, First Person View Dungeon Crawler(But more Open Area-Exploration), Turn-Based Combat type game
with a 6 custom character party(Or 1 custom main character, planning still, reason for the poll)
Problem was the 6 customs in your party aren't suppose to have much interaction between each other, and every NPCs in the world will refer to you as a group.
While having 1 custom mean we could maybe have more interaction between the player and the NPCs.
Idk gimme more thoughts on this is appreciated!
There will be monsters and thicc woman, and thicc monsters, and cat girls and plant girls .w.)b
Game's more focus on adventuring the world than the actual combat gameplay aspects, the gameplay side will be kept simple.
Which is why I'm torn between keeping the 6 character idea or forgo it for the 1 main character going on the adventure.
We're doing this in Godot, surprisingly got some nice tools for making simple low poly models, making a whole lotta props and assets for map decorations .w.)b
It's a 2 people work right now, me on world building and aesthetic and arts, my friendo on all the programming.
Still trying to figure out how would the combat work proper.
If anyone wanna dip their finger into this pie, I'll see if we could, maybe possibly potentially mayhaps?
---
[Random thoughts]
[Animation]
Oh boi end of year already .w.)
Every year just felt faster.
Sadly no major animation this year, me not doing short sex loops anymore in favour of longer animation has taken a toll on my working speed and motivation for more animations.
I either need to scale back, or give me way more time for it to cook :o.
[Blitzle Twink]
Do y'all remember that Blitzle twink I drew a good while back?
Last year? Goodness.
He and only him was supposely themed around cuckold, happy cuck on both parties with a brat attitude, tho I know this is not a lotta people's liking.
Better to ask again if people are ok with him being as is or would it better if he's scaled back a tad?
[Bluesky]
Bluesky still here!
https://bsky.app/profile/r-mk.bsky.social
blease gimme attention, I'm just a tiny an attention vampire, smol bat who feast on attention .w.)
[Commissions]
Still planning on this, maybe next year?
On the fence with the collaboration commission, basically me and a friend working on the piece, I'll handle lineart and my friends handle shading and all.
Most of us are still busy going and going so here's hoping this plan comes to fruition.
As for what about normal commissions?
Admittedly I am afraid of using P@ypal for comms, mega paranoid that I'll get clapped one day out of nowhere.
So me doing comms are scarce due to fears mostly.
Sadly there's no alternatives for me that works here.
[December]
December's comin and I think it's time to dedicate this month to drawing my OCs :o
June and Ginger needs more attention, along with just normal things with my other girls interacting with eachother.
---
Whew that was a long one, thanks for reading all of this!
For now, vacation time!
Wish me safe travels!
Toot, as of writing this, I'm off to vacay in Japan .w.)b
Be back in 5~6 days :D
Here's hoping I can sleep easy .w.)"
---
[Game Dev]
Slowly but surely it's taking shape, just doing a whole lotta documentation and prototyping.
Can't remember where I've said it before but I'll describe it again on what we're working on :o
Supposely a Grid-Based Movement, First Person View Dungeon Crawler(But more Open Area-Exploration), Turn-Based Combat type game
with a 6 custom character party(Or 1 custom main character, planning still, reason for the poll)
Problem was the 6 customs in your party aren't suppose to have much interaction between each other, and every NPCs in the world will refer to you as a group.
While having 1 custom mean we could maybe have more interaction between the player and the NPCs.
Idk gimme more thoughts on this is appreciated!
There will be monsters and thicc woman, and thicc monsters, and cat girls and plant girls .w.)b
Game's more focus on adventuring the world than the actual combat gameplay aspects, the gameplay side will be kept simple.
Which is why I'm torn between keeping the 6 character idea or forgo it for the 1 main character going on the adventure.
We're doing this in Godot, surprisingly got some nice tools for making simple low poly models, making a whole lotta props and assets for map decorations .w.)b
It's a 2 people work right now, me on world building and aesthetic and arts, my friendo on all the programming.
Still trying to figure out how would the combat work proper.
If anyone wanna dip their finger into this pie, I'll see if we could, maybe possibly potentially mayhaps?
---
[Random thoughts]
[Animation]
Oh boi end of year already .w.)
Every year just felt faster.
Sadly no major animation this year, me not doing short sex loops anymore in favour of longer animation has taken a toll on my working speed and motivation for more animations.
I either need to scale back, or give me way more time for it to cook :o.
[Blitzle Twink]
Do y'all remember that Blitzle twink I drew a good while back?
Last year? Goodness.
He and only him was supposely themed around cuckold, happy cuck on both parties with a brat attitude, tho I know this is not a lotta people's liking.
Better to ask again if people are ok with him being as is or would it better if he's scaled back a tad?
[Bluesky]
Bluesky still here!
https://bsky.app/profile/r-mk.bsky.social
blease gimme attention, I'm just a tiny an attention vampire, smol bat who feast on attention .w.)
[Commissions]
Still planning on this, maybe next year?
On the fence with the collaboration commission, basically me and a friend working on the piece, I'll handle lineart and my friends handle shading and all.
Most of us are still busy going and going so here's hoping this plan comes to fruition.
As for what about normal commissions?
Admittedly I am afraid of using P@ypal for comms, mega paranoid that I'll get clapped one day out of nowhere.
So me doing comms are scarce due to fears mostly.
Sadly there's no alternatives for me that works here.
[December]
December's comin and I think it's time to dedicate this month to drawing my OCs :o
June and Ginger needs more attention, along with just normal things with my other girls interacting with eachother.
---
Whew that was a long one, thanks for reading all of this!
For now, vacation time!
Wish me safe travels!
FA+

If they're all custom that will be hard to manage world interactions as well as kind of exhausting to keep making them.
I would say like one or two custom chars and some pre-made chars to choose from, kinda like how Baldur's gate 3 did it. That way you can have more in-depth world building with those characters and let your customs have more strict decision making things and YCH scenes.
Either way, personally I think 3 or 4 is a sweet spot for story based party stuff, so you have variety but not too much to keep track of.
Think Legend of Grimrock, your whole party is basically "you", NPCs will always refer to you as the whole group.
Looking forward to seeing more drawing of your OCs as well as June and Ginger ^^ As always keep up the Amazing work ^^
Kinda get that feel from the description.
If yes, 1 character is too few.
6 is too many.
I would say a party of 2-3 characters would work the best without the dungeons feeling cramped.
Tho Mystery Dungeon is another game I need to do research on more.
In any case, I hope you have a wonderful vacay!
Walking/wandering NPCs and following path party members blocking single path: In Fallout 1, your teammates and wandering-on-a-track NPCs could block your (and enemies and other NPCs') way with their presence a.k.a. occupying a narrow space trapping you in a rom or corner, with the only solution to get free IF the NPC moved on it's own...In Fallout 2, this was solved with a new command: push (gently) This would work on teammates and certain NPCs, so you can gently push them one square away on the grid, granting you freedom. Standing NPC were updated so you cannot push them away [like a cashier out of the map] and were having unique and extra dialogue if you did try!!!! (Don't push me! Please stop trying to push me, sir/ma'am! One more push and my boys here smoke your ass! → That's it! Kill this idiot!) While the Gentle Push solved the Player entrapment problem, it gave them a lot of work to program EACH STANDING NPC with the standard or unique reaction and line to it, which is awesome level of detail and care.
In RPGs like FFVII (original version) or Grandia your party follows you on a leash/line as a non-physical object, and they either group just one square away from you or 'run into you/merge with you' so character entrapment was never a problem. It is both easier to navigate this way, as the 'game assumes' that your friends would let you pass them without any problem.
While this is awesome, and i love the game for it...(It's saving grace to me to be honest, since combat was too basic in early game and you could only use one card, so simple spells)...it is a TON OF DEV WORK to make all the working mixes. It could be awesome, but such elements will raise production time, and result in bugs. That's why a 6 party member game should have something similar (if it has such to begin with) but maybe just two-combos or 3 combo with the one being the Main Character to limit work and options!!! A more simple way to do this, to just buy more powerful weapons/spells and adding it to the arsenal/options your group can use...missing out on the fun of mixing element, but more simple to do!
1. Allows for interactions to be more personal and have more interactions between the party members, rather than having the party be a nebulous group with nothing really distinguishing the members from eachother in terms of narrative.
2. I'm no game dev, but my gut tells me that more custom characters would mean more things with potential to bug out.
3. You do fun character designs and I'd wanna see what designs for characters to fill the various "rpg party" archetypes you'll come up with :3