Made a Work Sucks vore game! Things to try out (spoilers)...
11 months ago
General
https://kazjester.itch.io/work-sucks-vn-adventure
I already did a gallery post on this but consider this a follow up where I spoil or talk about parts of it.
- Alt-V (V for vacuum) enables debug mode, which allows you to speed-skip text and manually adjust stamina.
- You can fail every stamina check except one, and in many cases these actually progress the game/story because of how I approached the idea of stamina. Using stamina is more of the "roleplay" aspect of struggling against monsters and being sucked in.
- There's a hidden scene with art if you fail pulling Terra out of the blue monster's mouth. The stamina gate is very low but it's easy to set up.
- There's multiple ways of interacting with the pink monster. This includes if Terra is there or not, but if she is there, there's additional interactions if you start getting swallowed or try backing away, causing it to inhale Gayle, Terra gets caught in it, too!
- The Pit is straight forward but I discovered that most people don't use the vine for the obvious reason. The vine requires backtracking to find and most players find it on the way out, which is fine because it's used to unlock a secret area later. I wonder what I could have done, but I think for now this is fine. Just a lesson learned. You can use the vine without losing it, in a specific circumstance!
- While I didn't believe in game overs for this particular prototype, Inside The Pit you can get a fake game over by failing to hang onto the Probe without using the vine, and letting yourself get sucked.
- There's 2 ways of getting out of the monster in the Deep Woods! One way isn't hidden too hard, but the main way is a lot more indulgent in the idea of playing around inside a monster's guts.
- If you never use the vine, you can reach the Glass Plains from the Deep Woods after you complete all three jobs.
As for what I'd want to improve on this engine... there's a lot, but here are some short term thoughts:
- Writing: I only did a rough pass and didn't go back to fix typos or spelling errors because "lol prototype" but the biggest mistake I made was not planning out the story beforehand. There was... a LOT to keep track of!
- UI: have an actual pause menu and options
- Save/Load states
- Music: First time trying to make music for a game! You know what I forgot to do? Make the main parts of songs or parts where they change! I want to keep practicing, as a side thing.
- Game over states: Not gonna lie, there's a fantasy in game over states and it would be fun to have some outlandish game overs
- Unlocks: Save and reveal cutscene artwork, character poses, etc.
I already did a gallery post on this but consider this a follow up where I spoil or talk about parts of it.
- Alt-V (V for vacuum) enables debug mode, which allows you to speed-skip text and manually adjust stamina.
- You can fail every stamina check except one, and in many cases these actually progress the game/story because of how I approached the idea of stamina. Using stamina is more of the "roleplay" aspect of struggling against monsters and being sucked in.
- There's a hidden scene with art if you fail pulling Terra out of the blue monster's mouth. The stamina gate is very low but it's easy to set up.
- There's multiple ways of interacting with the pink monster. This includes if Terra is there or not, but if she is there, there's additional interactions if you start getting swallowed or try backing away, causing it to inhale Gayle, Terra gets caught in it, too!
- The Pit is straight forward but I discovered that most people don't use the vine for the obvious reason. The vine requires backtracking to find and most players find it on the way out, which is fine because it's used to unlock a secret area later. I wonder what I could have done, but I think for now this is fine. Just a lesson learned. You can use the vine without losing it, in a specific circumstance!
- While I didn't believe in game overs for this particular prototype, Inside The Pit you can get a fake game over by failing to hang onto the Probe without using the vine, and letting yourself get sucked.
- There's 2 ways of getting out of the monster in the Deep Woods! One way isn't hidden too hard, but the main way is a lot more indulgent in the idea of playing around inside a monster's guts.
- If you never use the vine, you can reach the Glass Plains from the Deep Woods after you complete all three jobs.
As for what I'd want to improve on this engine... there's a lot, but here are some short term thoughts:
- Writing: I only did a rough pass and didn't go back to fix typos or spelling errors because "lol prototype" but the biggest mistake I made was not planning out the story beforehand. There was... a LOT to keep track of!
- UI: have an actual pause menu and options
- Save/Load states
- Music: First time trying to make music for a game! You know what I forgot to do? Make the main parts of songs or parts where they change! I want to keep practicing, as a side thing.
- Game over states: Not gonna lie, there's a fantasy in game over states and it would be fun to have some outlandish game overs
- Unlocks: Save and reveal cutscene artwork, character poses, etc.
FA+

Also, I will say you mentioning the main way of getting out of the large serpent being "indulgent in the idea of playing around in a monster's guts" was very relatable - the scene of Gayle inside the serpent is probably the hottest part of the demo, and him having to massage the stomach definitely helps with that.