Solving tech shortages
9 months ago
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Japan uses a lottery system to prevent price gouging, which leaves a bad taste in peoples mouths when it's used to purchase something like tickets to a music venue, but with the way graphics card prices have been escalating I wonder if a side effect of this is that people who purchase tickets are less likely to re-sell them, and that this could reduce the amount of graphics card resellers.
Like, lets say that we stick with first-come-first-served. The people who can afford to wait outside for a week in advance of a new GPU coming out are also probably going to re-sell them, because the average person will install and use the thing until it breaks, giving it no other value than the initial cost, whereas a reseller could buy out the stock and make double what they spent.
Changing to a lottery system could reduce the final cost of the product if calculated correctly, and it would mean that instead of scalpers getting ahold of it first, everyone has an equal chance of getting it, and the majority of people don't intend to buy it for resale, meaning the majority of sales will be directly to the final customer. With resales becoming less viable a business strategy, less resales would occur, driving down the price of resales.
The question then would be, how much would a lottery need to cost in order to disincentivize resales. It'd need to be far too expensive to buy a huge quantity of tickets, at least in terms of making a profit. The cost to participate in the lottery would need to account for the amount of cards in stock, the amount scalpers are expected to aim for once they win, etc.
The next question would be, how would the lottery work. Do you buy once and then wait a few rounds until you win, or do you need to re-apply each time? While the second one would be better news for scalpers, it's still random chance, so they'd need to buy a high percentage of tickets in order to make it profitable, and so the ticket price can be used to negate that. Alternately, making the ticket price smaller but you have to purchase new ones each time would quickly bleed the energy out of any scalper organization, reducing the odds of losing since they wouldn't even participate without a guarantee to win.
The problem is that all lotteries can cause people with gambling addictions to take risks they can't afford, and so instead of dealing with scalpers people would be dealing with gamblers/hoarders.
Primarily, the reason for shortages will always be risk aversion. Companies can't afford to create millions of a product that may need to be recalled and replaced if there's any issues, or a product that doesn't sell as much as expected, not all on day one at least. It's not like a videogame that can be copied infinitely, you cannot scalp digital service games. Since risk is important to making efficient use of resources, this will be a problem until resource scarcity is solved once asteroid/space mining and manufacturing begins. Until then, we need tools that hurt scalpers more than they hurt consumers.
Like, lets say that we stick with first-come-first-served. The people who can afford to wait outside for a week in advance of a new GPU coming out are also probably going to re-sell them, because the average person will install and use the thing until it breaks, giving it no other value than the initial cost, whereas a reseller could buy out the stock and make double what they spent.
Changing to a lottery system could reduce the final cost of the product if calculated correctly, and it would mean that instead of scalpers getting ahold of it first, everyone has an equal chance of getting it, and the majority of people don't intend to buy it for resale, meaning the majority of sales will be directly to the final customer. With resales becoming less viable a business strategy, less resales would occur, driving down the price of resales.
The question then would be, how much would a lottery need to cost in order to disincentivize resales. It'd need to be far too expensive to buy a huge quantity of tickets, at least in terms of making a profit. The cost to participate in the lottery would need to account for the amount of cards in stock, the amount scalpers are expected to aim for once they win, etc.
The next question would be, how would the lottery work. Do you buy once and then wait a few rounds until you win, or do you need to re-apply each time? While the second one would be better news for scalpers, it's still random chance, so they'd need to buy a high percentage of tickets in order to make it profitable, and so the ticket price can be used to negate that. Alternately, making the ticket price smaller but you have to purchase new ones each time would quickly bleed the energy out of any scalper organization, reducing the odds of losing since they wouldn't even participate without a guarantee to win.
The problem is that all lotteries can cause people with gambling addictions to take risks they can't afford, and so instead of dealing with scalpers people would be dealing with gamblers/hoarders.
Primarily, the reason for shortages will always be risk aversion. Companies can't afford to create millions of a product that may need to be recalled and replaced if there's any issues, or a product that doesn't sell as much as expected, not all on day one at least. It's not like a videogame that can be copied infinitely, you cannot scalp digital service games. Since risk is important to making efficient use of resources, this will be a problem until resource scarcity is solved once asteroid/space mining and manufacturing begins. Until then, we need tools that hurt scalpers more than they hurt consumers.
FA+


bobingabout
WhiteChimera
Samhat1
MrSandwichesTheSecond
As an example: ask around about the Midwest Furfest Hotel Room Lottery, see what sort of stories you get.
What needed to be done is start regulating, because NOT regulating is what got us into this mess.
Given that the political philosophy pessimists are far closer to the money while the optimists are at best wrong and at worst dead wrong...
... yeah.
The times society falls apart is when it stops keeping its promises. If a criminals only crime is providing educational material online for free by stealing it from a capitalistic database, this benefits society as a whole greatly, but harms the owners of that database by reducing the value of something that can be copied infinitely for free. Should that criminal be punished more or less than a criminal who also stole from a capitalistic database and started providing a modified version of that database for profit? For context, recently it turned out that Meta torrented about 80 gigs of data to train their for-profit AI, and I'm comparing that crime to when Aaron Swartz stole 70 gigs of data to distribute freely online for educational purposes. Is anyone at meta going to pay 100 million or spend 35 years in prison, doubtful.
The inability to keep promises calls into question whose side a government is on, and the only time it matters is when too many people feel promises have been broken, and they decide to take their ball and go home rather than continue entertaining the government. I think so long as it's more beneficial to ignore problems and benefit from society, things continue their course. Once life gets worse for the citizens every year, people leave, smart and well funded people at least. Brain-drain is a clear sign that an advanced economy must change course or continue to decline as an increasing percentage of the supporters of that government are less educated, poorly paid, too old or too young to leave, and so on.
The machines to make state of the art silicon cost a billion dollars. What we need is more companies making these machines so that we can produce more total chips.
Also you're not competing against scalpers for graphics cards, you're competing against governments. The race to AGI is fierce and they need all of the hardware they can get.
We're only at the start of the AI race, I'm waiting for the day someone figures out how to do metal processing in zero-g, because auto factories won't be far behind when you can do space manufacturing without permits if it's far enough from earth.
I think anything to do with the moon is higher risk than anything in the asteroid belt, less matter to work with but also no gravity, meaning low fuel costs and truly massive transportation is viable, with the moon there's still the gravity well to contend with, limiting transport size.