Fan-tastic Debate: Elden Ring
7 months ago
Hey everyone, I wanted to start a debate for quite some time now. And you are more than welcome to share your opinions with me.
Here is my question, which one of
Virmir's characters from his "Crimson Flag" comic can become Elden Lord through their canonical powers/abilities? (Let's limit the character pool, to prevent too much confusion for everyone.)
Rules for this debate:
•Our character(s) must follow the guidelines that are set in the Lands Between (i;e, the ability to level up, respawn after death, equipment loadout, etc.)
•Our character(s) can only bring a couple of their companions to battle, with one unique exception...
•Our character(s) must acquire all seven Great Runes to proceed.
•Have fun, and try not to start an argument with one another. Let's try to keep this debate as clean as possible. ;)
P.S.~ If anyone needs a few extra pointers that aren't all too familiar with the lore of Elden Ring, then follow the link down below.
Here's the link for Elden Ring Wiki on Fextralife:
https://www.google.com/url?sa=t&.....aYhuxmPDzFjii3
P.P.S.~ It seems like this debate has expanded further than I originally anticipated, ha ha. Perhaps I should make it a bit more inclusive than intended, lol.
Here is my question, which one of
Virmir's characters from his "Crimson Flag" comic can become Elden Lord through their canonical powers/abilities? (Let's limit the character pool, to prevent too much confusion for everyone.)Rules for this debate:
•Our character(s) must follow the guidelines that are set in the Lands Between (i;e, the ability to level up, respawn after death, equipment loadout, etc.)
•Our character(s) can only bring a couple of their companions to battle, with one unique exception...
•Our character(s) must acquire all seven Great Runes to proceed.
•Have fun, and try not to start an argument with one another. Let's try to keep this debate as clean as possible. ;)
P.S.~ If anyone needs a few extra pointers that aren't all too familiar with the lore of Elden Ring, then follow the link down below.
Here's the link for Elden Ring Wiki on Fextralife:
https://www.google.com/url?sa=t&.....aYhuxmPDzFjii3
P.P.S.~ It seems like this debate has expanded further than I originally anticipated, ha ha. Perhaps I should make it a bit more inclusive than intended, lol.
FA+

Here's the link to Virmir's character Lucian Urocyon:
https://www.furaffinity.net/view/30437660/
Vigor: 10
Mind: 12
Endurance: 9
Strength: 9
Dexterity: 10
Intelligence: 15
Faith: 15
Arcane: 7
Making our main Gray Reyn a Lv. 8 Tarnished.
Short Sword
"Royal Signet"* Unique Seal
"Auberwood Prince" set** Unique Armor Set
* "A ring from a foreign land that bears the sigil of a foreign royal nation. It serves as a medium for incantations.
Incantations must be memorized before they can be used."
** "A royal garb made for a Prince of a foreign nation. It's soft fabric is enchanted to bolster one's resistances to non-physical harm."
Royal Signet
Attack~
Physical: 25
Magic: 0
Fire: 0
Ligt(Lightning): 0
Holy: 0
Crit(Critical Damage): 100
Inc(Incantation Scaling): 105
Guard~
Physical: 25
Magic: 15
Fire: 25
Ligt: 15
Holy: 15
Boost: 15
Scaling~
Str(Strength): E
Fai(Faith):C
Requires~
Str: 4
Fai: 12
Sacred Seals
Strike
No Skill-
FP-
Wgt.(Weight, unknown metric values): 0.2
Passive-
A ring from a foreign land that bears the sigil of a foreign royal nation. It serves as a medium for incantations.
Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them.
Auberwood Prince Set, is a "Set of Armor" that is composed of four pieces. Which are
helm, chest armor, gauntlets, and leg armor.
Prince's Hood
Damage Negation~
Phy(Physical): 1.8
Vs. Slash: 1.4
Vs. Strike: 1.4
Vs. Pierce: 1.4
Magic: 4.6
Fire: 5.2
Ligt: 4.6
Holy: 4.5
Resistance~
Immunity: 20
Robustness: 12
Focus: 28
Vitality: 21
Poise: 3
Helm
Wgt.: 1.5
A hood made for a prince of a foreign royal nation. It's made from soft cloth and is enchanted to protect against non-physical harm, especially from fire damage.
It conceals the face particularly well, begging the question of why the prince is leaving behind his legacy?
Prince's Cloak
Damage Negation~
Phy:6.5
Vs. Slash: 5.9
Vs. Strike: 5.9
Vs. Pierce: 5.9
Magic: 13.9
Fire: 14.2
Ligt: 13.5
Holy: 12.8
Resistance~
Immunity: 51
Robustness: 28
Focus: 86
Vitality: 76
Poise: 15
Chest Armor
Wgt.: 6.2
A fairly plain cloak made for a prince of a foreign royal nation. It's made from soft cloth and it's enchanted to protect against non-physical harm, especially from fire damage.
It's cape is traditionally worn by members of the royal family. But why must he leave his own kingdom behind?
Auberwood Noble's Gloves
Damage Negation~
Phy: 1.5
Vs. Slash: 1.2
Vs. Strike: 1.2
Vs. Pierce: 1.2
Magic: 3.2
Fire: 3.7
Ligt: 3.3
Holy: 3.1
Resistance~
Immunity: 14
Robustness: 8
Focus: 22
Vitality: 22
Poise: 2
Gauntlet
Wgt.: 1.2
A pair of gloves worn by nobles of a foreign royal nation. They're made from soft leather and are enchanted to protect against non-physical harm, especially from fire damage.
They are designed to keep the fingers free from constraint and are intricately decorated. But why must he leave his own kingdom behind?
Prince's Trousers
Damage Negation~
Phy: 3.8
Vs. Slash: 3.4
Vs. Strike: 3.4
Vs. Pierce: 3.4
Magic: 7.5
Fire: 8.1
Ligt: 7.2
Holy: 7.1
Resistance~
Immunity: 31
Robustness: 17
Focus: 54
Vitality: 46
Poise: 8
Leg Armor
Wgt.: 3.6
A pair of trousers made for a prince of a foreign royal nation. They're made from soft cloth and is enchanted to protect against non-physical harm, especially from fire damage.
Relatively plain in design for a piece of royal attire. Begging the question of why the prince is leaving behind his legacy?
Urocyon Fireball
Spell Type: Auberwood Mage
FP(Focus Points) Cost: 12
Slots Used: 1
Effect: Channels a burning fireball into the caster's hand before lobbing it at the target.
Requires~
Fai: 15
An elemental art that is passed down from Urocyon royalty.
Channels a burning fireball into the caster's hand before lobbing it at high speed. Dealing fire damage to intended target.
Those who are gifted through the bloodline wields these flames with utmost avail. But few used it for more, ulterior motives.
Shield of the Auberwood
Spell Type: Auberwood Mage
FP Cost: 3(per sec.)
Effect: Creates a shield that wards off incoming attack.
Guard~
Phy: 100
Magic: 75
Fire: 75
Ligt: 75
Holy: 69
Guard Boost: 60
Requires~
Fai: 15
A defensive art that is taught to those of the noble bloodline.
Creates a shield of magical energy, which wards off incoming attack.
In order to become a Mage in the Kingdom of the Auberwood, one must swear to protect it at any and all costs.
https://www.furaffinity.net/view/50935910/
The character Catleric is copyright to
"Cleric's Staff" * Unique Staff
Scripture Wooden Shield
Hand Axe
"White Mage" set** Unique Armor Set
White Mage Set, is a "Set of Armor" that is composed of four pieces. Which are helm, chest armor, gauntlets, and leg armor.
White Mage's Hat
Damage Negation~
Phy: 1.5
Vs. Slash: 1.0
Vs. Strike: 1.0
Vs. Pierce:1.0
Magic: 3.7
Fire: 3.0
Ligt: 3.0
Holy: 3.0
Resistance~
Immunity: 18
Robustness: 24
Focus: 27
Vitality: 32
Poise: 4
Helm
Wgt.: 2.0
A hat that is fashioned out of fine crafted cloth. Attire worn by those who studied the art of healing magic. A foreign practice to the Lands Between, but a practical one at best.
It's fabric is stitched together with runes that ward off the onset of Deathblight, a deathly curse brought upon by those who live a life beyond death.
White Mage's Robe
Damage Negation~
Phy: 6.5
Vs. Slash: 5.9
Vs. Strike: 5.9
Vs. Pierce: 5.9
Magic: 14.2
Fire: 14.0
Ligt: 14.8
Holy: 13.8
Resistance~
Immunity: 64
Robustness: 39
Focus: 69
Vitality: 71
Poise: 16
Chest Armor
Wgt.: 6.8
A robe that is fashioned out of fine crafted cloth. Attire worn by those who studied the art of healing magic. A foreign practice to the Lands Between, but a practical one at best.
A necklace is tucked away beneath it's cover, adorned with many charms. Garnering a nominal boost in protection from the ailments of these unforgiving lands.
White Mage's Bracelets
Damage Negation~
Phy: 1.5
Vs. Slash: 1.0
Vs. Strike: 1.0
Vs. Pierce: 1.0
Magic: 3.6
Fire: 2.8
Ligt: 3.0
Holy: 3.1
Resistance~
Immunity: 28
Robustness: 20
Focus: 32
Vitality: 36
Poise: 2
Gauntlet
Wgt.: 0.5
A pair of golden bracelets worn by those who studied the art of healing magic. A foreign practice to the Lands Between, but a practical one at best.
They are etched with runes that ward off the onset of Deathblight, a deathly curse brought upon by those who live a life beyond death.
White Mage's Trousers
Damage Negation~
Phy: 3.6
Vs. Slash: 3.1
Vs. Strike: 3.1
Vs. Pierce: 3.1
Magic: 8.1
Fire: 7.5
Ligt: 7.7
Holy: 8.0
Resistance~
Immunity: 28
Robustness: 27
Focus: 36
Vitality: 41
Poise: 5
Leg Armor
Wgt.: 1.8
A pair of trousers that is fashioned out of fine crafted cloth. Attire worn by those who studied the art of healing magic. A foreign practice to the Lands Between, but a practical one at best.
It's fabric is stitched together with runes that ward off the onset of Deathblight, a deathly curse brought upon by those who live a life beyond death.
Vigor: 8
Mind: 14
Endurance: 8
Strength: 9
Dexterity: 10
Intelligence: 18
Faith: 10
Arcane: 10
Making our Cat Cleric a Lv. 8 Tarnished.
P.S.~ Had to make a small adjustment to the attributes to accommodate the gear in question.
Cleric's Staff
Attack~
Physical: 50
Magic: 25
Fire: 0
Ligt: 0
Holy: 0
Crit: 100
Sor(Sorcery Scaling): 110
Guard~
Physical: 30
Magic: 25
Fire: 20
Ligt: 20
Holy: 20
Boost: 15
Scaling~
Str: E
Int(Intelligence): C
Requires~
Str: 9
Int: 15
Glintstone Staff
Strike
No Skill-
FP-
Wgt.: 2.5
Passive-
A staff that is crafted in a foreign land that has a crystal, not of Glintstone, but of another worldly origin placed on top of it. A perfect conduit for unique sorceries of an uncommon practice.
Sorceries must be memorized first at a Site of Grace, and a staff must be equipped to cast them.
Cleric's Heal
Spell Type: Cleric Arts
FP Cost: 30
Slots Used: 1
Effect: Heals HP(Health Points) for self and nearby allies.
Requires~
Intelligence: 16
A unique Sorcery that hails from a foreign land, practiced by clerics of a sacred order.
Recovers lost HP of one self and nearby allies who aid in battle.
Clerics garnered such a sacred rite to aid those in need, a sacrilegious act that rivals the Golden Order itself.
Sacred Light
Spell Type: Cleric Arts
FP Cost: 8
Effect: Creates a golden light that illuminate surroundings, may even reveal secrets.
Requires~
Int: 12
Fai: 8
One of the few spells that are taught to early clerics before they graduate to success.
Creates a golden orb of light that illuminates one's surroundings. It's golden glow may even reveal those who sought to hide away in the shadows.
No matter how dark the road may be, a cleric is never left in the darkness alone.
Austin the Husky Pup is copyright to
Maybe a tank build with good HP and Stamina?
Vigor: 14
Mind: 13
Endurance: 15
Strength: 10
Dexterity: 10
Intelligence: 11
Faith: 9
Arcane: 8
Making my best Husky Buddy Austin a Lv. 11 Tarnished.
Longsword
Cake Knight's Heater Shield* Unique Shield
Short Spear
"Cake Knight" set** Unique Armor Set
Cake Knight's Heater Shield
Attack~
Physical: 75
Magic: 0
Fire: 0
Ligt: 0
Holy: 0
Crit: 100
Guard~
Phy: 100
Magic: 55
Fire: 43
Ligt: 30
Holy: 43
Boost: 50
Scaling~
Str: D
Requires~
Str: 10
Medium Shield
Strike
Parry-
FP-
Wgt.: 3.5
Passive- Recovers HP (1 per sec.) Recovers FP (0.5 per sec.)
A medium-sized metal shield that is etched with a peculiar motif on it's face that resembles a classic dessert.
Metal shields reliably negate physical damage when guarding, a trait that made them highly trusted on the battlefield.
However, it's mirror-like surface reflects more magic damage than a typical shield of the same wear. And it's interior face is etched with runes that recovers lost HP and FP.
Cake Knight Set, is a "Set of Armor" that is composed of four pieces. Which are
helm, chest armor, gauntlets, and leg armor.
Cake Knight's Helm
Damage Negation~
Phy: 3.5
Vs. Slash: 3.0
Vs. Strike: 3.0
Vs. Pierce: 2.5
Magic: 4.2
Fire: 3.8
Ligt: 3.1
Holy: 3.8
Resistance~
Immunity: 24
Robustness: 32
Focus: 24
Vitality: 21
Poise: 4
Helm
Wgt.: 2.0
A helm made for knights from a kingdom of a foreign land. It's crafted from a type of metal that is surprisingly resistant to magic damage.
Knights from this order are said to be sworn to protect all that is sweet, but those days in the Lands Between are long gone.
Cake Knight's Armor
Damage Negation~
Phy: 13.5
Vs. Slash: 12.8
Vs. Strike: 12.8
Vs. Pierce: 12.4
Magic: 14.2
Fire: 13.2
Ligt: 11.8
Holy: 13.2
Resistance~
Immunity: 47
Robustness: 59
Focus: 47
Vitality:42
Poise: 24
Chest Armor
Wgt.: 8.4
Armor made for knights from a kingdom of a foreign land. It's crafted from a type of metal that is surprisingly resistant to magic damage.
It's breastplate dawns a motif that resembles a classic dessert. Perhaps an insignia that represents the order these knights serve so diligently.
Cake Knight's Gauntlets
Damage Negation~
Phy: 4.5
Vs. Slash: 4.0
Vs. Strike: 4.0
Vs. Pierce: 3.5
Magic: 5.0
Fire: 4.4
Ligt: 3.9
Holy: 4.4
Resistance~
Immunity: 28
Robustness: 32
Focus: 28
Vitality: 24
Poise: 6
Gauntlet
Wgt.: 2.5
A pair of gauntlets made for knights from a kingdom of a foreign land. They're crafted from a type of metal that is surprisingly resistant to magic damage.
Knights from this order are said to be sworn to protect all that is sweet, but those days in the Lands Between are long gone.
Cake Knight's Greaves
Damage Negation~
Phy: 9.5
Vs. Slash: 9.0
Vs. Strike: 9.0
Vs. Pierce: 8.5
Magic: 10.0
Fire: 8.4
Ligt: 7.7
Holy: 8.4
Resistance~
Immunity: 35
Robustness: 45
Focus: 35
Vitality: 27
Poise: 16
Leg Armor
Wgt.: 6.8
A pair of greaves made for knights from a kingdom of a foreign land. It's crafted from a type of metal that is surprisingly resistant to magic damage.
Knights from this order are said to be sworn to protect all that is sweet, but those days in the Lands Between are long gone.
https://www.furaffinity.net/view/49677286/
William (myself) is copyright to me,