Devlog - 26/05/2025 - Shh! Be Vewy Vewy Quiet!
6 months ago
General
Hi everyone! ^w^
Here’s what we’ve been up to lately!
Planet 2 Environment Art
Besides working on new art for Haven, I also dusted off my “planet 2” environment art files. The core art for two of the four major biomes has already been done and can be seen in the preview levels for the goats and bears.
The forestry area is going to be “spooky” themed and is the home of the wolves and now for the bats, too.
My strategy is to create a couple of “sub biome” art sets for each main biome. Mixing and matching these is going to allow us to create different feels and vibes for the different areas while being pretty cost-efficient.
We used the same approach on the jungle: We have one core “temple” tileset and by mixing it with different existing or smaller, unique sets, we can create more places. By mixing in moss-huts and some other elements, like clotheslines, moss huts and other types of kobold trinkets, we can create the ruined kobold city beneath the tree-top village. Or, by adding just a couple of water-themed assets and using existing art in new ways, we were able to create the cisterns, which have a very distinct feel to them again. And those extra pieces of art we made for the cisterns are going to be reused yet again in another area!
Check out the devlog for some concepts and sneak peak into the next Artpack, and Stealth Prototype!
https://www.patreon.com/posts/129940837
Here’s what we’ve been up to lately!
Planet 2 Environment Art
Besides working on new art for Haven, I also dusted off my “planet 2” environment art files. The core art for two of the four major biomes has already been done and can be seen in the preview levels for the goats and bears.
The forestry area is going to be “spooky” themed and is the home of the wolves and now for the bats, too.
My strategy is to create a couple of “sub biome” art sets for each main biome. Mixing and matching these is going to allow us to create different feels and vibes for the different areas while being pretty cost-efficient.
We used the same approach on the jungle: We have one core “temple” tileset and by mixing it with different existing or smaller, unique sets, we can create more places. By mixing in moss-huts and some other elements, like clotheslines, moss huts and other types of kobold trinkets, we can create the ruined kobold city beneath the tree-top village. Or, by adding just a couple of water-themed assets and using existing art in new ways, we were able to create the cisterns, which have a very distinct feel to them again. And those extra pieces of art we made for the cisterns are going to be reused yet again in another area!
Check out the devlog for some concepts and sneak peak into the next Artpack, and Stealth Prototype!
https://www.patreon.com/posts/129940837
Losian
~losian
Stumbled across the patreon and then found my way here, just wanted to say: good stuff, keep going! <3
CookieDraggy
~cookiedraggy
OP
Thank you! ^w^
FA+