Game Development Q&As
6 months ago
General
What I've been doing for the last couple of months is that I've gotten into game development. To make my game, I've been using a program called GB Studio, which lets you make Game Boy/Game Boy Color homebrew games, and I began development for my game on August 9, 2024. A name I came up with for my game is "Tubular Rocketoose: Toy Tales", and the plot of the game is you look for a toy Bryan asked for his birthday, but they're all sold out because of supply problems and the objective is you find a way to get the toy while sending invitations to the party, and you also investigate the problem with the toy shortages. It's going to be a 2D puzzle platformer game involving the use of power-ups. It's going to feature 3 language options, DMG and SGB support, 20 levels and 24 stickers that you can print out with the Game Boy Printer.
Regarding previous experience with game design, I used to make levels in this game called "LittleBigPlanet", a game series that lets you make your own levels and publish them online. Sadly, the LittleBigPlanet servers have been decommissioned a year ago back in April, and this is where I went to GB studio. I also tried a program called Lunar Magic, a level editor for Super Mario World, and the experience for developing GB Studio games is similar to Lunar Magic. Creating your own game assets is something that is rather amusing and rewarding, and that's what got me into game development.
For the updates on the game I'm making with GB Studio, I've got 12 to 13 levels worked on and most of the mechanics functioning. However, I'm facing additional obstacles during development, such as the cartridge and hardware limitations, more time required to fix bugs and glitches, and the risk of losing my work if something goes wrong.
You're probably wondering if the game would cost money? No, my game will be free to play so you can try it out yourself. I have plans to make another game. It's not a sequel, but it's rather going to be more like DLC for Tubular Rocketoose: Toy Tales. It's going to be more baby themed, but MAYBE it'll be a project I might pursue. I am interested in developing games for other platforms like the Super NES, PC, Android, Amiga computers, the Turbografx-16, Game Boy Advance, PS1, PSP, and maybe Nintendo 64. Also, I want to get a chance to design a physical cartridge for my game.
Overall, I think GB Studio is a good place to start for indie video game devs for its simplicity, but it's still quite difficult for the overwhelmingly large amounts of time needed to finish the game. I'm halfway through development, like 43% complete and I'm adding to the game everyday but I can't spend too much time working on the computer because I start to get eye strain after two hours.
Here are some game updates on my Discord if you want to see more: https://discord.com/invite/nCcAe34q42
Regarding previous experience with game design, I used to make levels in this game called "LittleBigPlanet", a game series that lets you make your own levels and publish them online. Sadly, the LittleBigPlanet servers have been decommissioned a year ago back in April, and this is where I went to GB studio. I also tried a program called Lunar Magic, a level editor for Super Mario World, and the experience for developing GB Studio games is similar to Lunar Magic. Creating your own game assets is something that is rather amusing and rewarding, and that's what got me into game development.
For the updates on the game I'm making with GB Studio, I've got 12 to 13 levels worked on and most of the mechanics functioning. However, I'm facing additional obstacles during development, such as the cartridge and hardware limitations, more time required to fix bugs and glitches, and the risk of losing my work if something goes wrong.
You're probably wondering if the game would cost money? No, my game will be free to play so you can try it out yourself. I have plans to make another game. It's not a sequel, but it's rather going to be more like DLC for Tubular Rocketoose: Toy Tales. It's going to be more baby themed, but MAYBE it'll be a project I might pursue. I am interested in developing games for other platforms like the Super NES, PC, Android, Amiga computers, the Turbografx-16, Game Boy Advance, PS1, PSP, and maybe Nintendo 64. Also, I want to get a chance to design a physical cartridge for my game.
Overall, I think GB Studio is a good place to start for indie video game devs for its simplicity, but it's still quite difficult for the overwhelmingly large amounts of time needed to finish the game. I'm halfway through development, like 43% complete and I'm adding to the game everyday but I can't spend too much time working on the computer because I start to get eye strain after two hours.
Here are some game updates on my Discord if you want to see more: https://discord.com/invite/nCcAe34q42
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