Tfing others...
5 months ago
I wonder... My last game is working with tfing others and being tfed, but mostly being tfed.
The new one, the alchemy game is more planned to be like, tfing other people mostly, and having certain scenes and possibilities at certain points to tf for a while yourself, but not freely, rather only in those scenes or maybe even in an ending... Does that scare you off in a game? Or does it not matter you simply would play a game with a good story line including tfs?
Simple thoughts and simple questions as always ^^
The new one, the alchemy game is more planned to be like, tfing other people mostly, and having certain scenes and possibilities at certain points to tf for a while yourself, but not freely, rather only in those scenes or maybe even in an ending... Does that scare you off in a game? Or does it not matter you simply would play a game with a good story line including tfs?
Simple thoughts and simple questions as always ^^
FA+

The player being TF'd is nice for game overs and for certain progression/advancement/puzzles.
Probably why I enjoyed DLC and RK so much
...Heck even if there isn't much of that if it has tf I'd for sure would give it a try ^^
The absence of one or the other isn't going to cause me to not play the game.
I find that tf narratively written in the first or second person is often a smoother immersion into a game or story for me.
Tf of the player avatar naturally has an extra element of identity that the tf of NPCs doesn't simply by virtue of it being "you".
Tell the story you want to tell. Put your art first.
After that is completed to your satisfaction, you can gauge from there whether you want to build a self-tfing freeplay mode or have a reader functionality to reread prior unlocked TF sequences or even just let the art stand for itself. Trying to make a game everything for everyone will just burn you out.
(Then again, if they are Watching you and only distribute it here, they know what kinda arts you make!)
Also lmk if you need what their human forms look like