ミニ戦記 - Echidna Wars Mini (Reanimated)
5 months ago
Not completely specific... Yet. I'm... organizing code and stuff, pretty boring and brain breaker.
07/14/2025
Development info: v4.0
Status: 84% unstable/unfinished
Characters:
-Actual issues with the second and third characters, failure in the logic and general movement with their own unique abilities.
-Life bar and life counter under construction (40%)
-Camera fixed for all characters.
-Collisions and damage almost finished.
Levels: 90%
-Fixing start's background, some levels pending.
-Figuring out how to implement the activation of levels after each win.
Enemies:
-Lamia: 80% some problems with falling to voids.
-Slime: 95% almost complete and pretty close to the original version.
-Jellyfish: 40% figuring out the movement system and timing for actions.
-Worm: 90% Minor errors with the player detection and required some fixing to its projectiles.
-All enemies don't react to the player attacks, I'm figuring out some variants and triggers for right or left.
Menus and HUD: 15%
-Testing and changing parts.
Sounds: 70%
-Some of them still pending to be 'correctly' implemented. I'm not pretty sure where they are supposed to be. For example, the 'thug' sound had 4 or 5 versions, but since I'm figuring it out watching videos with music I'm not sure how to place them in the right event.
Vore: 0%
Save system: 0%
Level editor: 0% (pending for final update)
Controllers: 60% Pending to fix and implement stuff about the player and the exchange between keys.
Important:
I'm not sure if I could include some stuff in the game, like the fps speed control.
Incoming update: v4.1
-Fixed issues and clean unnecessary code.
-Functional HUD and characters.
-Player selection and moving from levels.
More future update: v4.2
-Correct implementation of features between 70 at 80 %
Update V4.3 or superior:
-Sound correction and vore (or better vore) implementation.
-????? (I can't say more without fix the previous problems first!)
07/14/2025
Development info: v4.0
Status: 84% unstable/unfinished
Characters:
-Actual issues with the second and third characters, failure in the logic and general movement with their own unique abilities.
-Life bar and life counter under construction (40%)
-Camera fixed for all characters.
-Collisions and damage almost finished.
Levels: 90%
-Fixing start's background, some levels pending.
-Figuring out how to implement the activation of levels after each win.
Enemies:
-Lamia: 80% some problems with falling to voids.
-Slime: 95% almost complete and pretty close to the original version.
-Jellyfish: 40% figuring out the movement system and timing for actions.
-Worm: 90% Minor errors with the player detection and required some fixing to its projectiles.
-All enemies don't react to the player attacks, I'm figuring out some variants and triggers for right or left.
Menus and HUD: 15%
-Testing and changing parts.
Sounds: 70%
-Some of them still pending to be 'correctly' implemented. I'm not pretty sure where they are supposed to be. For example, the 'thug' sound had 4 or 5 versions, but since I'm figuring it out watching videos with music I'm not sure how to place them in the right event.
Vore: 0%
Save system: 0%
Level editor: 0% (pending for final update)
Controllers: 60% Pending to fix and implement stuff about the player and the exchange between keys.
Important:
I'm not sure if I could include some stuff in the game, like the fps speed control.
Incoming update: v4.1
-Fixed issues and clean unnecessary code.
-Functional HUD and characters.
-Player selection and moving from levels.
More future update: v4.2
-Correct implementation of features between 70 at 80 %
Update V4.3 or superior:
-Sound correction and vore (or better vore) implementation.
-????? (I can't say more without fix the previous problems first!)
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