Pitch me some idea please
2 months ago
Straight to the point if I want to make a game with muscle growth feature, what would it be? should it have Seggs feature? should it be platformer? gym tycoon? dating sim? rpg? beat em up? Please help me pitch some idea and share me your thought what kind of muscle growth game that you would love to play. Maybe might as well suggest me game that was created by other dev.
-Muscle growth is actively part of the gameplay, then I'd say platformer.
-Muscle growth is pretty much exclusively part of the story, then I'd say dating sim.
-Muscle growth is both part of the gameplay and the story, then I'd say RPG.
-Muscle growth is the main reason you want players to play the game, then I'd say gym tycoon.
Personally though, I'd prefer a dating sim or an RPG, because muscle growth is fun and all, but having a story behind it makes it drastically more appealing for me.
A beat em up about muscle growth would be hardly different from a Street of Rage with buffed character sprites.
A RPG can be very long and complex to make, unless you make something "simple" like Dawn of Corruption.
A dating sim in which your character wants to please to a buff (maybe macro?) character who won't notice you (both literally and figuratively) if you're not huge enough. You take decisions in order to grow while still living your daily life, with a gameplay like Princess Maker 2 or Punch Club (so it could also be a gym sim). I think it's the best road.
No need for anything sexual, but it's always appreciated.
But yes, it's still a good start for a game.
I feel dating sims and fighting games are overdone. A platformer could work but I know a few in dev atm so there would be competition.
An rpg where you can devote points to your growth as you level up is a good idea but it would lead to alot of different sprite work.
Could always do a text game like Nimin or Fatty Text Adventure but focus it solely on muscle. Those are games I still go back and play years later because it's hard to get content like that anywhere else. TiTs and CoC are okay but became really bloated and you had to rely on the wiki to avoid content you didn't want.
Personally I think a gym tycoon would be best. But do it as a "the player is a character" tycoons. A good example would be software inc. Allow the player has the ability to grow along their customers or regulars. More upgrades and money means more time to focus on relationships and unlock the special lewd scenes. Will you focus on upgrades that allow you to become the largest in the world or will you raise an army of beastly men from your gym?
Though, in all reality, as dumb as it is for me to say this, the best thing to do is to take an idea that really works and shove your fetish into it. So make a stardew valley clone or undertale clone all about growing yours and others muscles larger.
As for other games... I really loved Rack 2 but the sizes just never hit it. Seriously a good copy of that game with a focus on muscle growth... take my money.
If I had to give an overall statement: this is your game. Don't try to cater to everyone. Some games have done that and it might end up driving away those you wanted to attract in the first place. It's your baby, if you wanna expand it to please everyone that is your wish, but don't let pleasing everyone override what you wanna do with it.