Scavenger Character Creation example
5 months ago
General
My carrd: https://zarpaulus.carrd.co/
I thought it would help to include an example of character creation in Scavenger: Caches and Prizes. Since Horizon's story takes place in the same time period as the game's default setting I used her.
A player decides they want a raccoon pilot named Tanya Loter. For characteristics they roll a 9, 5, 7, 6, 3, and 7, they decide to assign the 9 to Intelligence, since flying a spacecraft would presumably require a lot of smarts, giving her a +1 DM to INT throws, 5 to STR, 7 to DEX and END, 6 to EDU, and 3 for SOC, her player’s not that concerned with social standing (577963). The campaign takes place in the Tiere system (Ch. 14), so taking a look at the planets in the system the player decides that the Orbital Alliance of Jord sounds like a good origin point for Tanya. As a Pallene culture she can choose between Aircraft-1, Computer-1, or Streetwise-1 for an upbringing skill, the player decides on Aircraft.
Next, it’s time to design her phenotype. Jord is a temperate Terra-sized world but Tanya spent much of her early life on space stations orbiting the planet. So while her favored atmosphere and temperature are Terran and Temperate, her player chooses a Light gravity to represent the limited access to spin gravity on such post-Federation stations. There is a list of common Procyon traits and Tanya’s player consults it to pick the Climb, Iron Stomach, and Notable (DEX) traits, increasing her DEX to 9 (597963); and picks the Increased Metabolism adaptation in order to compensate for the third trait.
Now for her career. Tanya’s player thinks Navy would help build her piloting skills so they throw INT to qualify, they roll a 7, modified to 8 with the DM, which is enough to succeed. They’re using the basic training variant rule so Tanya gets all the Service skills at rank 0 and then throws 1D on the Specialist table, getting Piloting at rank 1. Advancement is next and a failure, but not that big a deal. Next she throws survival, and comes up snake eyes, fortunately they’re not doing hardcore mode so she just roll on the Mishaps table. With a 4 Tanya is dishonorably discharged from the Navy. Her player isn’t quite ready to start yet, so they try for Belter this time. Qualification is easy enough, for skills they get Piloting again on the Service table, bringing her rank in that skill up to 2. This time they’re successful on advancement, gaining the skill Zero-G-1 and making another skill throw, gaining Engineering from the Specialist table. Survival is close, with a roll of 6 they wouldn’t have made it without the Notable DEX trait.
At this point Tanya’s player is ready to go adventuring. They lost their Mustering Out Benefit throw for the Navy term but they still get one for Belter. The dice come up 6, meaning Tanya starts out with a 40-year old Prospector.
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A player decides they want a raccoon pilot named Tanya Loter. For characteristics they roll a 9, 5, 7, 6, 3, and 7, they decide to assign the 9 to Intelligence, since flying a spacecraft would presumably require a lot of smarts, giving her a +1 DM to INT throws, 5 to STR, 7 to DEX and END, 6 to EDU, and 3 for SOC, her player’s not that concerned with social standing (577963). The campaign takes place in the Tiere system (Ch. 14), so taking a look at the planets in the system the player decides that the Orbital Alliance of Jord sounds like a good origin point for Tanya. As a Pallene culture she can choose between Aircraft-1, Computer-1, or Streetwise-1 for an upbringing skill, the player decides on Aircraft.
Next, it’s time to design her phenotype. Jord is a temperate Terra-sized world but Tanya spent much of her early life on space stations orbiting the planet. So while her favored atmosphere and temperature are Terran and Temperate, her player chooses a Light gravity to represent the limited access to spin gravity on such post-Federation stations. There is a list of common Procyon traits and Tanya’s player consults it to pick the Climb, Iron Stomach, and Notable (DEX) traits, increasing her DEX to 9 (597963); and picks the Increased Metabolism adaptation in order to compensate for the third trait.
Now for her career. Tanya’s player thinks Navy would help build her piloting skills so they throw INT to qualify, they roll a 7, modified to 8 with the DM, which is enough to succeed. They’re using the basic training variant rule so Tanya gets all the Service skills at rank 0 and then throws 1D on the Specialist table, getting Piloting at rank 1. Advancement is next and a failure, but not that big a deal. Next she throws survival, and comes up snake eyes, fortunately they’re not doing hardcore mode so she just roll on the Mishaps table. With a 4 Tanya is dishonorably discharged from the Navy. Her player isn’t quite ready to start yet, so they try for Belter this time. Qualification is easy enough, for skills they get Piloting again on the Service table, bringing her rank in that skill up to 2. This time they’re successful on advancement, gaining the skill Zero-G-1 and making another skill throw, gaining Engineering from the Specialist table. Survival is close, with a roll of 6 they wouldn’t have made it without the Notable DEX trait.
At this point Tanya’s player is ready to go adventuring. They lost their Mustering Out Benefit throw for the Navy term but they still get one for Belter. The dice come up 6, meaning Tanya starts out with a 40-year old Prospector.
Posted using PostyBirb
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