please stop doing this with 3d models
3 months ago
pleeeeaaasssseee for the love of god stop releasing models that are already IN A POSE! just leave them in the default T or A pose please! it's a lot harder to work with a model that comes in a pose that you can't fucking reset to the default!
FA+

now I will need to find time to edit each model polygon by polygons, piece by piece.
When I asked in Torque3D forum why I can't export model with skeleton, they said they did this to combat licensing issues... So they hinted me to recompile the editor... I had no knowledge on that, so I had to use brute force. Also, game is abandonware in total form, cuz both developer and publisher are gone.
First of all, all potential models were in .dat file, so any .dat file could be a script, or something else, not a model. After arduous trial and error of thousands of files, after many crashes, I found all DTX files.
now I need find time to fix them all. https://www.furaffinity.net/view/55336176/
In case it helps anyone using Blender, what I usually do in order to adjust a model that doesn't have a proper T-pose as its rest pose is:
1. Pose the armature into a proper T-Pose position
2. For each mesh linked to the Armature, go to the armature Modifier and Save as Shape Key (so it will save a new shape key called "Armature")
3. For each mesh, go to Edit mode, unhide all vertices, select all vertices, and Blend from Shape (untick "add") using the Armature shape key
4. For each mesh in the Data tab in Object mode, delete the temporary Armature shape key
5. In Pose mode select all bones in the armature and Apply Selected as Rest Pose
6. U might need to re-scale some body parts if the previous pose changed the scale of body parts via posing
7. Now the default pose is an actual T-Pose, and if u Clear All User Transforms it'll set everything back to your new proper T-Pose