Apawcolypse: A Furry Foot Fetish CYOA Dev log (8/20/25)
2 weeks ago
Hey guys, game update.
I've made some progress in the last 8 days. I have completed the "Cheetah" area of the game, with the exception of the game over (I'm leaving the game overs to the end of the development cycle since they're going to take up the majority of my time. I want them to be "proper" stories after all, with a minimum of 3500 words per game over).
Here's what that looks like in chart form:
Completed Game Areas:
Rat Area: Complete
Rabbit Area: Complete (except game over)
Cheetah Area: Complete (except game over)
Next Area that will be work on:
Wolf Area: No code, but I do have a general concept
Areas I haven't touched yet:
Bear Area, Hawk Area, Alligator Area
Other notable things I've done since last time: Reworked the clunky inventory system, and revamped the look of each of twine passages (the game is now much more ascetically pleasing on the development side since I now know where everything is, and have a structure for all the game's sequences that I can follow).
REMINDER:
Since this is a side project, updates will be infrequent and work on the game will be sporadic. In an ideal world, it will release before the end of 2025, but I cannot by any means guarantee that.
If y'all have any questions that I have answers to, I'd be happy to answer them. Don't worry, I won't spoil any surprises.
I've made some progress in the last 8 days. I have completed the "Cheetah" area of the game, with the exception of the game over (I'm leaving the game overs to the end of the development cycle since they're going to take up the majority of my time. I want them to be "proper" stories after all, with a minimum of 3500 words per game over).
Here's what that looks like in chart form:
Completed Game Areas:
Rat Area: Complete
Rabbit Area: Complete (except game over)
Cheetah Area: Complete (except game over)
Next Area that will be work on:
Wolf Area: No code, but I do have a general concept
Areas I haven't touched yet:
Bear Area, Hawk Area, Alligator Area
Other notable things I've done since last time: Reworked the clunky inventory system, and revamped the look of each of twine passages (the game is now much more ascetically pleasing on the development side since I now know where everything is, and have a structure for all the game's sequences that I can follow).
REMINDER:
Since this is a side project, updates will be infrequent and work on the game will be sporadic. In an ideal world, it will release before the end of 2025, but I cannot by any means guarantee that.
If y'all have any questions that I have answers to, I'd be happy to answer them. Don't worry, I won't spoil any surprises.

RobertRooford
~robertrooford
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