Non-Horny Talk About Armored Core 6. It's...Frustrating
2 weeks ago
Tell me if I'm crazy. I'm not a mecha guy, but I picked up AC6 because I trust Fromsoft. The overall fight design feels loose. I can just kinda circle strafe and jump most of the time, but occasionally I run an AC that completely pushes my shit in, and I don't feel like any of the earlier missions ever prepare me for it. It's just, "Easy, easy, easy, BRICK WALL, easy easy." Moreso than a lot of Soulslikes. I'm definitely not very good, but that feels like a problem with the game itself. It's hard to know IF you're doing something wrong when you can just blast through the game 95% of the time.
I get to a hard fight and I feel like I don't even know what tools are at my disposal. I can dodge, I can jump...Is this my entire arsenal? How much does being in the air matter? Does falling make dodging missiles easier? It it just a timing thing when I get hit by those or do I just have to dodge a specific direction? Am I just using the wrong weapon type against this particular AC? Should I be focusing more on customization for the particular fighting I'm going into or should I settle more into that one loadout for me? It's just not clicking, and then I try until I get bored and switch back to the sword, which seems to handle all of my problems despite being the starter weapon. Last dude I beat was the Original Raven, which was all these problems combined. Kinda fun, but I don't know if it's gonna get better.
In comparison, my favorite of the Soulslikes is Sekiro. It's absolute perfection in the way in teaches you how to play. It pushes your shit in early and often, which constantly reinforces the skills you need to succeed, and as you go, it slowly introduces more skills and teaches them to you the same way until, at the end, you're a well-trained, ninja killing machine. And liberal use of all of your skills makes the fights amazing. Isshin was the best goddamn fight I've experienced in literal decades, and I don't think I'm gonna get that was AC6. Sekiro is 'tightly' designed. The game is designed around and reinforces a specific set of skills in a very controlled, very deliberate way. AC6 doesn't feel like that.
Am I crazy?
I get to a hard fight and I feel like I don't even know what tools are at my disposal. I can dodge, I can jump...Is this my entire arsenal? How much does being in the air matter? Does falling make dodging missiles easier? It it just a timing thing when I get hit by those or do I just have to dodge a specific direction? Am I just using the wrong weapon type against this particular AC? Should I be focusing more on customization for the particular fighting I'm going into or should I settle more into that one loadout for me? It's just not clicking, and then I try until I get bored and switch back to the sword, which seems to handle all of my problems despite being the starter weapon. Last dude I beat was the Original Raven, which was all these problems combined. Kinda fun, but I don't know if it's gonna get better.
In comparison, my favorite of the Soulslikes is Sekiro. It's absolute perfection in the way in teaches you how to play. It pushes your shit in early and often, which constantly reinforces the skills you need to succeed, and as you go, it slowly introduces more skills and teaches them to you the same way until, at the end, you're a well-trained, ninja killing machine. And liberal use of all of your skills makes the fights amazing. Isshin was the best goddamn fight I've experienced in literal decades, and I don't think I'm gonna get that was AC6. Sekiro is 'tightly' designed. The game is designed around and reinforces a specific set of skills in a very controlled, very deliberate way. AC6 doesn't feel like that.
Am I crazy?
Its a Mixture of RNG, your personal Skill Level, and Upgrade allocation (If you got that far)
In THIS game tho, there's no threats until you get to bosses. Absolutely none. No threats = No development.
Overcome Adversity, find that thing and flow and style that works for you. Open expression, unlike Sekiro which is a very narrow and controlled / specific style. (Not a bad thing, I prefer structure compared to absolute freedom to potentially fuck yourself)
And sometimes, its down to luck.
But like all Fromsoft games, the community is your greatest weapon. If you have too much trouble, there's a whole bunch of people who have run into the same troubles, willing to help each other learn. ^^
If I may ask, what mission are you struggling with? Maybe I can give some more specific advice.
Also from my experience AC6 isn't all that beginner friendly. This is coming from someone who only played AC2 and AC3 mostly.
some shit with throw you for a loop out of nowhere
NINJAS
Maybe I jsut need to embrace messing around with my builds more in general.