World Setting Breakdowns
16 hours ago
(I could do these a hundred times and still never get close to fully accuratey describing each world. but im going to try anyways.)
Worlds Connected by the same Univsers:
Atheria (LastHaven)
Alteria/Andovia (Same world)
Enderon
Acheron
Stand Alone Worlds:
Aeon
Arundell
Atheria/Lasthaven: The first world. created as a sort of Haven or Sancurary. a place for where ideas can become reality. origonaly craeted with the intent that you can do pretty much anything you want without repercusions (albeit, do what you want without harming another. this was the idea). Last haven has always been sort of a Hub world of new characters, a launching pad if you will, for ideas and character concepts, to try things out. very little in the way of a system was ever utilized for this world. its been a Freeform sort of style of gameplay. with as few dice rolls getting involved. Useing the Storyteller system however, dose seem to work (idealiy teh range of success and failure is dependant on a straight d100 roll. with 1 being really teh best result you can get. while rolling higher means the worst thing could happen. and varying degrees in the middle.)
Alteria: the second world formed between two opposeing minds. reallly challanged us to creat somehing that was, basicly everything we loved about vidoegames and concepts like warhammer, warcraft, berserk, and other ideals that were badass based in fantasy. we desinged whole nations filled with mortal races. while also haveing this idea that really all Alteria was is a Battleground for higher up entities to basicly play the universeal equivlant of Chess. with large scale numbers of armies vs armies and sometimes, small groups vs armies. OR against really OP Baddies. this was teen and angst all over the place.
Andovia was my one contribution to Alteria that provided a place for furries. at the time i didnt realize what that world ment. and we just called them Beastmen. while i was the player in this setting and someone eles took the reigns as DM. i did coach them on how to run a game based on the players decisions. what Andovia represents in Alteria is a place untouched by the trappings of the rest of the world. its further north so it dosent get alot of involvment from other nations. its also small but has the largest deposites of highly prized minirals and resorces. makeing it one of the very few places in Alteria where you can find the things mortals need to battle those supernatural entities trying to coeace their wills.
Enderon: Its a modern take on the DND setting, with cyberpunk and shamanism tossed in. its what i always imagined Shadowrun to be like with haveing so little exposruse to that setting/system. Enderon is based entierly on my own take on cyberpunk but in a more modernized setting rather being super high end technology, even tho it excists. ther are elemets however of an older much more ancent and Spiritual jounrey here. Enderon lends itself to a mix of things honeslty. and allows for a very introspective take on modern plus scifi with fantasy thrown in.
Acheron: high fantasy with a more Conan the barbarian feel to it. its rough, very rough, everywhere you go theres going to be challanges. it was an early take on what we see in Sword and Sorcery type fantasy setting. desgined to challange survival in an otherwise hostile world. danger lurks around every corner and the DM will not be doing any hand holding. this was Ment to challange players abilities to survival.
Aeon: based entierly on JRPGs of the time. its a systematic world, with its variouse reagons based on 7 elements, 7 sages, 7 primals. its high fantasy with high technology in a Utopian World. YES it is a Utopia, Most people and creatures get along. but there are some rough patchs to smooth out. with a gear and mod system not found anywhere eles in DND. Aeon lends itself to alot of NPC Cameos from other games. haveing No relation with those games. it allows me to excersie some desires i have deep down in terms of player and npc interaction. and the occasional showboating. Aeon has a personal feel to it that i sort of cheris. and its hard not to say its one of my favorite settings.
Arudnell: A very new world that was just created for the sole purpose of learning and playing pathfidner rules. however. its also a throw back to an age when. Not everyone gets along. even the 4 kingdoms between humanoinds. dont always get along. humans, elfs, dwarves and halflings, make up the dominate races in this world. while monsterouse races are seen as teh lower forms of life and get bullied everyday. makes for some dynamic story telling and allows us to challange those establishments and really put it to the man. is ment to be a place where no one gets along. and challanges those racel and speicse dynamics. Playing as any other race besids the 4 mentioned. is putting the game on hardmode in terms of socal norms. and should be an intresting ride for anyone looking to beat the system.
Worlds Connected by the same Univsers:
Atheria (LastHaven)
Alteria/Andovia (Same world)
Enderon
Acheron
Stand Alone Worlds:
Aeon
Arundell
Atheria/Lasthaven: The first world. created as a sort of Haven or Sancurary. a place for where ideas can become reality. origonaly craeted with the intent that you can do pretty much anything you want without repercusions (albeit, do what you want without harming another. this was the idea). Last haven has always been sort of a Hub world of new characters, a launching pad if you will, for ideas and character concepts, to try things out. very little in the way of a system was ever utilized for this world. its been a Freeform sort of style of gameplay. with as few dice rolls getting involved. Useing the Storyteller system however, dose seem to work (idealiy teh range of success and failure is dependant on a straight d100 roll. with 1 being really teh best result you can get. while rolling higher means the worst thing could happen. and varying degrees in the middle.)
Alteria: the second world formed between two opposeing minds. reallly challanged us to creat somehing that was, basicly everything we loved about vidoegames and concepts like warhammer, warcraft, berserk, and other ideals that were badass based in fantasy. we desinged whole nations filled with mortal races. while also haveing this idea that really all Alteria was is a Battleground for higher up entities to basicly play the universeal equivlant of Chess. with large scale numbers of armies vs armies and sometimes, small groups vs armies. OR against really OP Baddies. this was teen and angst all over the place.
Andovia was my one contribution to Alteria that provided a place for furries. at the time i didnt realize what that world ment. and we just called them Beastmen. while i was the player in this setting and someone eles took the reigns as DM. i did coach them on how to run a game based on the players decisions. what Andovia represents in Alteria is a place untouched by the trappings of the rest of the world. its further north so it dosent get alot of involvment from other nations. its also small but has the largest deposites of highly prized minirals and resorces. makeing it one of the very few places in Alteria where you can find the things mortals need to battle those supernatural entities trying to coeace their wills.
Enderon: Its a modern take on the DND setting, with cyberpunk and shamanism tossed in. its what i always imagined Shadowrun to be like with haveing so little exposruse to that setting/system. Enderon is based entierly on my own take on cyberpunk but in a more modernized setting rather being super high end technology, even tho it excists. ther are elemets however of an older much more ancent and Spiritual jounrey here. Enderon lends itself to a mix of things honeslty. and allows for a very introspective take on modern plus scifi with fantasy thrown in.
Acheron: high fantasy with a more Conan the barbarian feel to it. its rough, very rough, everywhere you go theres going to be challanges. it was an early take on what we see in Sword and Sorcery type fantasy setting. desgined to challange survival in an otherwise hostile world. danger lurks around every corner and the DM will not be doing any hand holding. this was Ment to challange players abilities to survival.
Aeon: based entierly on JRPGs of the time. its a systematic world, with its variouse reagons based on 7 elements, 7 sages, 7 primals. its high fantasy with high technology in a Utopian World. YES it is a Utopia, Most people and creatures get along. but there are some rough patchs to smooth out. with a gear and mod system not found anywhere eles in DND. Aeon lends itself to alot of NPC Cameos from other games. haveing No relation with those games. it allows me to excersie some desires i have deep down in terms of player and npc interaction. and the occasional showboating. Aeon has a personal feel to it that i sort of cheris. and its hard not to say its one of my favorite settings.
Arudnell: A very new world that was just created for the sole purpose of learning and playing pathfidner rules. however. its also a throw back to an age when. Not everyone gets along. even the 4 kingdoms between humanoinds. dont always get along. humans, elfs, dwarves and halflings, make up the dominate races in this world. while monsterouse races are seen as teh lower forms of life and get bullied everyday. makes for some dynamic story telling and allows us to challange those establishments and really put it to the man. is ment to be a place where no one gets along. and challanges those racel and speicse dynamics. Playing as any other race besids the 4 mentioned. is putting the game on hardmode in terms of socal norms. and should be an intresting ride for anyone looking to beat the system.