Download Link works now.
3 weeks ago
the quakehoof.xyz fileserver works now. We just had to delete the old versions of Sala's Escape.
But while I'm on the subject, does anyone have any bugs that I can fix? (the ghostly ones reappearing on AOE and the japanese text I can't do anything about.) I've noticed the map item is consumable which it should not be. I went in there and dealt with that.
But while I'm on the subject, does anyone have any bugs that I can fix? (the ghostly ones reappearing on AOE and the japanese text I can't do anything about.) I've noticed the map item is consumable which it should not be. I went in there and dealt with that.
Also, the Darkness enemy applying Darkness Devour I when Darkness Devour II (or possibly even III) is already applied. Possible other bug being going back a step (III to I) when clothes were removed.
Also, don't think I've seen a Dullahan use her panties/whatever bind on anyone except Obediah, but that I'm less certain of. Might've just not seen it on Sala, or been paying attention to the text.
Also, THANK YOU! Was confused why using the map consumed it.
What are the other things you noticed?
I think there is some weirdness going on with how effects are applied. I'm not familiar with RPG maker or the plugins, but if i was trying to solve it i'd redo the bondage stuff as a function, and essentially do a dedicated singular var like "IsCaptured" and have it be a true/false statement and then call a single instance of that function for each character which in theory should make it impossible for a character to be "bound" more than once. You could further expand upon that function by somehow making it hide other menu options outright, and only show captured related options if it is true, and do the opposite for false. I am of course just spit balling randomness here, so take with a healthy dose of salt.
Still just spitballing heavily on my end. Sorry for the terrible syntax, but i was trying to keep enough human language in there that it just intuitively makes sense and you can rationalize it into whatever coding language this game happens to be wrote in.
Thanks for the info.