11/11/25 Ammagon Grows! Head Turning?
6 days ago
Atlyss Size Mod Development
I have showcased Ammagon's growth now as well!
Ammagon's model does not provide many options for growth. Similar to Zuula, he has no butt bones! He won't have an option to disable thigh scaling because of that.
Ammagon will have the least amount of scaling options due to limited options to mess with. Just his size and butt will do for now.
One day I will revisit scaling the arms on NPCs. They aren't built for scaling like the player's model, but maybe there's a way I can make it work. I want to be able to represent muscle growth for the NPCs at some point.
I've had an idea in my head for a long while, but I haven't pursued it because it isn't very size related.
I want to make a mod that makes the player's head turn in the same direction the camera is facing. The fact that I can't look up or down with my character is devastating to me. I don't know if Kiseff is planning to add that as a feature, but I really want it. It's hard to loom properly if I can't look down! Imagine being able to look up at characters towering over you.
Size thoughts aside, it would also be fun to simulate turning to look at something without turning the entire body. I'm sure RPers would love something like that.
I know I'm not going to be able to hold off the idea forever, so expect me to attempt implementing head turning at some point. I'm not sure what I would name that mod, but I'll figure it out when I get there.
For now, I have been making progress on trying to make enemies grow! I have managed to make size changes happen, but there is a lot of testing that I need to do regarding size changes. The growth buff that I made does work in a vacuum, but that's all I know as of writing this. I'll have more to report some time in the future.
Ammagon's model does not provide many options for growth. Similar to Zuula, he has no butt bones! He won't have an option to disable thigh scaling because of that.
Ammagon will have the least amount of scaling options due to limited options to mess with. Just his size and butt will do for now.
One day I will revisit scaling the arms on NPCs. They aren't built for scaling like the player's model, but maybe there's a way I can make it work. I want to be able to represent muscle growth for the NPCs at some point.
I've had an idea in my head for a long while, but I haven't pursued it because it isn't very size related.
I want to make a mod that makes the player's head turn in the same direction the camera is facing. The fact that I can't look up or down with my character is devastating to me. I don't know if Kiseff is planning to add that as a feature, but I really want it. It's hard to loom properly if I can't look down! Imagine being able to look up at characters towering over you.
Size thoughts aside, it would also be fun to simulate turning to look at something without turning the entire body. I'm sure RPers would love something like that.
I know I'm not going to be able to hold off the idea forever, so expect me to attempt implementing head turning at some point. I'm not sure what I would name that mod, but I'll figure it out when I get there.
For now, I have been making progress on trying to make enemies grow! I have managed to make size changes happen, but there is a lot of testing that I need to do regarding size changes. The growth buff that I made does work in a vacuum, but that's all I know as of writing this. I'll have more to report some time in the future.
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