Game status 11/22
3 weeks ago
General
while getting ready for a long, boring day at work, i decided that i would make a list of goals to complete just sometime in the future.
those goals were:
Add equip/dequip animations
Add a new "manual" fire mode for bolt, lever, and pump action guns
Add architecture for the Grenade Launcher attachment type
Make grenades dequip your gun and have a in-hand model
and Begin adding hands/arms
I expected my friends to greet me as soon as i got home so we could all play some tarkov, but i ended up being solo for a while.
in the 3-4 hours i had to myself, i managed to add equip/dequip animations and architecture (the animations are just for testing, polish will come later. the functionality is there. you cant reload/shoot until done equipping, and you cant swap weapons until done dequipping.)
i also added a new pump action shotgun based on the remington model 870 Marine Magnum, added the "manual" fire mode
oh, and i fixed about a million bugs on the way. instance_weapon_data wasnt working correctly, basically, it is data for your unique weapon instance, containing the magazine, attachments, if it has a round chambered or not, etc. this is for when you equip/dequip guns as well as when you drop them for others to pick up. the fire_mode of that gun was incorrectly assigned when spawned for the first time, so i fixed that. i also fixed a bunch of things related to weapon swapping in general, allowing you to swap weapons in a more efficient and reliable way.
ive started to dip my toes into the grenade launcher attachment, but meh, tarkov calls :p
im happy with my progress in this time. already, my system can support potentially thousands of firearms, and it also has cool equip/dequip animations.
those goals were:
Add equip/dequip animations
Add a new "manual" fire mode for bolt, lever, and pump action guns
Add architecture for the Grenade Launcher attachment type
Make grenades dequip your gun and have a in-hand model
and Begin adding hands/arms
I expected my friends to greet me as soon as i got home so we could all play some tarkov, but i ended up being solo for a while.
in the 3-4 hours i had to myself, i managed to add equip/dequip animations and architecture (the animations are just for testing, polish will come later. the functionality is there. you cant reload/shoot until done equipping, and you cant swap weapons until done dequipping.)
i also added a new pump action shotgun based on the remington model 870 Marine Magnum, added the "manual" fire mode
oh, and i fixed about a million bugs on the way. instance_weapon_data wasnt working correctly, basically, it is data for your unique weapon instance, containing the magazine, attachments, if it has a round chambered or not, etc. this is for when you equip/dequip guns as well as when you drop them for others to pick up. the fire_mode of that gun was incorrectly assigned when spawned for the first time, so i fixed that. i also fixed a bunch of things related to weapon swapping in general, allowing you to swap weapons in a more efficient and reliable way.
ive started to dip my toes into the grenade launcher attachment, but meh, tarkov calls :p
im happy with my progress in this time. already, my system can support potentially thousands of firearms, and it also has cool equip/dequip animations.
FA+
