About demonic beasts
4 days ago
General
Sorry for the auto-translation.
Since I added short descriptions to the drawings of the beasts, here is a more detailed excerpt.
Demonic creatures differ from demons in that they are artificially bred. Essentially, they are the product of crossbreeding demons with inhabitants of other worlds, but even half-demons differ in that they do not have full-fledged parents. To obtain a successful hybrid, it is additionally modified with magic while still in the womb. After testing and being recognized as "standard," the resulting specimen is placed in a special artifact, from which imprints are applied to the biomass. After a few weeks, "clones" are produced from the formed biomass, immediately ready to perform their tasks (adults). The resource of one specimen is about two thousand clones. Subsequent training with the help of mental blanks takes up to six months in the simplest case and up to two years in the most complex.
The main task of creatures is to launch the first wave of attack and collect the souls of living beings. Creatures themselves can use the collected souls to a limited extent, at the level of powering the artifacts built into their bodies. The cost is one soul per full recharge, which is quite disadvantageous for True Demons. Upon the creature's death, all collected souls are automatically transferred to the demon "bound" to it.
Binding is a magical ritual that binds several creatures (Coordinators) to a demon. The structure has a strict hierarchy.
Claw - five to ten creatures Meat, the main striking force. At the head of the Claw is the creature that survived the last battle, as the most experienced.
The Hand has three to ten Claws. It obeys the Leader.
Feather - from three to five Wasps. At the head of the Wing is a creature that survived the previous battle, as the most experienced.
Wing - from three to ten Feathers. Subordinate to the Leader.
Tail - four Cleaners under the command of Stinger.
Body - four to eight Arms and Wings, up to ten Tails. Subordinate to the Coordinator.
There are four main types of demonic creatures in Rank - Infantry, Wasp, Shadow, Coordinator
Infantry is the most numerous subtype of creatures. As a result, they account for about sixty percent of the total "production." There are two subtypes.
Meat - nine-tenths. The dumbest, but most powerful creatures. There is practically no intelligence—only enough to understand orders and distinguish friends from foes. They stand on all four legs, possess powerful armor, and are armed with their own teeth and claws on their paws. Additionally, depending on the "series," they may have horns, a stinger on their tail, or something else. Their tactic is to get to the enemy, regardless of the cost. They have no instinct for self-preservation whatsoever.
Appearance: four- to six-legged creatures covered in powerful armor. Impressive claws, protruding teeth, approximately the size of a horse.
Abilities: They have very fast regeneration, with wounds healing before your very eyes. The price they pay for this is a very fast metabolism and constant hunger.
For the purposes of the experiment, some of the individuals are asexual, while others are males driven by the desire to reproduce.
Meat class beast https://www.furaffinity.net/view/56699665/
Cleaners account for one tenth of the total number. They have the intelligence of a teenager and can handle various mechanisms, such as door locks or weapons. Able to prioritize objectives and use magic. They bring up the rear, using magic to search for remaining enemies.
Appearance: multi-limbed creatures covered in armor, about the size of a horse. They also have finger-like appendages on their tails and a couple of tentacles growing from their shoulders for delicate manipulations.
Abilities: Implanted artifacts with search magic based on air magic and blood magic. Poisonous or acidic saliva. Cannot improve.
Cleaner class beast https://www.furaffinity.net/view/60563645/
The "wasp" is the second most common species, accounting for about twenty-five percent of individuals. They are not divided into subspecies. The main objective is to penetrate the first line, attack key points and command posts. They have the intelligence of a teenager and can use magic and mechanisms. They use hit-and-run tactics, but will not retreat until they achieve their goal. Often used for obtaining test and other materials.
Appearance: winged, very fast, armed only with claws, but that is enough. About the size of an average human, they often have more than two arms. On the second and subsequent pairs of arms, there are only claws instead of fingers.
Abilities: artifacts with search magic based on blood magic, offensive magic based on air magic. Cannot be improved.
Wasp class beast https://www.furaffinity.net/view/63116288/
Shadows are the third type. Their mental development is not blocked, and they are capable of acquiring their own knowledge even after mental coding. They have two stages of development.
Stinger - Immediately after training, they accompany and support the Cleaners. They are responsible for general coordination and searching for survivors, including using mimicry.
Appearance: average human size, two arms, two legs, a tail, and wings—the closest resemblance to their ancestors.
Abilities: Implanted artifacts with search magic based on air magic and blood magic. Able to develop, combine spells, and add spells to artifacts to a limited extent (for Shadows, two free slots in each).
Mimicry - the ability to take on the appearance of another creature without changing the basic parameters of the body.
External similarity - just look at the sample. Only what is visible will be copied.
Internal similarity - the internal structure of the organism is copied. Tactile contact and a blood sample are required.
Complete likeness—even the aura is copied. Requires contact, a blood sample, and a sample that is alive until the end of the transformation. However, the likeness of the aura is only visible and is destroyed when using one's own magic.
Stinger class beat https://www.furaffinity.net/view/55601984/
Shadow - Once the Stinger has fully mastered the art of transformation, additional training is conducted. Combat skills are brought up to an acceptable level, artifacts are replaced with more powerful ones that carry two free weaves in addition to the two basic spells.
The main task is reconnaissance. They move to the desired territory, where they mimic their surroundings, changing their appearance if necessary.
Abilities - similar to Stinger .
Shadow class beast https://www.furaffinity.net/view/59735148/
Coordinator - the most mentally and magically developed creature. Depending on experience and age, occupies the position of either Leader or Coordinator. A powerful combat unit, but rarely engages in battle itself, preferring to organize its own defense from Purifiers or Wasps. Almost all have multiple personalities.
Appearance - the creature is larger than Meat, and most resembles a multi-armed and multi-legged centaur.
Abilities: own mental magic (without artifacts). Able to transmit orders. Division of consciousness - without harm to themselves, they are able to divide their consciousness into three to five streams, one of which monitors the external environment, while the others are engaged in command. Over time, each stream can form its own copy of the base personality, which ultimately leads to insanity.
Since I added short descriptions to the drawings of the beasts, here is a more detailed excerpt.
Demonic creatures differ from demons in that they are artificially bred. Essentially, they are the product of crossbreeding demons with inhabitants of other worlds, but even half-demons differ in that they do not have full-fledged parents. To obtain a successful hybrid, it is additionally modified with magic while still in the womb. After testing and being recognized as "standard," the resulting specimen is placed in a special artifact, from which imprints are applied to the biomass. After a few weeks, "clones" are produced from the formed biomass, immediately ready to perform their tasks (adults). The resource of one specimen is about two thousand clones. Subsequent training with the help of mental blanks takes up to six months in the simplest case and up to two years in the most complex.
The main task of creatures is to launch the first wave of attack and collect the souls of living beings. Creatures themselves can use the collected souls to a limited extent, at the level of powering the artifacts built into their bodies. The cost is one soul per full recharge, which is quite disadvantageous for True Demons. Upon the creature's death, all collected souls are automatically transferred to the demon "bound" to it.
Binding is a magical ritual that binds several creatures (Coordinators) to a demon. The structure has a strict hierarchy.
Claw - five to ten creatures Meat, the main striking force. At the head of the Claw is the creature that survived the last battle, as the most experienced.
The Hand has three to ten Claws. It obeys the Leader.
Feather - from three to five Wasps. At the head of the Wing is a creature that survived the previous battle, as the most experienced.
Wing - from three to ten Feathers. Subordinate to the Leader.
Tail - four Cleaners under the command of Stinger.
Body - four to eight Arms and Wings, up to ten Tails. Subordinate to the Coordinator.
There are four main types of demonic creatures in Rank - Infantry, Wasp, Shadow, Coordinator
Infantry is the most numerous subtype of creatures. As a result, they account for about sixty percent of the total "production." There are two subtypes.
Meat - nine-tenths. The dumbest, but most powerful creatures. There is practically no intelligence—only enough to understand orders and distinguish friends from foes. They stand on all four legs, possess powerful armor, and are armed with their own teeth and claws on their paws. Additionally, depending on the "series," they may have horns, a stinger on their tail, or something else. Their tactic is to get to the enemy, regardless of the cost. They have no instinct for self-preservation whatsoever.
Appearance: four- to six-legged creatures covered in powerful armor. Impressive claws, protruding teeth, approximately the size of a horse.
Abilities: They have very fast regeneration, with wounds healing before your very eyes. The price they pay for this is a very fast metabolism and constant hunger.
For the purposes of the experiment, some of the individuals are asexual, while others are males driven by the desire to reproduce.
Meat class beast https://www.furaffinity.net/view/56699665/
Cleaners account for one tenth of the total number. They have the intelligence of a teenager and can handle various mechanisms, such as door locks or weapons. Able to prioritize objectives and use magic. They bring up the rear, using magic to search for remaining enemies.
Appearance: multi-limbed creatures covered in armor, about the size of a horse. They also have finger-like appendages on their tails and a couple of tentacles growing from their shoulders for delicate manipulations.
Abilities: Implanted artifacts with search magic based on air magic and blood magic. Poisonous or acidic saliva. Cannot improve.
Cleaner class beast https://www.furaffinity.net/view/60563645/
The "wasp" is the second most common species, accounting for about twenty-five percent of individuals. They are not divided into subspecies. The main objective is to penetrate the first line, attack key points and command posts. They have the intelligence of a teenager and can use magic and mechanisms. They use hit-and-run tactics, but will not retreat until they achieve their goal. Often used for obtaining test and other materials.
Appearance: winged, very fast, armed only with claws, but that is enough. About the size of an average human, they often have more than two arms. On the second and subsequent pairs of arms, there are only claws instead of fingers.
Abilities: artifacts with search magic based on blood magic, offensive magic based on air magic. Cannot be improved.
Wasp class beast https://www.furaffinity.net/view/63116288/
Shadows are the third type. Their mental development is not blocked, and they are capable of acquiring their own knowledge even after mental coding. They have two stages of development.
Stinger - Immediately after training, they accompany and support the Cleaners. They are responsible for general coordination and searching for survivors, including using mimicry.
Appearance: average human size, two arms, two legs, a tail, and wings—the closest resemblance to their ancestors.
Abilities: Implanted artifacts with search magic based on air magic and blood magic. Able to develop, combine spells, and add spells to artifacts to a limited extent (for Shadows, two free slots in each).
Mimicry - the ability to take on the appearance of another creature without changing the basic parameters of the body.
External similarity - just look at the sample. Only what is visible will be copied.
Internal similarity - the internal structure of the organism is copied. Tactile contact and a blood sample are required.
Complete likeness—even the aura is copied. Requires contact, a blood sample, and a sample that is alive until the end of the transformation. However, the likeness of the aura is only visible and is destroyed when using one's own magic.
Stinger class beat https://www.furaffinity.net/view/55601984/
Shadow - Once the Stinger has fully mastered the art of transformation, additional training is conducted. Combat skills are brought up to an acceptable level, artifacts are replaced with more powerful ones that carry two free weaves in addition to the two basic spells.
The main task is reconnaissance. They move to the desired territory, where they mimic their surroundings, changing their appearance if necessary.
Abilities - similar to Stinger .
Shadow class beast https://www.furaffinity.net/view/59735148/
Coordinator - the most mentally and magically developed creature. Depending on experience and age, occupies the position of either Leader or Coordinator. A powerful combat unit, but rarely engages in battle itself, preferring to organize its own defense from Purifiers or Wasps. Almost all have multiple personalities.
Appearance - the creature is larger than Meat, and most resembles a multi-armed and multi-legged centaur.
Abilities: own mental magic (without artifacts). Able to transmit orders. Division of consciousness - without harm to themselves, they are able to divide their consciousness into three to five streams, one of which monitors the external environment, while the others are engaged in command. Over time, each stream can form its own copy of the base personality, which ultimately leads to insanity.
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