Final Fantasy: Dissidia and the PSP3k
16 years ago
Awright, so... Yesterday, I picked up my first PSP, and shortly after, my first PSP game: Final Fantasy: Dissidia.
So far, I can say that the PSP itself is a sleek, sexy lookin' thing. I happened to pick up the Gran Turismo bundle, because that came with a memory stick, while the normal box does not. I'm not a fan of racing games, so I figured I could trade in Gran Turismo at GameCrazy (a peripheral to Hollywood Video). In the end, I ended up with two more dollars than I would've had if I just bought the memory stick and PSP3k separately.
Unfortunately, after playing for a while, I realize that the PSP's handling is horribly uncomfortable. My wrists are killing me about now.
Moving on to the game...
Final Fantasy Dissidia is Squenixs' attempt at an FFighting game, and while not very popular, I personally find myself enjoying it quite a bit. However, I've heard many a rumor that it IS one of those games that starts off really cool, but quickly loses its luster as the novelty wears off.
So far, I like the combat. It's VERY fast-paced and quite challenging. It really keeps you on your toes, and you almost never have a moment to rest. That's my favorite part. I also appreciate the "FF Greatest Hits" soundtrack (or, at least that's essentially what it is). However, I only ever really find myself listening to the boss theme from FFIX and the Otherworld theme from FFX over and over again- rarely anything else.
My biggest complaint overall is actually with an integral part of the game...
The "Break" condition.
You essentially have two HP bars in Dissidia- one called HP, and another called Bravery. Your Bravery acts as sort of a shield, like in Halo. It helps suck up some of the damage you take, and the higher it is, the more damage it can suck up, keeping your HP untouched. However, each player has attacks to REDUCE the other's Bravery, and once one or both of their Bravery levels run dry, they enter a condition called "Break," during which they are RIDICULOUSLY vulnerable.
Incidentally, this is a game "breaker." While important to gameplay, I feel that players become FAR too fragile once their Bravery is broken. I can't tell you how many times I've been broken, and then literally ONE-SHOTTED at full health by a single HP attack. It's horrifying.
Besides that, I am REALLY enjoying this game, and once I get back to school (January 11th), I'll have a friend to play the game with and to help teach me the ropes.
So far, I main Tidus, but I'll be working on Jecht after I max Tidus' level and such.
Oh, as for characters- Squenix seems to have done a good job at making each character generally quite different from one another. Most melee characters will play the same, and most magic characters will play the same, but each one has a variety of quirks that makes them all unique and useful (not that I've gotten all the villains yet, mind you...).
Wish me luck. I hear this game gets FAR more difficult later on.
So far, I can say that the PSP itself is a sleek, sexy lookin' thing. I happened to pick up the Gran Turismo bundle, because that came with a memory stick, while the normal box does not. I'm not a fan of racing games, so I figured I could trade in Gran Turismo at GameCrazy (a peripheral to Hollywood Video). In the end, I ended up with two more dollars than I would've had if I just bought the memory stick and PSP3k separately.
Unfortunately, after playing for a while, I realize that the PSP's handling is horribly uncomfortable. My wrists are killing me about now.
Moving on to the game...
Final Fantasy Dissidia is Squenixs' attempt at an FFighting game, and while not very popular, I personally find myself enjoying it quite a bit. However, I've heard many a rumor that it IS one of those games that starts off really cool, but quickly loses its luster as the novelty wears off.
So far, I like the combat. It's VERY fast-paced and quite challenging. It really keeps you on your toes, and you almost never have a moment to rest. That's my favorite part. I also appreciate the "FF Greatest Hits" soundtrack (or, at least that's essentially what it is). However, I only ever really find myself listening to the boss theme from FFIX and the Otherworld theme from FFX over and over again- rarely anything else.
My biggest complaint overall is actually with an integral part of the game...
The "Break" condition.
You essentially have two HP bars in Dissidia- one called HP, and another called Bravery. Your Bravery acts as sort of a shield, like in Halo. It helps suck up some of the damage you take, and the higher it is, the more damage it can suck up, keeping your HP untouched. However, each player has attacks to REDUCE the other's Bravery, and once one or both of their Bravery levels run dry, they enter a condition called "Break," during which they are RIDICULOUSLY vulnerable.
Incidentally, this is a game "breaker." While important to gameplay, I feel that players become FAR too fragile once their Bravery is broken. I can't tell you how many times I've been broken, and then literally ONE-SHOTTED at full health by a single HP attack. It's horrifying.
Besides that, I am REALLY enjoying this game, and once I get back to school (January 11th), I'll have a friend to play the game with and to help teach me the ropes.
So far, I main Tidus, but I'll be working on Jecht after I max Tidus' level and such.
Oh, as for characters- Squenix seems to have done a good job at making each character generally quite different from one another. Most melee characters will play the same, and most magic characters will play the same, but each one has a variety of quirks that makes them all unique and useful (not that I've gotten all the villains yet, mind you...).
Wish me luck. I hear this game gets FAR more difficult later on.
FA+
