Califur Panel
18 years ago
General
I'll be doing an art panel at the southern California furry convention Califur. It will be on sunday at high noon and shall be titled "presenting your art to professionals" which is something I would have never called it but thats the way interpretations go between people. Rather than going on and on about the true subject of the panel, I'll just repost the pitch I emailed to one of the con staff.
This would be a formal request to host an art panel speciffically regarding "Professional Industry Art and Dynamics" where I would discuss and demonstrate the elements of artwork which are expected for artists in the entertainment industry such as animation, games and cinema. These are working elements an artist would incorporate into their work to make it more interesting, to showcase as much as possible with a set concept. Speciffic areas I would touch on would be character design, backgrounds, staging, composition, and concept developement. This would be a class for intermediate to advanced artists, DEFINATELY not for beginners. I'd like to help the able become more able in a sense. I know this is a lot of information which is why Im also wondering how much time could be spared to this panel? I've seen 2 hour panels before which didn't have nearly as much information to provide.
I feel this would make a good addition to the con's activities as it could provide many artists at the con (who might choose to show up) a better understanding of what they aspire towards if they are not already there. Most of the artists I've seen around locally and online have a serious general lack of visual interest to their work, they have the skills but lack dynamic principles. I would enjoy helping them become superior artists by showing them a more effecient way of thinking about art.
I feel I can bring a strong addition to the aspiring and already established artists in the furry communitty.
Hope to see you there.
This would be a formal request to host an art panel speciffically regarding "Professional Industry Art and Dynamics" where I would discuss and demonstrate the elements of artwork which are expected for artists in the entertainment industry such as animation, games and cinema. These are working elements an artist would incorporate into their work to make it more interesting, to showcase as much as possible with a set concept. Speciffic areas I would touch on would be character design, backgrounds, staging, composition, and concept developement. This would be a class for intermediate to advanced artists, DEFINATELY not for beginners. I'd like to help the able become more able in a sense. I know this is a lot of information which is why Im also wondering how much time could be spared to this panel? I've seen 2 hour panels before which didn't have nearly as much information to provide.
I feel this would make a good addition to the con's activities as it could provide many artists at the con (who might choose to show up) a better understanding of what they aspire towards if they are not already there. Most of the artists I've seen around locally and online have a serious general lack of visual interest to their work, they have the skills but lack dynamic principles. I would enjoy helping them become superior artists by showing them a more effecient way of thinking about art.
I feel I can bring a strong addition to the aspiring and already established artists in the furry communitty.
Hope to see you there.
FA+

Neat!
it would not only provide those that are serious about art to know what it would take to actually do it for a living... it would also be a wake up call to those that believe they're professionals but haven't a lick of the work-ethic needed to not only break into this industry, but to maintain gainful employment.
if you can, i'd suggest to the people there to avoid poser and SL as well as to tell them the truth that if they want to do characters (EVERYONE wants to do characters) they have to be able to outshine even the professionals (i usually go with the "they're a dime a dozen" line since it's technically true.. everyone and their dog is a character modeler, until they realise what's really required to break into that aspect of the field.)
noted of course, and already so VERY well known.