Wanna-Be Full Time Artist Looking For Advice
18 years ago
General
I'm starting to get tired of JUST doing furry art. It doesn't make nearly enough money to even be considered a part-time job. It's more a paying hobby. I'd like to branch out into something more, like fantasy illustration. But I don't know how. I don't even know where to begin.
I was wondering if there were any artists out there that have been or are in the biz who could offer advice for a poor starving furry porn artist looking for something more outta life?
BTW: http://www.furbuy.com/cgi/showaucti.....cgi?id=1001816 is still up until April 26. Yeah, it's clean art... But it's a cute squirrel! And if you're not signed up for FurBuy, sign up and try it out. It's free, it's worthwhile, and it'll be coming to FurAffinity and partnering up soon.
I was wondering if there were any artists out there that have been or are in the biz who could offer advice for a poor starving furry porn artist looking for something more outta life?
BTW: http://www.furbuy.com/cgi/showaucti.....cgi?id=1001816 is still up until April 26. Yeah, it's clean art... But it's a cute squirrel! And if you're not signed up for FurBuy, sign up and try it out. It's free, it's worthwhile, and it'll be coming to FurAffinity and partnering up soon.
FA+

or find other means to make money such as personalized furry t-shirts etc etc.
Being a full time artist not only takes time skill and practice it also takes knowing what people actually want, how to promote yourself and how others view you and your art.
But yeah. Most furs are cheapskates, and it's darn hard to make a living at just furry art.
If you did regular gallery art as Tamen suggests I would see that as a viable option, at least you won't be killing yourself with deadlines. I would not show furry art in a portfolio tho, people will label you and will cut off your possibilities. In other words they won't take you as a serious artist (believe me I know).
Or do as draft suggests, go back to school and get a degree, it will help in getting the job you want.
that could be a light in the dark for my career ;)
all the things they want ! ( even a vegetable , a table , an house , or a car ...in fantasy style of course :D) and not what YOU like.
you may lose your freedom of creativity
except when you turn to be 'hype'( a star in the community ? ), then they ask for pieces of 'your style'
Else ...
yep, game companies , or cardgames company look for freelancer but it's more a part time job ...
and 'Tablet+Painter devil duo '-addicts make their way with Fantasy-book covers illustrations.
hey, _I_ am asking for having it done in an respective artist's style when i comission someone.
does that make me an exception?
LOL ok for fandom ... ;)
aber next level is in industry...the big great worldooo
( with a lot of "idontknowhatisfurrysoifyouwantmymoneygivemesomethingelse"-people ) :D
A hobby that makes you a little money on the side is a good hobby.
That kind of art is one of those fields that you sort of have to be in the 'inner circle' to make real money at. It takes a long time to do it. Take Jennifer Janesko for example. Makes a ton of money.. but, well, her page would tell you the rest.
Most companies won't hire you without a degree in what they're looking for unless you're an absolute mastermind at all kinds of artwork (flexible) or are very lucky.
1) Do life drawing classes regularly. 90% of the art you do will need to contain very realistic humans or things much like humans.
2) Spend a few hours a week on landscapes. Travel around, sit on a hill and draw.
3) Practice perspective until you can do it freehand without any noticeable errors. Taking a night course in industrial design is a good idea as well.
4) Also grab a big book on architecture and begin breaking down buildings into simpler forms, trying to understand the thought processes of the architects. Doodle a building a day, 20 mins max.
5) Learn to paint digitally so your final product stands without linework.
With all that practice, you should start emailing comic artists and publishers, art directors for games and movies, fantasy book publishers, fantasy calender publishers... everyone. Attach a few of your very best pics that are relevant to the person in question and ask for advice. Don't beg for a job - if they like your stuff enough to give you a job, they'll tell you. Just keep emailing new people and re-email the old ones about every six months to show you've improved and learned from their advice. A job will come, eventually.
sorry that wasn't much help.
The Seven Day A Week Job
Go to school for a commercial drawing program. Become skilled with Photoshop, Illustrator, Acrobat, Quark, and minimal familiarity with other associated programs. Most likely you will find yourself working on a Mac.
Most corporations have in-house artists who work for them. You could find yourself anywhere from a Casino to a factory.
You will want to attend local commercial arts conventions, and get to know 'the people' around you, because chances are you will find yourself fighting to gain entry into the 'old boy' network in your area. Once you break into the old boy network, you could find yourself working for a movie firm for commercials, or a company that works on pamphlets and flyers for random companies. These companies may be of 'limited stability', but would likely be easier and more interesting than the casino and factory sort of jobs. The old boy network will also help you in the chance you get laid off or fired from a job, which for an artist happens seemingly at the drop of a hat when a company needs to shift resources, or a new outsourced company moves in to manage the affairs of an established company.
Hitting It Big
Go to school until you feel your art stands out from the rest, and looks visually appealing, and you can do what you want to do. I can pretty much say that without a shadow of a doubt, you will not be doing much furry artwork that will rake in your money, so get aquainted with other creatures and styles and objects.
Fish yourself around to various comic book companies. Some of them even have online means of application. Outside of living from freelance job to freelance job, there isn't much out there besides comics that simply thrive off of creative art on a fairly stable basis.
Be prepared to eat beans, and get to know the various flavors of Maru-Chan's noodles in a cup. I recommend the chicken flavor.
After many, many years of being a starving artist (this is seriously no joke here, as you will be starving), you may, may hit a point where your art goes into 'automatic'. Having published enough art books, comics, and done enough freelance work with royalties attached, money will start to flow in and you may find yourself living comfortably. I dare say, after time, you may even find yourself rich.
This, however, is not at all easy.
The Failed Artist Path
This is me. I've been there, done that, and discovered that the time invested vs the monetary outcome was going to be a severe uphill climb that I could not afford. I worked at Monolith, Interplay, and several other small game companies as a freelance employee. I got to the point where I was actually going in to an office at Monolith, complete with magnetic key card and free reign of the break room, to do art. Unfortunately, life is not cheap, and thus, I had to give up my dream.
The next day I was valet parking cars at St. Joseph Medical Center in Tacoma for a security firm. Then I moved to Nebraska and got involved with telemarketing. After that, I moved to MS and continued my life as a telemarketer for a vacuum company, and alas, our wires crossed amidst my years of failure.
However, many, many years later, I'm trying to find the urge to dip into art again.
One thing you need to know is that once you take your passion to a professional level... it stops being a passion. In fact, unless it really clicks and you really enjoy doing it, you'll find yourself not wanting to do art at all unless there is money involved. It's taken me nearly a decade to get to the point where I want to do artwork again.
Enjoy.