Why do I get so damn worked up by a video game?
15 years ago
So, just finished Mass Effect 2 with my transfer from ME1. Y'all know how it goes.
Anyway, I was a total bitch and sent Kaiden to his death on purpose because he was hitting on me. "Why play a female at all?" You might ask. Simple answer:
As a male character, ME1 gives you:
Religious, army-brat with guns (+)
Freakin' whimp-ass Asari archeologist (meh)
While ME2 gives you:
Sexy Bitch (++)
Psycho Bitch (who would have just as much fun fucking your brains out as she would beating it out of your skull with her fists)
Sex-the-life-out-of-you Bitch (again, not a great way to go)
or Tali... (meh)
With options like these, the solution was simple: Garrus. He's kinda got the whole "borderline badass" thing going on -- "borderline" because he gets seriously obsessed with shit, plus when you get all friendly with him in the second game, he trips over himself so many times that he's just too adorable to take seriously.
'course, if you could get your hands on a Krogan, then hot damn... but anyways, moving on.
I got through the last mission with everybody except Legion alive, and I was freakin' out the whole fuckin' time, trying to make sure nobody died. My brother thought it was hilarious.
The one real hang-up I have is not figuring out how to keep Legion from taking a rocket to the face without sacrificing the another character... oh, and the whole "Paragon/Renegade" bullshit. I mean, just how many people do you have to piss off, anyway? I was being all kinds of bitch, and I ended the game with 100% Paragon, 50% Renegade... wtf. Well... I mean, that's not the ONLY other problem. Anybody notice how BioWare uses the exact same stuff, and it's still awesome? How the hell do they do that? Every game, you start out as some random dude or dudette, who just happens to be the only hope of defeating a massive Big Bad, or you're all screwed. Throw in some romance options, a Good/Bad scale, a couple different classes, gathering up party members, and a bunch of side quests, and it's a BioWare game. I'll tell you what it is: the games involve the players. The dialogue is well-written, and as cliche as the stories are, sometimes, they're well-written, too. Most of the characters are interesting, and they've really done a great job developing the "cause and effect" in their games. Man... I swear those guys are the devil. ~<3
Anyway, I was a total bitch and sent Kaiden to his death on purpose because he was hitting on me. "Why play a female at all?" You might ask. Simple answer:
As a male character, ME1 gives you:
Religious, army-brat with guns (+)
Freakin' whimp-ass Asari archeologist (meh)
While ME2 gives you:
Sexy Bitch (++)
Psycho Bitch (who would have just as much fun fucking your brains out as she would beating it out of your skull with her fists)
Sex-the-life-out-of-you Bitch (again, not a great way to go)
or Tali... (meh)
With options like these, the solution was simple: Garrus. He's kinda got the whole "borderline badass" thing going on -- "borderline" because he gets seriously obsessed with shit, plus when you get all friendly with him in the second game, he trips over himself so many times that he's just too adorable to take seriously.
'course, if you could get your hands on a Krogan, then hot damn... but anyways, moving on.
I got through the last mission with everybody except Legion alive, and I was freakin' out the whole fuckin' time, trying to make sure nobody died. My brother thought it was hilarious.
The one real hang-up I have is not figuring out how to keep Legion from taking a rocket to the face without sacrificing the another character... oh, and the whole "Paragon/Renegade" bullshit. I mean, just how many people do you have to piss off, anyway? I was being all kinds of bitch, and I ended the game with 100% Paragon, 50% Renegade... wtf. Well... I mean, that's not the ONLY other problem. Anybody notice how BioWare uses the exact same stuff, and it's still awesome? How the hell do they do that? Every game, you start out as some random dude or dudette, who just happens to be the only hope of defeating a massive Big Bad, or you're all screwed. Throw in some romance options, a Good/Bad scale, a couple different classes, gathering up party members, and a bunch of side quests, and it's a BioWare game. I'll tell you what it is: the games involve the players. The dialogue is well-written, and as cliche as the stories are, sometimes, they're well-written, too. Most of the characters are interesting, and they've really done a great job developing the "cause and effect" in their games. Man... I swear those guys are the devil. ~<3
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