The Job Hunt Continues
15 years ago
"Some are born great, some achieve greatness, and some have greatness thrust upon them."
-William Shakespeare
Well, seeing as how this site is the closest thing I've ever done to social networking, and I'm really not sure who to ask anyhow, I thought I'd throw it out here and see what happens.
Anyone know any publicly distributed game development tools? I think there's a halflife one somewhere or something (though not exactly sure where), but I was wondering if anybody in the mod community (as it were) might know where to find one that the fledgling developer can sharpen his skills on? Even level editors such as the one for Unreal Tournament 2004 that I got my hands on in college whould prove very helpful. I'm trying to get into the game development industry as a designer/writer, while trying to avoid programming if at all possible (as in C++. Scripting I think I can handle). I had an absolutely lousy programming instructor in college who apparently thought that theory and practice are one in the same in programming, but that's a rant you don't need to hear right now. I mean, if a First Person Shooter like Borderlands (whose script and plotline is minimal, though still present) has seven different people in the credits under "Writers", then I should be able to get in there too, though I also want to be a designer as well.
Yes, I am looking, but my researching skills/luck is not the best, hard as I try. I'm just not sure where to look or who to ask. At the moment I am refining my trade as a writer, writing character bios, scenarios, game spanning plotlines and how they can connect with mechanics, and scriptwork. But I would also like to get my hands on other tools to show that I can give substance to my ideas. "Designer", I have found, is a rather nebulous term in the industry, but now I feel I have a firmer grasp as to some of the things they are responsible for rather than the programmers, animators, and artists. Also, let's face it, just how many traditional and graphis arists are highly fluent in a programming language (and no offense to those who are)?
Any help would be appreciated, even if it's just pointing me in the right direction. Thanks.
Anyone know any publicly distributed game development tools? I think there's a halflife one somewhere or something (though not exactly sure where), but I was wondering if anybody in the mod community (as it were) might know where to find one that the fledgling developer can sharpen his skills on? Even level editors such as the one for Unreal Tournament 2004 that I got my hands on in college whould prove very helpful. I'm trying to get into the game development industry as a designer/writer, while trying to avoid programming if at all possible (as in C++. Scripting I think I can handle). I had an absolutely lousy programming instructor in college who apparently thought that theory and practice are one in the same in programming, but that's a rant you don't need to hear right now. I mean, if a First Person Shooter like Borderlands (whose script and plotline is minimal, though still present) has seven different people in the credits under "Writers", then I should be able to get in there too, though I also want to be a designer as well.
Yes, I am looking, but my researching skills/luck is not the best, hard as I try. I'm just not sure where to look or who to ask. At the moment I am refining my trade as a writer, writing character bios, scenarios, game spanning plotlines and how they can connect with mechanics, and scriptwork. But I would also like to get my hands on other tools to show that I can give substance to my ideas. "Designer", I have found, is a rather nebulous term in the industry, but now I feel I have a firmer grasp as to some of the things they are responsible for rather than the programmers, animators, and artists. Also, let's face it, just how many traditional and graphis arists are highly fluent in a programming language (and no offense to those who are)?
Any help would be appreciated, even if it's just pointing me in the right direction. Thanks.