My D&D campaign that I am DMing so far...
15 years ago
So its been awhile since me and my friends got together for a D&D session, since JULY!! So I wrote them a nice little recap of all our adventures so far. Took me a while to say all I needed to say, then I realized how entertaining it was (at least to me) so I decided to share it. Enjoy!
Ok, so we all started out in a port town full of races including some monster races (such as goblins, orcs, gnolls, etc) called Wulfholm, aka Night Haven (refereed to by the monster races). In this town there is a magical barrier surrounding the town that prevents any violent actions towards another. However, their are loop holes such as traps and poisoning someones food, so their are armed guards who have the ability to cause violent harm to be able to enforce the law. Other wise how could so many different races including monsters live together without obliterating the town?? Also, most of the people who inhabit Wulfholm are usually outcast, individuals, fugitives, pirates and rogues. Basically people who choose their own way of life besides that of the culture/society they grew up in, those who look for the freedom to live their own lives their own way. It is rare to find a race their with good ties to the rest of their race (depending on the race of course). It is also a safe haven for even monsters (as long as they behave and be a productive citizen), thus the monster nick-name Night Haven. However, Wulfholm is far from free of racism, as often new people who seek it out learn the hard way that their own racism usually has dire consequences, despite the anti-violence aura.
Our "main character" is none other than Jazzel Blusenrok, the Metallic Minstrel, an illusionist/bard gnome who, by all standards, is a rock star and very famous. He has bewitched (you) the group of adventures to join his new treasure hunters club, where he leads them around to various locations to find certain items of lore and value.
Our first adventure lead us to what Jazzel was told was an ancient dwarven temple in the middle of a jungle (weird huh?) which actually turned out to be an abandoned Troll temple which was being inhabited by goblins and their one hobgoblin boss. Also it was discovered a heart shaped bed and leather sling with a stash of gay orc porn in the goblins living quarters. Eventually, there was a lady who encountered the group with minions who were immediately devoured by a giant slime that fell from the ceiling due to a trap that was sprung by our heroes earlier. Finally, after defeating the slime, which would clone its self numerous times, the group found the Asgardian Winged Helmet, which was the prize they were after!
The next adventure involved going deep into a swamp, where we found ghosts, undead mudmen, warped tree folk, and finally a giant mud golem boss. Once the mud golem was destroyed, a spiked metal gauntlet with a strange demonic aura was found inside his body, which when taken out made the swap's evil aura and fog start to dissipate. Before the adventures could go home, a rather large Troll appeared blocking their entrance to a iron gated door in the stump of a gigantic tree. He asked a riddle to the group, the group answered correctly, and to the Troll's amusement and disappointment, he left the group the key to the gate and left. At this point the group decided it best to leave the gate a lone and return back to wulfholm.
The next adventure started in the tavern named "The Filthy Animal", when Jazzel burst into the room and announced that he had been paid upfront a sum of gold to rescue a woman's kidnapped husband. It turned out that this woman was not married, and that the Gnoll who had "kiddnapped" her "husband" was actually his lover, whom they had a small farm house together out in the country. The gnoll's brother, who was leader of a small clan of Gnolls wanted his brother to come back and leave humans alone, and offered to pay the woman, who was psychotically in love with the human male, a chance to get him for herself (they work together on the Docs of Wulfholm). While the party was discovering this truth, they were surrounded by Gnolls and attacked!!
Half way through the battle, things were looking bad for both the heroes and the Gnolls, and even the 2 lovers. But our Dwarf interviened, convinced the Gnoll leader to let his brother be because his brother was happy here. It also turned out that the woman was going to double cross the Gnolls and get them all killed, including the lover of the human, and thus was taken away as the Gnolls new slave. After the battle ended diplomatically, the gay couple invited the adventurers in for dinner, which it was then discovered by David, that the Gnoll was forced to be a bottom in the relationship because his cock was too big for the human to take, until the human had more "practice" at least.
The next adventure involved the key to the dungeon in the swamp being stolen. There was a chase that lead through the sewer under wulfholm via an entrance in the storeroom (where Jazzel was keeping the treasure) thats attached to the wizard's tower. In the sewer the group caught up with the thieves, lead by the woman who has been following Jazzel. She made off with the key while the group was left to battle her minions and conjured spectral knights. At the end of the day, a secrete was reviled by Jazzel only to the Dwarf.
The last adventure our group encountered was a spell was put on the town to make everyone sleep, and the violence barrior was taken down while a group of orcs and goblins raided the town and set a few buildings on fire. It was discovered, once again, that lady was at the head of this, and was breaking into the capital building to steal an unknown artifact. This time though, she was being aided by a powerful Orc Shaman who was convinced to leave through diplomacy. It was also discovered she was holding him to a dept he owed her. The final boss was a very large spectral hulk.
So at this point, its obvious both Jazzel and the mysterious lady who follows him around have BOTH been busy trying to collect magical artifacts....
Ok, so we all started out in a port town full of races including some monster races (such as goblins, orcs, gnolls, etc) called Wulfholm, aka Night Haven (refereed to by the monster races). In this town there is a magical barrier surrounding the town that prevents any violent actions towards another. However, their are loop holes such as traps and poisoning someones food, so their are armed guards who have the ability to cause violent harm to be able to enforce the law. Other wise how could so many different races including monsters live together without obliterating the town?? Also, most of the people who inhabit Wulfholm are usually outcast, individuals, fugitives, pirates and rogues. Basically people who choose their own way of life besides that of the culture/society they grew up in, those who look for the freedom to live their own lives their own way. It is rare to find a race their with good ties to the rest of their race (depending on the race of course). It is also a safe haven for even monsters (as long as they behave and be a productive citizen), thus the monster nick-name Night Haven. However, Wulfholm is far from free of racism, as often new people who seek it out learn the hard way that their own racism usually has dire consequences, despite the anti-violence aura.
Our "main character" is none other than Jazzel Blusenrok, the Metallic Minstrel, an illusionist/bard gnome who, by all standards, is a rock star and very famous. He has bewitched (you) the group of adventures to join his new treasure hunters club, where he leads them around to various locations to find certain items of lore and value.
Our first adventure lead us to what Jazzel was told was an ancient dwarven temple in the middle of a jungle (weird huh?) which actually turned out to be an abandoned Troll temple which was being inhabited by goblins and their one hobgoblin boss. Also it was discovered a heart shaped bed and leather sling with a stash of gay orc porn in the goblins living quarters. Eventually, there was a lady who encountered the group with minions who were immediately devoured by a giant slime that fell from the ceiling due to a trap that was sprung by our heroes earlier. Finally, after defeating the slime, which would clone its self numerous times, the group found the Asgardian Winged Helmet, which was the prize they were after!
The next adventure involved going deep into a swamp, where we found ghosts, undead mudmen, warped tree folk, and finally a giant mud golem boss. Once the mud golem was destroyed, a spiked metal gauntlet with a strange demonic aura was found inside his body, which when taken out made the swap's evil aura and fog start to dissipate. Before the adventures could go home, a rather large Troll appeared blocking their entrance to a iron gated door in the stump of a gigantic tree. He asked a riddle to the group, the group answered correctly, and to the Troll's amusement and disappointment, he left the group the key to the gate and left. At this point the group decided it best to leave the gate a lone and return back to wulfholm.
The next adventure started in the tavern named "The Filthy Animal", when Jazzel burst into the room and announced that he had been paid upfront a sum of gold to rescue a woman's kidnapped husband. It turned out that this woman was not married, and that the Gnoll who had "kiddnapped" her "husband" was actually his lover, whom they had a small farm house together out in the country. The gnoll's brother, who was leader of a small clan of Gnolls wanted his brother to come back and leave humans alone, and offered to pay the woman, who was psychotically in love with the human male, a chance to get him for herself (they work together on the Docs of Wulfholm). While the party was discovering this truth, they were surrounded by Gnolls and attacked!!
Half way through the battle, things were looking bad for both the heroes and the Gnolls, and even the 2 lovers. But our Dwarf interviened, convinced the Gnoll leader to let his brother be because his brother was happy here. It also turned out that the woman was going to double cross the Gnolls and get them all killed, including the lover of the human, and thus was taken away as the Gnolls new slave. After the battle ended diplomatically, the gay couple invited the adventurers in for dinner, which it was then discovered by David, that the Gnoll was forced to be a bottom in the relationship because his cock was too big for the human to take, until the human had more "practice" at least.
The next adventure involved the key to the dungeon in the swamp being stolen. There was a chase that lead through the sewer under wulfholm via an entrance in the storeroom (where Jazzel was keeping the treasure) thats attached to the wizard's tower. In the sewer the group caught up with the thieves, lead by the woman who has been following Jazzel. She made off with the key while the group was left to battle her minions and conjured spectral knights. At the end of the day, a secrete was reviled by Jazzel only to the Dwarf.
The last adventure our group encountered was a spell was put on the town to make everyone sleep, and the violence barrior was taken down while a group of orcs and goblins raided the town and set a few buildings on fire. It was discovered, once again, that lady was at the head of this, and was breaking into the capital building to steal an unknown artifact. This time though, she was being aided by a powerful Orc Shaman who was convinced to leave through diplomacy. It was also discovered she was holding him to a dept he owed her. The final boss was a very large spectral hulk.
So at this point, its obvious both Jazzel and the mysterious lady who follows him around have BOTH been busy trying to collect magical artifacts....