Another review no-one will read! (AvP)
16 years ago
General
I'm not exactly a huge fan of the Alien or Predator movies...only 'cuz I've never seen 'em. I've read about the franchises, and I used to have a couple of the old toys, but I'm not exactly AvP's target audience.
Still, I, honestly, found it to be a good game, particularly the Xenomorph story. Hunting the marines, hiding in holes, scaring the *shit* out of everyone...It was hella fun. The Predator and Marine segments were fun, too, but the Xenomorph campaign was, in my opinion, far superior (gameplay wise, anyway).
I do think they should, say, talk to the designers of Batman: Arkham Asylum, though. The Xenomorph campaign did feel a lot like the stealth sections from that game, with a major difference; the marines only have a few lines that they say no matter the situation. In Arkham Asylum, you could hear the enemies freaking out as they were picked off, and I think that would make Marine-hunting a hell of a lot more satisfying.
The Predator campaign was okay; the stalking of the Marines wasn't as fun, because, well, you could take them in a firefight if you were careful, while Xenos are pretty 'squishy'. Still, the weapons were neat; combining the proximity mine with the 'distract' ability is always good for a laugh. I did find the Frisbee o' Death (I forgot the name) to be a bit hard to use, personally, and the spear felt like something of a game breaker.
The Human campaign...well, it was pretty generic, gameplay-wise. I will give it something, though; reviews have mentioned the lack of an 'iron sight' (except on the scoped rifle), and I'll forgive that...somewhat. After all, your main enemies are xenomorphs; they get up in your face before you have the *time* to aim, so firing wildly from the hip is all you're gonna do anyway.
Now, for the stories...it's all flipped around. The Xeno campaign has a much weaker story; basically "Escape here, kill marines and the occasional Predator.". The Predator story is, once again, okay; I'm sure if I was more familiar with the series, I'd be more interested. The Marine campaign has the best story, if only because, well, you hear more of it.
Another complaint I've heard is that the levels are often too enclosed. Which, during the Xeno campaign, and parts of the Marine campaign, is a *good* thing. The wide-open parts of the Xenomorph campaign are, in my opinion, the weakest parts of it. Cramped corridors with vents and plenty of hidey-holes are the Xenos' home turf. Wide spaces work well for the Predators; jumping around to a good vantage point, or to escape after being spotted is quite fun.
Anyway, that's about it from me.
Still, I, honestly, found it to be a good game, particularly the Xenomorph story. Hunting the marines, hiding in holes, scaring the *shit* out of everyone...It was hella fun. The Predator and Marine segments were fun, too, but the Xenomorph campaign was, in my opinion, far superior (gameplay wise, anyway).
I do think they should, say, talk to the designers of Batman: Arkham Asylum, though. The Xenomorph campaign did feel a lot like the stealth sections from that game, with a major difference; the marines only have a few lines that they say no matter the situation. In Arkham Asylum, you could hear the enemies freaking out as they were picked off, and I think that would make Marine-hunting a hell of a lot more satisfying.
The Predator campaign was okay; the stalking of the Marines wasn't as fun, because, well, you could take them in a firefight if you were careful, while Xenos are pretty 'squishy'. Still, the weapons were neat; combining the proximity mine with the 'distract' ability is always good for a laugh. I did find the Frisbee o' Death (I forgot the name) to be a bit hard to use, personally, and the spear felt like something of a game breaker.
The Human campaign...well, it was pretty generic, gameplay-wise. I will give it something, though; reviews have mentioned the lack of an 'iron sight' (except on the scoped rifle), and I'll forgive that...somewhat. After all, your main enemies are xenomorphs; they get up in your face before you have the *time* to aim, so firing wildly from the hip is all you're gonna do anyway.
Now, for the stories...it's all flipped around. The Xeno campaign has a much weaker story; basically "Escape here, kill marines and the occasional Predator.". The Predator story is, once again, okay; I'm sure if I was more familiar with the series, I'd be more interested. The Marine campaign has the best story, if only because, well, you hear more of it.
Another complaint I've heard is that the levels are often too enclosed. Which, during the Xeno campaign, and parts of the Marine campaign, is a *good* thing. The wide-open parts of the Xenomorph campaign are, in my opinion, the weakest parts of it. Cramped corridors with vents and plenty of hidey-holes are the Xenos' home turf. Wide spaces work well for the Predators; jumping around to a good vantage point, or to escape after being spotted is quite fun.
Anyway, that's about it from me.
Leikabunny
~leikabunny
Hey, I read it. And it's the only one I've read so far, too. Sounds like a fun game! I think I'll probably get it eventually, when the price comes down.
FA+
