Lollipop Chainsaw review (mild spoilers)
13 years ago
General
I really wanted to like this game. I really did. And I love a lot of it. For one thing, it's hilarious (The freaking zombies TRASH TALK YOU, among other things). I love a game that doesn't take itself seriously, and few take themselves LESS seriously than this. I love Tara Strong's voice acting (and not just because she uses her Twilight Sparkle voice, honest). And the plot is so, well, over-the-top-stupid and full of "What the FUCK just happened" that I can't help but love it.
But oh, the gameplay. Initially, it's OK..not great, but OK. And then, you encounter Sparkle Hunting.
Sparkle Hunting, you see, is when you kill 3 or more zombies at once. You get a coin/point bonus...and the action completely stops as your character poses with a sparkly background, completely skullfucking any flow the gameplay had. This is a minor annoyance early on, particularly since the zombies are fairly tough, as video game zombies go, so a newbie isn't going to be killing three at once very often. But...well, spoilers ahead.
See, at one point in the Stadium chapter, you get the Chainsaw Blaster ability, which changes your chainsaw into a gun. And shortly afterwards, you have to shoot baseball-themed zombies as your boyfriend (A disembodied head who you shove onto headless zombies to control them) runs the bases three times. And the Chainsaw Blaster is much easier to get Sparkle Hunting with; you have to kill three or more zombies in a short amount of time, rather than all in one shot. And as more zombies appear to attack him, this happens frequently, and thus, completely throws you off, making the segment MUCH more annoying than it should be.
If they had done the smart thing, and just had a little graphic pop up somewhere like every OTHER game with combos, that would've been great. I would have loved this game to death, and probably would still be playing it rather than writing a blog post about it. Sure, the combat could still be a little less clunky, maybe the controls a bit more responsive at times, but none of those are the absolute game breaker 'Sparkle Hunting' is.
But oh, the gameplay. Initially, it's OK..not great, but OK. And then, you encounter Sparkle Hunting.
Sparkle Hunting, you see, is when you kill 3 or more zombies at once. You get a coin/point bonus...and the action completely stops as your character poses with a sparkly background, completely skullfucking any flow the gameplay had. This is a minor annoyance early on, particularly since the zombies are fairly tough, as video game zombies go, so a newbie isn't going to be killing three at once very often. But...well, spoilers ahead.
See, at one point in the Stadium chapter, you get the Chainsaw Blaster ability, which changes your chainsaw into a gun. And shortly afterwards, you have to shoot baseball-themed zombies as your boyfriend (A disembodied head who you shove onto headless zombies to control them) runs the bases three times. And the Chainsaw Blaster is much easier to get Sparkle Hunting with; you have to kill three or more zombies in a short amount of time, rather than all in one shot. And as more zombies appear to attack him, this happens frequently, and thus, completely throws you off, making the segment MUCH more annoying than it should be.
If they had done the smart thing, and just had a little graphic pop up somewhere like every OTHER game with combos, that would've been great. I would have loved this game to death, and probably would still be playing it rather than writing a blog post about it. Sure, the combat could still be a little less clunky, maybe the controls a bit more responsive at times, but none of those are the absolute game breaker 'Sparkle Hunting' is.
FA+
