Cave Story; First Impressions
16 years ago
General
Oh god a jackalope!
Quite a few things to discuss, so let's bring up those neat little bullet points!
Controls: The Wiimote style makes it much smoother. I love how responsive the buttons are compared to my time playing it on PC when the translation patch hit. For those who haven't played yet, it used to be Z, X, C for most of the stuff, whereas the Wiimote has 1, 2, +, - and A, B. A and B switch your weapons forward and backward, 2 jumps, 1 fires, and + and - are your pause menus; - for map and + for inventory. Classic controller is a bit easier to use with a bit of work, but I prefer playing it like an NES game.
Gameplay: Again, the controls are nice and smooth, everything hits just right. There's no need to be pixel perfect in your jumps, generally you can make it even if you time it a little wrong. The fire button is excellent for those of us with mashing fingers, as you can generally get a stream of bullets going on screen. The weapon swap is smooth, easy to transition to after a little practice. Just to be fancy, I swap weapons mid-jump, so I can carry some forward momentum and dodge oncoming fire.
Story: I loved the story from the PC version. LOVED it. Those of you who don't have it, I'm not going to spoil, just to say that it really draws you in for how fantastic it can be. It's like the perfect sci-fi adventure RPG that it was back when. The only problem I have here is some of the dialogue changes. Most notably, Balrog seems to be the Kool-Aid man now, entering with a grand 'OH YEAAAH' instead of his classic "HUZZAH!" There's some little dialogue change here and there, but nothing that alters the story. Just personality quirks that should've stayed as they were.
Music: The music is wonderful... in Old style. The instruments sound forced in the New style, and it just grates on the ear. The sound effects themselves... it'd be best to dip those levels down a bit at the options screen before starting, as the text scrolling will go over the music more often than not. Other than just being nitpicky... I like the music in the old style, rather than new.
Overall: This is a great game, well worth the 12 dollars. If anything but to finally be able to thank Nicalis for a fantastic game and a wonderful game experience. This is one to surely keep everyone's interest and attention for a long time to come. Expect it to be this month's buzzword in your office, school, or place of work!
Score: 4.5 out of 5 and 9.3 out of 10. The new music is what truly keeps it from being higher, but with an option to swap it to classical style it keeps it from going lower as well. Solid port by Nintendo and Nicalis, and a wonderful game by Studio Pixel.
Controls: The Wiimote style makes it much smoother. I love how responsive the buttons are compared to my time playing it on PC when the translation patch hit. For those who haven't played yet, it used to be Z, X, C for most of the stuff, whereas the Wiimote has 1, 2, +, - and A, B. A and B switch your weapons forward and backward, 2 jumps, 1 fires, and + and - are your pause menus; - for map and + for inventory. Classic controller is a bit easier to use with a bit of work, but I prefer playing it like an NES game.
Gameplay: Again, the controls are nice and smooth, everything hits just right. There's no need to be pixel perfect in your jumps, generally you can make it even if you time it a little wrong. The fire button is excellent for those of us with mashing fingers, as you can generally get a stream of bullets going on screen. The weapon swap is smooth, easy to transition to after a little practice. Just to be fancy, I swap weapons mid-jump, so I can carry some forward momentum and dodge oncoming fire.
Story: I loved the story from the PC version. LOVED it. Those of you who don't have it, I'm not going to spoil, just to say that it really draws you in for how fantastic it can be. It's like the perfect sci-fi adventure RPG that it was back when. The only problem I have here is some of the dialogue changes. Most notably, Balrog seems to be the Kool-Aid man now, entering with a grand 'OH YEAAAH' instead of his classic "HUZZAH!" There's some little dialogue change here and there, but nothing that alters the story. Just personality quirks that should've stayed as they were.
Music: The music is wonderful... in Old style. The instruments sound forced in the New style, and it just grates on the ear. The sound effects themselves... it'd be best to dip those levels down a bit at the options screen before starting, as the text scrolling will go over the music more often than not. Other than just being nitpicky... I like the music in the old style, rather than new.
Overall: This is a great game, well worth the 12 dollars. If anything but to finally be able to thank Nicalis for a fantastic game and a wonderful game experience. This is one to surely keep everyone's interest and attention for a long time to come. Expect it to be this month's buzzword in your office, school, or place of work!
Score: 4.5 out of 5 and 9.3 out of 10. The new music is what truly keeps it from being higher, but with an option to swap it to classical style it keeps it from going lower as well. Solid port by Nintendo and Nicalis, and a wonderful game by Studio Pixel.
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